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Searched refs:lightSourceInvertPower (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dacttorch.cpp371 if ( !lightSourceAlwaysOn && (circuit_status == CIRCUIT_OFF && !lightSourceInvertPower) in actLightSource()
372 || (circuit_status == CIRCUIT_ON && lightSourceInvertPower == 1) ) in actLightSource()
374 if ( LIGHTSOURCE_ENABLED == 1 && lightSourceLatchOn < 2 + lightSourceInvertPower ) in actLightSource()
376 if ( lightSourceInvertPower == 1 && lightSourceDelayCounter > 0 ) in actLightSource()
384 else if ( lightSourceInvertPower == 0 && lightSourceDelay > 0 ) in actLightSource()
406 if ( lightSourceAlwaysOn == 1 || (circuit_status == CIRCUIT_ON && !lightSourceInvertPower) in actLightSource()
407 || (circuit_status == CIRCUIT_OFF && lightSourceInvertPower == 1) ) in actLightSource()
409 if ( LIGHTSOURCE_ENABLED == 0 && lightSourceLatchOn < 2 + lightSourceInvertPower ) in actLightSource()
411 if ( lightSourceInvertPower == 0 && lightSourceDelayCounter > 0 ) in actLightSource()
419 else if ( lightSourceInvertPower == 1 && lightSourceDelay > 0 ) in actLightSource()
H A Dentity_shared.cpp1608 entityNew->lightSourceInvertPower = entityToCopy->lightSourceInvertPower; in setSpriteAttributes()
1619 entityNew->lightSourceInvertPower = 0; in setSpriteAttributes()
H A Dentity_editor.cpp282 lightSourceInvertPower(skill[2]), in Entity()
H A Dentity.hpp464 Sint32& lightSourceInvertPower; //skill[2] member in Entity
H A Dfiles.cpp1085 fread(&entity->lightSourceInvertPower, sizeof(Sint32), 1, fp); in loadMap()
1510 fwrite(&entity->lightSourceInvertPower, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp2043 … snprintf(spriteProperties[2], 2, "%d", static_cast<int>(selectedEntity->lightSourceInvertPower)); in buttonSpriteProperties()
3199 selectedEntity->lightSourceInvertPower = (Sint32)atoi(spriteProperties[2]); in buttonSpritePropertiesConfirm()
H A Dentity.cpp307 lightSourceInvertPower(skill[2]), in Entity()