/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_lights.c | 38 light->sector->lightlevel = in T_Light() 56 light->sector->lightlevel = in T_Light() 153 sec->lightlevel += arg1; in EV_SpawnLight() 160 sec->lightlevel -= arg1; in EV_SpawnLight() 161 if (sec->lightlevel < 0) in EV_SpawnLight() 163 sec->lightlevel = 0; in EV_SpawnLight() 167 sec->lightlevel = arg1; in EV_SpawnLight() 168 if (sec->lightlevel < 0) in EV_SpawnLight() 342 base = sector->lightlevel; in P_SpawnLightSequence() 346 if (sec->lightlevel) in P_SpawnLightSequence() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_lights.c | 38 light->sector->lightlevel = in T_Light() 56 light->sector->lightlevel = in T_Light() 154 sec->lightlevel += arg1; in EV_SpawnLight() 161 sec->lightlevel -= arg1; in EV_SpawnLight() 162 if (sec->lightlevel < 0) in EV_SpawnLight() 164 sec->lightlevel = 0; in EV_SpawnLight() 168 sec->lightlevel = arg1; in EV_SpawnLight() 169 if (sec->lightlevel < 0) in EV_SpawnLight() 343 base = sector->lightlevel; in P_SpawnLightSequence() 347 if (sec->lightlevel) in P_SpawnLightSequence() [all …]
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_lights.c | 32 light->sector->lightlevel = ((light->sector->lightlevel<<FRACBITS) in T_Light() 49 light->sector->lightlevel = ((light->sector->lightlevel<<FRACBITS) in T_Light() 139 sec->lightlevel = 255; in EV_SpawnLight() 144 if(sec->lightlevel < 0) in EV_SpawnLight() 146 sec->lightlevel = 0; in EV_SpawnLight() 150 sec->lightlevel = arg1; in EV_SpawnLight() 151 if(sec->lightlevel < 0) in EV_SpawnLight() 153 sec->lightlevel = 0; in EV_SpawnLight() 157 sec->lightlevel = 255; in EV_SpawnLight() 331 if(sec->lightlevel) in P_SpawnLightSequence() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_lights.c | 80 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker() 255 min = sector->lightlevel; in EV_TurnTagLightsOff() 262 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 263 min = tsec->lightlevel; in EV_TurnTagLightsOff() 265 sector->lightlevel = min; in EV_TurnTagLightsOff() 306 if (temp->lightlevel > bright) in EV_LightTurnOn() 307 bright = temp->lightlevel; in EV_LightTurnOn() 310 sector-> lightlevel = bright; in EV_LightTurnOn() 328 g->sector->lightlevel -= GLOWSPEED; in T_Glow() 338 g->sector->lightlevel += GLOWSPEED; in T_Glow() [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_lights.c | 192 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker() 287 g->maxlight = sector->lightlevel; in P_SpawnGlowingLight() 348 int i, min = sector->lightlevel; in EV_TurnTagLightsOff() 352 tsec->lightlevel < min) in EV_TurnTagLightsOff() 353 min = tsec->lightlevel; in EV_TurnTagLightsOff() 354 sector->lightlevel = min; in EV_TurnTagLightsOff() 392 sector->lightlevel = tbright; in EV_LightTurnOn() 433 if (temp->lightlevel > bright) in EV_LightTurnOnPartway() 434 bright = temp->lightlevel; in EV_LightTurnOnPartway() 435 if (temp->lightlevel < min) in EV_LightTurnOnPartway() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_lights.c | 287 g->maxlight = sector->lightlevel; in P_SpawnGlowingLight() 353 tsec->lightlevel < min) in EV_TurnTagLightsOff() 354 min = tsec->lightlevel; in EV_TurnTagLightsOff() 355 sector->lightlevel = min; in EV_TurnTagLightsOff() 388 temp->lightlevel > tbright) in EV_LightTurnOn() 389 tbright = temp->lightlevel; in EV_LightTurnOn() 391 sector->lightlevel = tbright; in EV_LightTurnOn() 432 if (temp->lightlevel > bright) in EV_LightTurnOnPartway() 433 bright = temp->lightlevel; in EV_LightTurnOnPartway() 434 if (temp->lightlevel < min) in EV_LightTurnOnPartway() [all …]
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H A D | r_bsp.c | 205 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat() 209 sec->lightlevel : sectors[sec->ceilinglightsec].lightlevel; in R_FakeFlat() 245 tempsec->lightlevel = s->lightlevel; in R_FakeFlat() 248 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat() 249 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat() 253 sectors[s->ceilinglightsec].lightlevel; // killough 4/11/98 in R_FakeFlat() 274 tempsec->lightlevel = s->lightlevel; in R_FakeFlat() 567 dummyfloorplane.lightlevel=tmpline->backsector->lightlevel; in R_Subsector() 574 dummyfloorplane.lightlevel=tmpline->frontsector->lightlevel; in R_Subsector() 594 dummyceilingplane.lightlevel=tmpline->backsector->lightlevel; in R_Subsector() [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_lights.c | 287 g->maxlight = sector->lightlevel; in P_SpawnGlowingLight() 353 tsec->lightlevel < min) in EV_TurnTagLightsOff() 354 min = tsec->lightlevel; in EV_TurnTagLightsOff() 355 sector->lightlevel = min; in EV_TurnTagLightsOff() 388 temp->lightlevel > tbright) in EV_LightTurnOn() 389 tbright = temp->lightlevel; in EV_LightTurnOn() 391 sector->lightlevel = tbright; in EV_LightTurnOn() 432 if (temp->lightlevel > bright) in EV_LightTurnOnPartway() 433 bright = temp->lightlevel; in EV_LightTurnOnPartway() 434 if (temp->lightlevel < min) in EV_LightTurnOnPartway() [all …]
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H A D | gl_light.c | 85 static float gld_CalcLightLevel_glboom(int lightlevel); 86 static float gld_CalcLightLevel_gzdoom(int lightlevel); 87 static float gld_CalcLightLevel_fogbased(int lightlevel); 211 static float gld_CalcLightLevel_glboom(int lightlevel) in gld_CalcLightLevel_glboom() argument 216 static float gld_CalcLightLevel_gzdoom(int lightlevel) in gld_CalcLightLevel_gzdoom() argument 218 return lighttable_gzdoom[BETWEEN(0, 255, lightlevel)]; in gld_CalcLightLevel_gzdoom() 221 static float gld_CalcLightLevel_fogbased(int lightlevel) in gld_CalcLightLevel_fogbased() argument 224 return lighttable_gzdoom[BETWEEN(0, 255, lightlevel)]; in gld_CalcLightLevel_fogbased() 230 return lighttable_fogbased[BETWEEN(0, 255, lightlevel)]; in gld_CalcLightLevel_fogbased() 350 return distfogtable[1][BETWEEN(0, 255, lightlevel)]; in gld_CalcFogDensity_gzdoom() [all …]
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | LightEffect.vc | 65 Sector->params.lightlevel = Arg2; 70 Delta = itof((Arg2 - Sector->params.lightlevel) / Arg3) * 32.0; // delta lightlevel 82 Value1 = Arg2; // upper lightlevel 83 Value2 = Arg3; // lower lightlevel 84 Delta = itof((Arg2 - Sector->params.lightlevel) / Arg4) * 32.0; // lightlevel delta 96 Value1 = Arg2; // upper lightlevel 97 Value2 = Arg3; // lower lightlevel 98 Sector->params.lightlevel = Value1; 103 Value1 = Arg2; // upper lightlevel 104 Value2 = Arg3; // lower lightlevel [all …]
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H A D | LightningThinker.vc | 105 tempSec->params.lightlevel -= 4; 119 tempSec->params.lightlevel = LightningLightLevels[i]; 143 LightningLightLevels[i] = tempSec->params.lightlevel; 147 tempSec->params.lightlevel += 64; 148 if (tempSec->params.lightlevel > flashLight) 150 tempSec->params.lightlevel = flashLight; 155 tempSec->params.lightlevel += 32; 156 if (tempSec->params.lightlevel > flashLight) 158 tempSec->params.lightlevel = flashLight; 163 tempSec->params.lightlevel = flashLight; [all …]
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H A D | GlowingLight.vc | 50 MinLight = Level.FindMinSurroundingLight(Sector, Sector->params.lightlevel); 51 MaxLight = Sector->params.lightlevel; 67 Sector->params.lightlevel -= ftoi(Speed * DeltaTime); 68 if (Sector->params.lightlevel <= MinLight) 70 Sector->params.lightlevel += ftoi(Speed * DeltaTime); 77 Sector->params.lightlevel += ftoi(Speed * DeltaTime); 78 if (Sector->params.lightlevel >= MaxLight) 80 Sector->params.lightlevel -= ftoi(Speed * DeltaTime);
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H A D | PhasedLight.vc | 44 // sector->lightlevel as the index 45 Index = itof(Sector->params.lightlevel) / 32.0; 52 Sector->params.lightlevel = Base + Level.Game.PhaseTable[ftoi(Index * 32.0) & 63]; 53 if (Sector->params.lightlevel > 255) 55 Sector->params.lightlevel = 255; 68 Sector->params.lightlevel = Base + Level.Game.PhaseTable[ftoi(Index * 32.0) & 63]; 69 if (Sector->params.lightlevel > 255) 71 Sector->params.lightlevel = 255;
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_lights.cpp | 101 m_MaxLight = sector->lightlevel; in DFireFlicker() 156 sector->lightlevel = upper; in DFlicker() 219 m_MaxLight = sector->lightlevel; in DLightFlash() 358 int min = sector->lightlevel; in EV_TurnTagLightsOff() 365 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 366 min = tsec->lightlevel; in EV_TurnTagLightsOff() 368 sector->lightlevel = min; in EV_TurnTagLightsOff() 402 bright = temp->lightlevel; in EV_LightTurnOn() 458 sector->lightlevel = in EV_LightTurnOnPartway() 618 if (sec->lightlevel == value) in EV_StartLightFading() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_lights.c | 82 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker() 140 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash() 202 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash() 261 min = sector->lightlevel; in EV_TurnTagLightsOff() 268 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 269 min = tsec->lightlevel; in EV_TurnTagLightsOff() 271 sector->lightlevel = min; in EV_TurnTagLightsOff() 316 sector-> lightlevel = bright; in EV_LightTurnOn() 333 g->sector->lightlevel -= GLOWSPEED; in T_Glow() 343 g->sector->lightlevel += GLOWSPEED; in T_Glow() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_lights.c | 75 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker() 244 min = sector->lightlevel; in EV_TurnTagLightsOff() 251 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 252 min = tsec->lightlevel; in EV_TurnTagLightsOff() 254 sector->lightlevel = min; in EV_TurnTagLightsOff() 293 if (temp->lightlevel > bright) in EV_LightTurnOn() 294 bright = temp->lightlevel; in EV_LightTurnOn() 297 sector-> lightlevel = bright; in EV_LightTurnOn() 313 g->sector->lightlevel -= GLOWSPEED; in T_Glow() 323 g->sector->lightlevel += GLOWSPEED; in T_Glow() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_lights.c | 82 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker() 140 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash() 202 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash() 261 min = sector->lightlevel; in EV_TurnTagLightsOff() 268 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 269 min = tsec->lightlevel; in EV_TurnTagLightsOff() 271 sector->lightlevel = min; in EV_TurnTagLightsOff() 316 sector-> lightlevel = bright; in EV_LightTurnOn() 333 g->sector->lightlevel -= GLOWSPEED; in T_Glow() 343 g->sector->lightlevel += GLOWSPEED; in T_Glow() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_lights.c | 63 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash() 127 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash() 183 min = sector->lightlevel; in EV_TurnTagLightsOff() 190 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 191 min = tsec->lightlevel; in EV_TurnTagLightsOff() 193 sector->lightlevel = min; in EV_TurnTagLightsOff() 229 if (temp->lightlevel > bright) in EV_LightTurnOn() 230 bright = temp->lightlevel; in EV_LightTurnOn() 233 sector-> lightlevel = bright; in EV_LightTurnOn() 252 g->sector->lightlevel += GLOWSPEED; in T_Glow() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_lights.c | 44 flash->sector->lightlevel = flash->minlight; in T_LightFlash() 73 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash() 129 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash() 181 min = sector->lightlevel; in EV_TurnTagLightsOff() 188 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 189 min = tsec->lightlevel; in EV_TurnTagLightsOff() 191 sector->lightlevel = min; in EV_TurnTagLightsOff() 229 sector->lightlevel = bright; in EV_LightTurnOn() 243 g->sector->lightlevel -= GLOWSPEED; in T_Glow() 251 g->sector->lightlevel += GLOWSPEED; in T_Glow() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_lights.c | 44 flash->sector->lightlevel = flash->minlight; in T_LightFlash() 73 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash() 129 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash() 181 min = sector->lightlevel; in EV_TurnTagLightsOff() 188 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 189 min = tsec->lightlevel; in EV_TurnTagLightsOff() 191 sector->lightlevel = min; in EV_TurnTagLightsOff() 229 sector->lightlevel = bright; in EV_LightTurnOn() 243 g->sector->lightlevel -= GLOWSPEED; in T_Glow() 251 g->sector->lightlevel += GLOWSPEED; in T_Glow() [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_lights.c | 83 flick->maxlight = maxsector->lightlevel; in P_SpawnAdjustableFireFlicker() 120 flash->sector->lightlevel -= 4; in T_LightningFlash() 139 minlight = sector->lightlevel; in P_SpawnLightningFlash() 257 g->sector->lightlevel = (INT16)(g->sector->lightlevel - (INT16)g->speed); in T_Glow() 260 g->sector->lightlevel = (INT16)(g->sector->lightlevel + (INT16)g->speed); in T_Glow() 267 g->sector->lightlevel = (INT16)(g->sector->lightlevel + (INT16)g->speed); in T_Glow() 270 g->sector->lightlevel = (INT16)(g->sector->lightlevel - (INT16)g->speed); in T_Glow() 295 g->minlight = minsector->lightlevel; in P_SpawnAdjustableGlowingLight() 296 g->maxlight = maxsector->lightlevel; in P_SpawnAdjustableGlowingLight() 344 sector->lightlevel = destvalue; in P_FadeLightBySector() [all …]
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_lights.cc | 64 light->sector->props.lightlevel = light->maxlight; in DoLight() 76 light->sector->props.lightlevel = light->maxlight; in DoLight() 88 light->sector->props.lightlevel = light->minlight; in DoLight() 98 light->sector->props.lightlevel = light->minlight; in DoLight() 128 light->sector->props.lightlevel -= type->step; in DoLight() 143 light->sector->props.lightlevel += type->step; in DoLight() 203 if (temp->props.lightlevel > bright) in EV_LightTurnOn() 204 bright = temp->props.lightlevel; in EV_LightTurnOn() 207 sector->props.lightlevel = bright; in EV_LightTurnOn() 269 light->minlight = sec->props.lightlevel; in EV_Lights() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_lights.c | 93 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker() 148 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash() 205 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash() 264 min = sector->lightlevel; in EV_TurnTagLightsOff() 273 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 276 sector->lightlevel = min; in EV_TurnTagLightsOff() 322 sector->lightlevel = sll; in EV_LightTurnOn() 371 gp->maxlight = sector->lightlevel; in P_SpawnGlowingLight() 432 lf->sector->lightlevel = seclight; in T_LightFade() 470 minll = sector->lightlevel; in EV_LightTurnOnPartway() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_lights.cpp | 113 m_MaxLight = sector->lightlevel; in DFireFlicker() 179 sector->lightlevel = upper; in DFlicker() 252 m_MaxLight = sector->lightlevel; in DLightFlash() 401 int min = sector->lightlevel; in EV_TurnTagLightsOff() 408 if (tsec->lightlevel < min) in EV_TurnTagLightsOff() 409 min = tsec->lightlevel; in EV_TurnTagLightsOff() 447 tbright = temp->lightlevel; in EV_LightTurnOn() 493 bright = temp->lightlevel; in EV_LightTurnOnPartway() 495 if (temp->lightlevel < min) in EV_LightTurnOnPartway() 497 min = temp->lightlevel; in EV_LightTurnOnPartway() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_main.c | 415 oldlightlevel = lightlevel; in G_RunFrame() 418 lightlevel = daycycletime - lightlevel; in G_RunFrame() 419 lightlevel = 52 - (int)(((float) lightlevel / (float) (daycycletime/2)) * 52); in G_RunFrame() 420 if (lightlevel <= 13) in G_RunFrame() 421 lightlevel = 0; in G_RunFrame() 422 else if (lightlevel >= 35) in G_RunFrame() 423 lightlevel = 25; in G_RunFrame() 425 lightlevel = lightlevel - 13; in G_RunFrame() 426 lightlevel = 'c' + lightlevel; in G_RunFrame() 427 if (lightlevel > 'z') lightlevel = 'z' - (lightlevel - 'z'); in G_RunFrame() [all …]
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