Home
last modified time | relevance | path

Searched refs:lightStyles (Results 1 – 5 of 5) sorted by relevance

/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dwritebsp.c287 int lightStyles[ MAX_SWITCHED_LIGHTS ]; in SetLightStyles() local
333 if( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) ) in SetLightStyles()
342 lightStyles[ j ] = style; in SetLightStyles()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dwritebsp.c287 int lightStyles[ MAX_SWITCHED_LIGHTS ]; in SetLightStyles() local
339 if ( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) ) { in SetLightStyles()
349 lightStyles[ j ] = style; in SetLightStyles()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drf_light.c252 Vec3Scale (ri.scn.lightStyles[surf->q2_styles[map]].rgb, gl_modulate->floatVal, scale); in Q2BSP_RecursiveLightPoint()
678 Vec3Scale (ri.scn.lightStyles[surf->q2_styles[0]].rgb, gl_modulate->floatVal, scale); in R_Q2BSP_BuildLightMap()
704 Vec3Scale (ri.scn.lightStyles[surf->q2_styles[map]].rgb, gl_modulate->floatVal, scale); in R_Q2BSP_BuildLightMap()
726 Vec3Scale (ri.scn.lightStyles[surf->q2_styles[map]].rgb, gl_modulate->floatVal, scale); in R_Q2BSP_BuildLightMap()
808 surf->q2_cachedLight[map] = ri.scn.lightStyles[surf->q2_styles[map]].white; in R_Q2BSP_SetLMCacheState()
837 if (ri.scn.lightStyles[surf->q2_styles[map]].white != surf->q2_cachedLight[map]) in R_Q2BSP_UpdateLightmap()
951 Vec3Set (ri.scn.lightStyles[i].rgb, 1, 1, 1); in R_Q2BSP_BeginBuildingLightmaps()
952 ri.scn.lightStyles[i].white = 3; in R_Q2BSP_BeginBuildingLightmaps()
H A Drf_main.c599 ls = &ri.scn.lightStyles[style]; in R_AddLightStyle()
H A Dr_local.h640 refLightStyle_t lightStyles[MAX_CS_LIGHTSTYLES]; member