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Searched refs:light1 (Results 1 – 25 of 255) sorted by relevance

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/dports/graphics/embree/embree-3.13.2/tutorials/common/scenegraph/
H A Dlights.h47 return AmbientLight(embree::lerp(light0.L,light1.L,f)); in lerp()
66 return PointLight(embree::lerp(light0.P,light1.P,f), in lerp()
67 embree::lerp(light0.I,light1.I,f)); in lerp()
108 return SpotLight(embree::lerp(light0.P,light1.P,f), in lerp()
109 embree::lerp(light0.D,light1.D,f), in lerp()
110 embree::lerp(light0.I,light1.I,f), in lerp()
184 return QuadLight(embree::lerp(light0.v0,light1.v0,f), in lerp()
185 embree::lerp(light0.v1,light1.v1,f), in lerp()
186 embree::lerp(light0.v2,light1.v2,f), in lerp()
187 embree::lerp(light0.v3,light1.v3,f), in lerp()
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/dports/math/vtk9/VTK-9.1.0/Rendering/Volume/Testing/Cxx/
H A DTestGPURayCastPositionalLights.cxx62 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local
63 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights()
64 light1->SetPositional(true); in TestGPURayCastPositionalLights()
65 light1->SetDiffuseColor(1, 0, 0); in TestGPURayCastPositionalLights()
66 light1->SetAmbientColor(0, 0, 0); in TestGPURayCastPositionalLights()
67 light1->SetSpecularColor(1, 1, 1); in TestGPURayCastPositionalLights()
68 light1->SetConeAngle(60); in TestGPURayCastPositionalLights()
69 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights()
70 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights()
76 lightActor->SetLight(light1); in TestGPURayCastPositionalLights()
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/dports/math/vtk8/VTK-8.2.0/Rendering/Volume/Testing/Cxx/
H A DTestGPURayCastPositionalLights.cxx63 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local
64 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights()
65 light1->SetPositional(true); in TestGPURayCastPositionalLights()
66 light1->SetDiffuseColor(1,0,0); in TestGPURayCastPositionalLights()
67 light1->SetAmbientColor(0,0,0); in TestGPURayCastPositionalLights()
68 light1->SetSpecularColor(1,1,1); in TestGPURayCastPositionalLights()
69 light1->SetConeAngle(60); in TestGPURayCastPositionalLights()
70 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights()
71 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights()
77 lightActor->SetLight(light1); in TestGPURayCastPositionalLights()
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/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/Testing/Cxx/
H A DTestGPURayCastPositionalLights.cxx71 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local
72 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights()
73 light1->SetPositional(true); in TestGPURayCastPositionalLights()
74 light1->SetDiffuseColor(1, 0, 0); in TestGPURayCastPositionalLights()
75 light1->SetAmbientColor(0, 0, 0); in TestGPURayCastPositionalLights()
76 light1->SetSpecularColor(1, 1, 1); in TestGPURayCastPositionalLights()
77 light1->SetConeAngle(60); in TestGPURayCastPositionalLights()
78 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights()
79 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights()
82 lightActor->SetLight(light1); in TestGPURayCastPositionalLights()
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H A DTestRayTracedMolecules.cxx115 vtkNew<vtkLight> light1; in TestRayTracedMolecules() local
116 light1->SetFocalPoint(0, 0, 0); in TestRayTracedMolecules()
117 light1->SetPosition(0, 1, 0.2); in TestRayTracedMolecules()
118 light1->SetColor(0.95, 0.97, 1.0); in TestRayTracedMolecules()
119 light1->SetIntensity(0.6); in TestRayTracedMolecules()
120 ren->AddLight(light1); in TestRayTracedMolecules()
/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/Testing/Cxx/
H A DTestGPURayCastPositionalLights.cxx72 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local
73 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights()
74 light1->SetPositional(true); in TestGPURayCastPositionalLights()
75 light1->SetDiffuseColor(1,0,0); in TestGPURayCastPositionalLights()
76 light1->SetAmbientColor(0,0,0); in TestGPURayCastPositionalLights()
77 light1->SetSpecularColor(1,1,1); in TestGPURayCastPositionalLights()
78 light1->SetConeAngle(60); in TestGPURayCastPositionalLights()
79 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights()
80 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights()
83 lightActor->SetLight(light1); in TestGPURayCastPositionalLights()
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/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/Testing/Cxx/
H A DTestGPURayCastPositionalLights.cxx61 vtkNew<vtkLight> light1; in TestGPURayCastPositionalLights() local
62 light1->SetLightTypeToSceneLight(); in TestGPURayCastPositionalLights()
63 light1->SetPositional(true); in TestGPURayCastPositionalLights()
64 light1->SetDiffuseColor(1,0,0); in TestGPURayCastPositionalLights()
65 light1->SetAmbientColor(0,0,0); in TestGPURayCastPositionalLights()
66 light1->SetSpecularColor(1,1,1); in TestGPURayCastPositionalLights()
67 light1->SetConeAngle(60); in TestGPURayCastPositionalLights()
68 light1->SetPosition(0.0, 0.0, 100.0); in TestGPURayCastPositionalLights()
69 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestGPURayCastPositionalLights()
75 lightActor->SetLight(light1.GetPointer()); in TestGPURayCastPositionalLights()
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/acerspyro/
H A Dtextures.cfg3 // light1
4 texture c "acerspyro/light1/light1.png" 0 0 0 0.5
5 texture n "acerspyro/light1/light1_normal.png"
6 texture s "acerspyro/light1/light1_specular.jpg"
7 texture g "acerspyro/light1/light1_glow.jpg"
8 texture z "acerspyro/light1/light1_parallax.png"
/dports/math/vtk9/VTK-9.1.0/Domains/ChemistryOpenGL2/Testing/Cxx/
H A DTestPDBBallAndStickTranslucent.cxx69 vtkNew<vtkLight> light1; in TestPDBBallAndStickTranslucent() local
70 light1->SetFocalPoint(0, 0, 0); in TestPDBBallAndStickTranslucent()
71 light1->SetPosition(0, 1, 0.2); in TestPDBBallAndStickTranslucent()
72 light1->SetColor(0.95, 0.97, 1.0); in TestPDBBallAndStickTranslucent()
73 light1->SetIntensity(0.8); in TestPDBBallAndStickTranslucent()
74 ren->AddLight(light1); in TestPDBBallAndStickTranslucent()
H A DTestPDBBallAndStickShadows.cxx86 vtkNew<vtkLight> light1; in TestPDBBallAndStickShadows() local
87 light1->SetFocalPoint(0, 0, 0); in TestPDBBallAndStickShadows()
88 light1->SetPosition(0, 1, 0.2); in TestPDBBallAndStickShadows()
89 light1->SetColor(0.95, 0.97, 1.0); in TestPDBBallAndStickShadows()
90 light1->SetIntensity(0.8); in TestPDBBallAndStickShadows()
91 ren->AddLight(light1); in TestPDBBallAndStickShadows()
H A DTestPDBBallAndStickShadowsDOFSSAA.cxx126 vtkNew<vtkLight> light1; in TestPDBBallAndStickShadowsDOFSSAA() local
127 light1->SetFocalPoint(0, 0, 0); in TestPDBBallAndStickShadowsDOFSSAA()
128 light1->SetPosition(-0.3, 0.9, 0.3); in TestPDBBallAndStickShadowsDOFSSAA()
129 light1->SetIntensity(0.5); in TestPDBBallAndStickShadowsDOFSSAA()
130 light1->SetShadowAttenuation(0.6); in TestPDBBallAndStickShadowsDOFSSAA()
131 ren->AddLight(light1); in TestPDBBallAndStickShadowsDOFSSAA()
/dports/math/vtk8/VTK-8.2.0/Domains/ChemistryOpenGL2/Testing/Cxx/
H A DTestPDBBallAndStickTranslucent.cxx70 vtkNew<vtkLight> light1; in TestPDBBallAndStickTranslucent() local
71 light1->SetFocalPoint(0,0,0); in TestPDBBallAndStickTranslucent()
72 light1->SetPosition(0,1,0.2); in TestPDBBallAndStickTranslucent()
73 light1->SetColor(0.95,0.97,1.0); in TestPDBBallAndStickTranslucent()
74 light1->SetIntensity(0.8); in TestPDBBallAndStickTranslucent()
75 ren->AddLight(light1); in TestPDBBallAndStickTranslucent()
H A DTestPDBBallAndStickShadows.cxx87 vtkNew<vtkLight> light1; in TestPDBBallAndStickShadows() local
88 light1->SetFocalPoint(0,0,0); in TestPDBBallAndStickShadows()
89 light1->SetPosition(0,1,0.2); in TestPDBBallAndStickShadows()
90 light1->SetColor(0.95,0.97,1.0); in TestPDBBallAndStickShadows()
91 light1->SetIntensity(0.8); in TestPDBBallAndStickShadows()
92 ren->AddLight(light1); in TestPDBBallAndStickShadows()
H A DTestPDBBallAndStickShadowsDOFSSAA.cxx128 vtkNew<vtkLight> light1; in TestPDBBallAndStickShadowsDOFSSAA() local
129 light1->SetFocalPoint(0,0,0); in TestPDBBallAndStickShadowsDOFSSAA()
130 light1->SetPosition(-0.3, 0.9, 0.3); in TestPDBBallAndStickShadowsDOFSSAA()
131 light1->SetIntensity(0.5); in TestPDBBallAndStickShadowsDOFSSAA()
132 light1->SetShadowAttenuation(0.6); in TestPDBBallAndStickShadowsDOFSSAA()
133 ren->AddLight(light1); in TestPDBBallAndStickShadowsDOFSSAA()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/drawLight/
H A DdrawLight.cpp38 Vec pos1 = light1->position(); in draw()
44 light1->inverseTransformOf(Vec(0, 0, 1))); in draw()
75 if (light1->grabsMouse()) in draw()
118 light1 = new ManipulatedFrame(); in init()
122 light1->setPosition(0.5, 0.5, 0); in init()
124 light1->setOrientation(Quaternion(Vec(0, 0, 1), -light1->position())); in init()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenGL2/Testing/Cxx/
H A DTestToneMappingPass.cxx93 vtkNew<vtkLight> light1; in TestToneMappingPass() local
94 light1->SetPosition(0.0, 0.0, 1.0); in TestToneMappingPass()
95 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestToneMappingPass()
96 light1->SetColor(1.0, 1.0, 1.0); in TestToneMappingPass()
97 light1->PositionalOn(); in TestToneMappingPass()
98 light1->SwitchOn(); in TestToneMappingPass()
99 renderer->AddLight(light1); in TestToneMappingPass()
H A DTestShadowMapPass.cxx55 vtkNew<vtkLight> light1; in TestShadowMapPass() local
56 light1->SetFocalPoint(0,0,0); in TestShadowMapPass()
57 light1->SetPosition(0,1,0.2); in TestShadowMapPass()
58 light1->SetColor(0.95,0.97,1.0); in TestShadowMapPass()
59 light1->SetIntensity(0.8); in TestShadowMapPass()
60 renderer->AddLight(light1); in TestShadowMapPass()
/dports/math/vtk9/VTK-9.1.0/Rendering/OpenGL2/Testing/Cxx/
H A DTestToneMappingPass.cxx115 vtkNew<vtkLight> light1; in TestToneMappingPass() local
116 light1->SetPosition(0.0, 0.0, 1.0); in TestToneMappingPass()
117 light1->SetFocalPoint(0.0, 0.0, 0.0); in TestToneMappingPass()
118 light1->SetColor(1.0, 1.0, 1.0); in TestToneMappingPass()
119 light1->PositionalOn(); in TestToneMappingPass()
120 light1->SwitchOn(); in TestToneMappingPass()
121 renderer->AddLight(light1); in TestToneMappingPass()
H A DTestShadowMapPass.cxx55 vtkNew<vtkLight> light1; in TestShadowMapPass() local
56 light1->SetFocalPoint(0, 0, 0); in TestShadowMapPass()
57 light1->SetPosition(0, 1, 0.2); in TestShadowMapPass()
58 light1->SetColor(0.95, 0.97, 1.0); in TestShadowMapPass()
59 light1->SetIntensity(0.8); in TestShadowMapPass()
60 renderer->AddLight(light1); in TestShadowMapPass()
/dports/graphics/py-visvis/visvis-1.13.0/examples/
H A DlightsAndShading.py25 light1 = a.lights[1] variable
26 light1.On()
27 light1.ambient = 0.0 # 0.0 is default for other lights
28 light1.color = (1,0,0) # this light is red
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.c1139 for( ; light1 < & sector->lightlist[sector->numlights]; light1++) in R_GetPlaneLight()
1141 if( light1->height <= planeheight) break; in R_GetPlaneLight()
1144 return light1 - 1; // return previous light in R_GetPlaneLight()
1159 for( ; light1 < lightend; light1++) in R_GetPlaneLight_viewz()
1160 if(light1.height < planeheight) goto found; in R_GetPlaneLight_viewz()
1164 for( ; light1 < lightend; light1++) in R_GetPlaneLight_viewz()
1165 if(light1.height <= planeheight) goto found; in R_GetPlaneLight_viewz()
1172 for( ; light1 < lightend; light1++) in R_GetPlaneLight_viewz()
1173 if(light1->height < planeheight) goto found; in R_GetPlaneLight_viewz()
1176 return light1 - 1; // last light in list in R_GetPlaneLight_viewz()
[all …]
/dports/misc/usd/USD-21.11/pxr/imaging/hdx/testenv/
H A DtestHdxLightAndShadow.cpp108 GlfSimpleLight light1; in main() local
109 light1.SetDiffuse(GfVec4f(0.5, 0.5, 0.5, 1.0)); in main()
110 light1.SetPosition(GfVec4f(1,0.5,1,0)); in main()
111 light1.SetHasShadow(true); in main()
112 delegate->AddLight(SdfPath("/light1"), light1); in main()
/dports/graphics/lazpaint/lazpaint-7.1.6/bgrabitmapnew/test/bgratutorial3d/
H A Dex2.pas37 box,ground,light1,light2: IBGRAObject3D;
75 if light1 <> nil then light1.MainPart.RotateYDeg(1,False);
126 light1 := CreateHalfSphere(10, BGRA(255,128,0), 8,8);
127 with light1 do
/dports/editors/cudatext/CudaText-1.151.0/bgrabitmap/test/bgratutorial3d/
H A Dex2.pas37 box,ground,light1,light2: IBGRAObject3D;
75 if light1 <> nil then light1.MainPart.RotateYDeg(1,False);
126 light1 := CreateHalfSphere(10, BGRA(255,128,0), 8,8);
127 with light1 do
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/lib/
H A Dcil-units.g29 (light1 118 53 us (in "Washington, D.C."))
30 (light1 115 59 us (in "Pittsburg"))
31 (light1 124 59 us (in "New York"))
32 (light1 124 59 us (in "New York"))
33 (light1 118 62 us (in "Albany"))
114 (light1 93 14 mx (in "Mexico City"))
115 (light1 93 14 mx (in "Mexico City"))
137 (light1 114 69 ca (in "Ottowa"))

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