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Searched refs:lightSourceBrightness (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dacttorch.cpp336 light = lightSphereShadow(x / 16, y / 16, lightSourceRadius, lightSourceBrightness); in actLightSource()
348 light = lightSphereShadow(x / 16, y / 16, lightSourceRadius, lightSourceBrightness); in actLightSource()
359 light = lightSphereShadow(x / 16, y / 16, lightSourceRadius, lightSourceBrightness); in actLightSource()
364 …light = lightSphereShadow(x / 16, y / 16, lightSourceRadius, std::max(lightSourceBrightness - 16, … in actLightSource()
H A Dentity_shared.cpp1607 entityNew->lightSourceBrightness = entityToCopy->lightSourceBrightness; in setSpriteAttributes()
1618 entityNew->lightSourceBrightness = 128; in setSpriteAttributes()
H A Dentity_editor.cpp280 lightSourceBrightness(skill[0]), in Entity()
H A Dentity.hpp462 Sint32& lightSourceBrightness; //skill[0] member in Entity
H A Dfiles.cpp1084 fread(&entity->lightSourceBrightness, sizeof(Sint32), 1, fp); in loadMap()
1509 fwrite(&entity->lightSourceBrightness, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp2042 snprintf(spriteProperties[1], 4, "%d", static_cast<int>(selectedEntity->lightSourceBrightness)); in buttonSpriteProperties()
3198 selectedEntity->lightSourceBrightness = (Sint32)atoi(spriteProperties[1]); in buttonSpritePropertiesConfirm()
H A Dentity.cpp305 lightSourceBrightness(skill[0]), in Entity()