Searched refs:lightStyles (Results 1 – 5 of 5) sorted by relevance
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | writebsp.c | 287 int lightStyles[ MAX_SWITCHED_LIGHTS ]; in SetLightStyles() local 333 if( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) ) in SetLightStyles() 342 lightStyles[ j ] = style; in SetLightStyles()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | writebsp.c | 287 int lightStyles[ MAX_SWITCHED_LIGHTS ]; in SetLightStyles() local 339 if ( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) ) { in SetLightStyles() 349 lightStyles[ j ] = style; in SetLightStyles()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | rf_light.c | 252 Vec3Scale (ri.scn.lightStyles[surf->q2_styles[map]].rgb, gl_modulate->floatVal, scale); in Q2BSP_RecursiveLightPoint() 678 Vec3Scale (ri.scn.lightStyles[surf->q2_styles[0]].rgb, gl_modulate->floatVal, scale); in R_Q2BSP_BuildLightMap() 704 Vec3Scale (ri.scn.lightStyles[surf->q2_styles[map]].rgb, gl_modulate->floatVal, scale); in R_Q2BSP_BuildLightMap() 726 Vec3Scale (ri.scn.lightStyles[surf->q2_styles[map]].rgb, gl_modulate->floatVal, scale); in R_Q2BSP_BuildLightMap() 808 surf->q2_cachedLight[map] = ri.scn.lightStyles[surf->q2_styles[map]].white; in R_Q2BSP_SetLMCacheState() 837 if (ri.scn.lightStyles[surf->q2_styles[map]].white != surf->q2_cachedLight[map]) in R_Q2BSP_UpdateLightmap() 951 Vec3Set (ri.scn.lightStyles[i].rgb, 1, 1, 1); in R_Q2BSP_BeginBuildingLightmaps() 952 ri.scn.lightStyles[i].white = 3; in R_Q2BSP_BeginBuildingLightmaps()
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H A D | rf_main.c | 599 ls = &ri.scn.lightStyles[style]; in R_AddLightStyle()
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H A D | r_local.h | 640 refLightStyle_t lightStyles[MAX_CS_LIGHTSTYLES]; member
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