Searched refs:light_pos_loc (Results 1 – 2 of 2) sorted by relevance
133 GLuint light_pos_loc; member641 gld->light_pos_loc = gl->glGetUniformLocation(gld->program, "light_pos"); in gears_init()643 gl->glUniform4fv(gld->light_pos_loc, 1, gld->light_pos); in gears_init()
4365 GLint light_pos_loc = glGetUniformLocation(shader_program, "light_dir"); in DoPrefDependent() local4366 if (light_pos_loc >= 0) { in DoPrefDependent()4367 glUniform3f(light_pos_loc, lightvec.x, lightvec.y, lightvec.z); in DoPrefDependent()