/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | d_surf.c | 235 r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in D_CacheSurface() 236 r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in D_CacheSurface() 237 r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in D_CacheSurface() 245 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface() 246 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface() 247 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface() 248 && cache->lightadj[3] == r_drawsurf.lightadj[3]) in D_CacheSurface() 276 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface() 277 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface() 278 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface() [all …]
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | d_surf.c | 233 sw32_r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in sw32_D_CacheSurface() 234 sw32_r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in sw32_D_CacheSurface() 235 sw32_r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in sw32_D_CacheSurface() 243 && cache->lightadj[0] == sw32_r_drawsurf.lightadj[0] in sw32_D_CacheSurface() 244 && cache->lightadj[1] == sw32_r_drawsurf.lightadj[1] in sw32_D_CacheSurface() 245 && cache->lightadj[2] == sw32_r_drawsurf.lightadj[2] in sw32_D_CacheSurface() 246 && cache->lightadj[3] == sw32_r_drawsurf.lightadj[3]) in sw32_D_CacheSurface() 274 cache->lightadj[0] = sw32_r_drawsurf.lightadj[0]; in sw32_D_CacheSurface() 275 cache->lightadj[1] = sw32_r_drawsurf.lightadj[1]; in sw32_D_CacheSurface() 276 cache->lightadj[2] = sw32_r_drawsurf.lightadj[2]; in sw32_D_CacheSurface() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | d_surf.c | 272 r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in D_CacheSurface() 273 r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in D_CacheSurface() 274 r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in D_CacheSurface() 284 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface() 285 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface() 286 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface() 287 && cache->lightadj[3] == r_drawsurf.lightadj[3] ) in D_CacheSurface() 319 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface() 320 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface() 321 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface() [all …]
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H A D | glquake2.h | 103 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member 119 fixed8_t lightadj[MAXLIGHTMAPS]; member
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H A D | d_local.h | 41 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
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H A D | d_iface.h | 196 fixed8_t lightadj[MAXLIGHTMAPS]; member
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | d_surf.c | 271 r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in D_CacheSurface() 272 r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in D_CacheSurface() 273 r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in D_CacheSurface() 281 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface() 282 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface() 283 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface() 284 && cache->lightadj[3] == r_drawsurf.lightadj[3]) in D_CacheSurface() 313 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface() 314 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface() 315 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface() [all …]
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H A D | d_local.h | 45 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
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H A D | d_iface.h | 173 fixed8_t lightadj[MAXLIGHTMAPS]; member
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | d_surf.c | 252 r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]]; in D_CacheSurface() 253 r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]]; in D_CacheSurface() 254 r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]]; in D_CacheSurface() 278 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface() 279 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface() 280 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface() 281 && cache->lightadj[3] == r_drawsurf.lightadj[3] in D_CacheSurface() 317 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface() 318 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface() 319 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface() [all …]
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H A D | d_local.h | 46 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
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H A D | d_iface.h | 229 fixed8_t lightadj[MAXLIGHTMAPS]; member
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_surf.c | 370 r_drawsurf.lightadj[0] = r_newrefdef.lightstyles[surface->styles[0]].white*256; in D_CacheSurface() 371 r_drawsurf.lightadj[1] = r_newrefdef.lightstyles[surface->styles[1]].white*256; in D_CacheSurface() 372 r_drawsurf.lightadj[2] = r_newrefdef.lightstyles[surface->styles[2]].white*256; in D_CacheSurface() 382 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface() 383 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface() 384 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface() 385 && cache->lightadj[3] == r_drawsurf.lightadj[3] ) in D_CacheSurface() 417 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface() 418 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface() 419 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface() [all …]
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H A D | sw_local.h | 235 fixed8_t lightadj[MAXLIGHTMAPS]; member 280 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
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H A D | sw_light.c | 427 scale = r_drawsurf.lightadj[maps]; in R_BuildLightMap() 482 scale = r_drawsurf.lightadj[maps]; // 8.8 fraction in R_BuildLightMap()
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_surf.c | 583 r_drawsurf.lightadj[0] = r_newrefdef.lightstyles[surface->styles[0]].white*128; in D_CacheSurface() 584 r_drawsurf.lightadj[1] = r_newrefdef.lightstyles[surface->styles[1]].white*128; in D_CacheSurface() 585 r_drawsurf.lightadj[2] = r_newrefdef.lightstyles[surface->styles[2]].white*128; in D_CacheSurface() 595 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface() 596 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface() 597 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface() 598 && cache->lightadj[3] == r_drawsurf.lightadj[3] ) in D_CacheSurface() 630 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface() 631 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface() 632 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface() [all …]
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H A D | r_local.h | 323 fixed8_t lightadj[MAXLIGHTMAPS]; member 364 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_surf.c | 583 r_drawsurf.lightadj[0] = r_newrefdef.lightstyles[surface->styles[0]].white*128; in D_CacheSurface() 584 r_drawsurf.lightadj[1] = r_newrefdef.lightstyles[surface->styles[1]].white*128; in D_CacheSurface() 585 r_drawsurf.lightadj[2] = r_newrefdef.lightstyles[surface->styles[2]].white*128; in D_CacheSurface() 595 && cache->lightadj[0] == r_drawsurf.lightadj[0] in D_CacheSurface() 596 && cache->lightadj[1] == r_drawsurf.lightadj[1] in D_CacheSurface() 597 && cache->lightadj[2] == r_drawsurf.lightadj[2] in D_CacheSurface() 598 && cache->lightadj[3] == r_drawsurf.lightadj[3] ) in D_CacheSurface() 630 cache->lightadj[0] = r_drawsurf.lightadj[0]; in D_CacheSurface() 631 cache->lightadj[1] = r_drawsurf.lightadj[1]; in D_CacheSurface() 632 cache->lightadj[2] = r_drawsurf.lightadj[2]; in D_CacheSurface() [all …]
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H A D | r_local.h | 323 fixed8_t lightadj[MAXLIGHTMAPS]; member 364 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_mod_alias.c | 436 float lightadj; in gl_R_DrawAliasModel() local 441 lightadj = (ambientcolor[0] + ambientcolor[1] + ambientcolor[2]) / 765.0; in gl_R_DrawAliasModel() 445 if (lightadj > 0) { in gl_R_DrawAliasModel() 446 if (lightadj < minlight) in gl_R_DrawAliasModel() 447 lightadj = minlight / lightadj; in gl_R_DrawAliasModel() 449 lightadj = 1.0; in gl_R_DrawAliasModel() 452 VectorScale (ambientcolor, lightadj / 255.0, ambientcolor); in gl_R_DrawAliasModel()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | glquake.h | 118 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member 134 fixed8_t lightadj[MAXLIGHTMAPS]; member
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H A D | d_iface.h | 196 fixed8_t lightadj[MAXLIGHTMAPS]; member
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | d_local.h | 51 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member
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H A D | d_iface.h | 226 fixed8_t lightadj[MAXLIGHTMAPS]; member
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | glquake.h | 66 int lightadj[MAXLIGHTMAPS]; // checked for strobe flush member 82 fixed8_t lightadj[MAXLIGHTMAPS]; member
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