Searched refs:lightSourceBrightness (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | acttorch.cpp | 336 light = lightSphereShadow(x / 16, y / 16, lightSourceRadius, lightSourceBrightness); in actLightSource() 348 light = lightSphereShadow(x / 16, y / 16, lightSourceRadius, lightSourceBrightness); in actLightSource() 359 light = lightSphereShadow(x / 16, y / 16, lightSourceRadius, lightSourceBrightness); in actLightSource() 364 …light = lightSphereShadow(x / 16, y / 16, lightSourceRadius, std::max(lightSourceBrightness - 16, … in actLightSource()
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H A D | entity_shared.cpp | 1607 entityNew->lightSourceBrightness = entityToCopy->lightSourceBrightness; in setSpriteAttributes() 1618 entityNew->lightSourceBrightness = 128; in setSpriteAttributes()
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H A D | entity_editor.cpp | 280 lightSourceBrightness(skill[0]), in Entity()
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H A D | entity.hpp | 462 Sint32& lightSourceBrightness; //skill[0] member in Entity
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H A D | files.cpp | 1084 fread(&entity->lightSourceBrightness, sizeof(Sint32), 1, fp); in loadMap() 1509 fwrite(&entity->lightSourceBrightness, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2042 snprintf(spriteProperties[1], 4, "%d", static_cast<int>(selectedEntity->lightSourceBrightness)); in buttonSpriteProperties() 3198 selectedEntity->lightSourceBrightness = (Sint32)atoi(spriteProperties[1]); in buttonSpritePropertiesConfirm()
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H A D | entity.cpp | 305 lightSourceBrightness(skill[0]), in Entity()
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