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Searched refs:light_threshold (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_lights.c44 static float light_attenuation_radius_get(const Light *la, float light_threshold) in light_attenuation_radius_get() argument
56 float distance = sqrtf(max_ff(1e-16, power / max_ff(1e-16, light_threshold))); in light_attenuation_radius_get()
123 const float light_threshold = draw_ctx->scene->eevee.light_threshold; in eevee_light_setup() local
134 att_radius = light_attenuation_radius_get(la, light_threshold); in eevee_light_setup()
/dports/x11-toolkits/open-motif/motif-2.3.8/lib/Xm/
H A DVendorSEP.h92 unsigned int light_threshold; member
H A DVendorSE.c253 sizeof(unsigned int), Offset(light_threshold),
/dports/x11-toolkits/lesstif/lesstif-0.95.2/include/Motif-2.1/Xm/
H A DVendorSEP.h96 unsigned int light_threshold; member
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dcreature.cpp291 int heavy_threshold, light_threshold, crit_threshold; in getState() local
295 light_threshold = crit_threshold + heavy_threshold; in getState()
305 else if (_hp < light_threshold) in getState()
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_scene_defaults.h230 .light_threshold = 0.01f, \
H A DDNA_scene_types.h1652 float light_threshold; member
/dports/x11-toolkits/lesstif/lesstif-0.95.2/lib/Xm-2.1/
H A DVisual.c594 int foreground_threshold, dark_threshold, light_threshold; in _XmColorProcDefaultProc() local
614 light_threshold = Screen_LightThreshold(sw) in _XmColorProcDefaultProc()
621 light_threshold = XmDEFAULT_LIGHT_THRESHOLD; in _XmColorProcDefaultProc()
666 else if (brightness > light_threshold * PCT_BRIGHTNESS) in _XmColorProcDefaultProc()
H A DVendor.c246 sizeof(int), Offset(light_threshold),
/dports/x11-toolkits/lesstif/lesstif-0.95.2/include/Motif-2.1/XmI/
H A DMacrosI.h449 (((XmVendorShellExtObject)o)->vendor.light_threshold)
/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/
H A Dversioning_280.c3119 scene->eevee.light_threshold = 0.01f; in blo_do_versions_280()