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Searched refs:lightSourceLatchOn (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dacttorch.cpp374 if ( LIGHTSOURCE_ENABLED == 1 && lightSourceLatchOn < 2 + lightSourceInvertPower ) in actLightSource()
390 if ( lightSourceLatchOn > 0 ) in actLightSource()
392 ++lightSourceLatchOn; in actLightSource()
409 if ( LIGHTSOURCE_ENABLED == 0 && lightSourceLatchOn < 2 + lightSourceInvertPower ) in actLightSource()
425 if ( lightSourceLatchOn > 0 ) in actLightSource()
427 ++lightSourceLatchOn; in actLightSource()
H A Dentity_shared.cpp1609 entityNew->lightSourceLatchOn = entityToCopy->lightSourceLatchOn; in setSpriteAttributes()
1620 entityNew->lightSourceLatchOn = 0; in setSpriteAttributes()
H A Dentity_editor.cpp283 lightSourceLatchOn(skill[3]), in Entity()
H A Dentity.hpp465 Sint32& lightSourceLatchOn; //skill[3] member in Entity
H A Dfiles.cpp1086 fread(&entity->lightSourceLatchOn, sizeof(Sint32), 1, fp); in loadMap()
1511 fwrite(&entity->lightSourceLatchOn, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp2044 snprintf(spriteProperties[3], 2, "%d", static_cast<int>(selectedEntity->lightSourceLatchOn)); in buttonSpriteProperties()
3200 selectedEntity->lightSourceLatchOn = (Sint32)atoi(spriteProperties[3]); in buttonSpritePropertiesConfirm()
H A Dentity.cpp308 lightSourceLatchOn(skill[3]), in Entity()