Searched refs:lightSourceInvertPower (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | acttorch.cpp | 371 if ( !lightSourceAlwaysOn && (circuit_status == CIRCUIT_OFF && !lightSourceInvertPower) in actLightSource() 372 || (circuit_status == CIRCUIT_ON && lightSourceInvertPower == 1) ) in actLightSource() 374 if ( LIGHTSOURCE_ENABLED == 1 && lightSourceLatchOn < 2 + lightSourceInvertPower ) in actLightSource() 376 if ( lightSourceInvertPower == 1 && lightSourceDelayCounter > 0 ) in actLightSource() 384 else if ( lightSourceInvertPower == 0 && lightSourceDelay > 0 ) in actLightSource() 406 if ( lightSourceAlwaysOn == 1 || (circuit_status == CIRCUIT_ON && !lightSourceInvertPower) in actLightSource() 407 || (circuit_status == CIRCUIT_OFF && lightSourceInvertPower == 1) ) in actLightSource() 409 if ( LIGHTSOURCE_ENABLED == 0 && lightSourceLatchOn < 2 + lightSourceInvertPower ) in actLightSource() 411 if ( lightSourceInvertPower == 0 && lightSourceDelayCounter > 0 ) in actLightSource() 419 else if ( lightSourceInvertPower == 1 && lightSourceDelay > 0 ) in actLightSource()
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H A D | entity_shared.cpp | 1608 entityNew->lightSourceInvertPower = entityToCopy->lightSourceInvertPower; in setSpriteAttributes() 1619 entityNew->lightSourceInvertPower = 0; in setSpriteAttributes()
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H A D | entity_editor.cpp | 282 lightSourceInvertPower(skill[2]), in Entity()
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H A D | entity.hpp | 464 Sint32& lightSourceInvertPower; //skill[2] member in Entity
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H A D | files.cpp | 1085 fread(&entity->lightSourceInvertPower, sizeof(Sint32), 1, fp); in loadMap() 1510 fwrite(&entity->lightSourceInvertPower, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2043 … snprintf(spriteProperties[2], 2, "%d", static_cast<int>(selectedEntity->lightSourceInvertPower)); in buttonSpriteProperties() 3199 selectedEntity->lightSourceInvertPower = (Sint32)atoi(spriteProperties[2]); in buttonSpritePropertiesConfirm()
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H A D | entity.cpp | 307 lightSourceInvertPower(skill[2]), in Entity()
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