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Searched refs:lightadj (Results 1 – 25 of 34) sorted by relevance

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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dd_surf.c235 r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in D_CacheSurface()
236 r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in D_CacheSurface()
237 r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in D_CacheSurface()
245 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface()
246 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface()
247 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface()
248 && cache->lightadj[3] == r_drawsurf.lightadj[3]) in D_CacheSurface()
276 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface()
277 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface()
278 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface()
[all …]
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_surf.c233 sw32_r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in sw32_D_CacheSurface()
234 sw32_r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in sw32_D_CacheSurface()
235 sw32_r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in sw32_D_CacheSurface()
243 && cache->lightadj[0] == sw32_r_drawsurf.lightadj[0] in sw32_D_CacheSurface()
244 && cache->lightadj[1] == sw32_r_drawsurf.lightadj[1] in sw32_D_CacheSurface()
245 && cache->lightadj[2] == sw32_r_drawsurf.lightadj[2] in sw32_D_CacheSurface()
246 && cache->lightadj[3] == sw32_r_drawsurf.lightadj[3]) in sw32_D_CacheSurface()
274 cache->lightadj[0] = sw32_r_drawsurf.lightadj[0]; in sw32_D_CacheSurface()
275 cache->lightadj[1] = sw32_r_drawsurf.lightadj[1]; in sw32_D_CacheSurface()
276 cache->lightadj[2] = sw32_r_drawsurf.lightadj[2]; in sw32_D_CacheSurface()
[all …]
/dports/games/tenebrae/tenebrae_0/
H A Dd_surf.c272 r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in D_CacheSurface()
273 r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in D_CacheSurface()
274 r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in D_CacheSurface()
284 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface()
285 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface()
286 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface()
287 && cache->lightadj[3] == r_drawsurf.lightadj[3] ) in D_CacheSurface()
319 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface()
320 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface()
321 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface()
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H A Dglquake2.h103 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
119 fixed8_t lightadj[MAXLIGHTMAPS]; member
H A Dd_local.h41 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
H A Dd_iface.h196 fixed8_t lightadj[MAXLIGHTMAPS]; member
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dd_surf.c271 r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in D_CacheSurface()
272 r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in D_CacheSurface()
273 r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in D_CacheSurface()
281 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface()
282 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface()
283 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface()
284 && cache->lightadj[3] == r_drawsurf.lightadj[3]) in D_CacheSurface()
313 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface()
314 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface()
315 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface()
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H A Dd_local.h45 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
H A Dd_iface.h173 fixed8_t lightadj[MAXLIGHTMAPS]; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dd_surf.c252 r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in D_CacheSurface()
253 r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in D_CacheSurface()
254 r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in D_CacheSurface()
278 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface()
279 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface()
280 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface()
281 && cache->lightadj[3] == r_drawsurf.lightadj[3] in D_CacheSurface()
317 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface()
318 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface()
319 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface()
[all …]
H A Dd_local.h46 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
H A Dd_iface.h229 fixed8_t lightadj[MAXLIGHTMAPS]; member
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_surf.c370 r_drawsurf.lightadj[0] = r_newrefdef.lightstyles[surface->styles[0]].white*256; in D_CacheSurface()
371 r_drawsurf.lightadj[1] = r_newrefdef.lightstyles[surface->styles[1]].white*256; in D_CacheSurface()
372 r_drawsurf.lightadj[2] = r_newrefdef.lightstyles[surface->styles[2]].white*256; in D_CacheSurface()
382 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface()
383 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface()
384 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface()
385 && cache->lightadj[3] == r_drawsurf.lightadj[3] ) in D_CacheSurface()
417 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface()
418 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface()
419 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface()
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H A Dsw_local.h235 fixed8_t lightadj[MAXLIGHTMAPS]; member
280 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
H A Dsw_light.c427 scale = r_drawsurf.lightadj[maps]; in R_BuildLightMap()
482 scale = r_drawsurf.lightadj[maps]; // 8.8 fraction in R_BuildLightMap()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_surf.c583 r_drawsurf.lightadj[0] = r_newrefdef.lightstyles[surface->styles[0]].white*128; in D_CacheSurface()
584 r_drawsurf.lightadj[1] = r_newrefdef.lightstyles[surface->styles[1]].white*128; in D_CacheSurface()
585 r_drawsurf.lightadj[2] = r_newrefdef.lightstyles[surface->styles[2]].white*128; in D_CacheSurface()
595 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface()
596 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface()
597 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface()
598 && cache->lightadj[3] == r_drawsurf.lightadj[3] ) in D_CacheSurface()
630 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface()
631 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface()
632 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface()
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H A Dr_local.h323 fixed8_t lightadj[MAXLIGHTMAPS]; member
364 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_surf.c583 r_drawsurf.lightadj[0] = r_newrefdef.lightstyles[surface->styles[0]].white*128; in D_CacheSurface()
584 r_drawsurf.lightadj[1] = r_newrefdef.lightstyles[surface->styles[1]].white*128; in D_CacheSurface()
585 r_drawsurf.lightadj[2] = r_newrefdef.lightstyles[surface->styles[2]].white*128; in D_CacheSurface()
595 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface()
596 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface()
597 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface()
598 && cache->lightadj[3] == r_drawsurf.lightadj[3] ) in D_CacheSurface()
630 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface()
631 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface()
632 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface()
[all …]
H A Dr_local.h323 fixed8_t lightadj[MAXLIGHTMAPS]; member
364 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_mod_alias.c436 float lightadj; in gl_R_DrawAliasModel() local
441 lightadj = (ambientcolor[0] + ambientcolor[1] + ambientcolor[2]) / 765.0; in gl_R_DrawAliasModel()
445 if (lightadj > 0) { in gl_R_DrawAliasModel()
446 if (lightadj < minlight) in gl_R_DrawAliasModel()
447 lightadj = minlight / lightadj; in gl_R_DrawAliasModel()
449 lightadj = 1.0; in gl_R_DrawAliasModel()
452 VectorScale (ambientcolor, lightadj / 255.0, ambientcolor); in gl_R_DrawAliasModel()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dglquake.h118 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
134 fixed8_t lightadj[MAXLIGHTMAPS]; member
H A Dd_iface.h196 fixed8_t lightadj[MAXLIGHTMAPS]; member
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dd_local.h51 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
H A Dd_iface.h226 fixed8_t lightadj[MAXLIGHTMAPS]; member
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dglquake.h66 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
82 fixed8_t lightadj[MAXLIGHTMAPS]; member

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