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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_lights.c38 light->sector->lightlevel = in T_Light()
56 light->sector->lightlevel = in T_Light()
153 sec->lightlevel += arg1; in EV_SpawnLight()
160 sec->lightlevel -= arg1; in EV_SpawnLight()
161 if (sec->lightlevel < 0) in EV_SpawnLight()
163 sec->lightlevel = 0; in EV_SpawnLight()
167 sec->lightlevel = arg1; in EV_SpawnLight()
168 if (sec->lightlevel < 0) in EV_SpawnLight()
342 base = sector->lightlevel; in P_SpawnLightSequence()
346 if (sec->lightlevel) in P_SpawnLightSequence()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_lights.c38 light->sector->lightlevel = in T_Light()
56 light->sector->lightlevel = in T_Light()
154 sec->lightlevel += arg1; in EV_SpawnLight()
161 sec->lightlevel -= arg1; in EV_SpawnLight()
162 if (sec->lightlevel < 0) in EV_SpawnLight()
164 sec->lightlevel = 0; in EV_SpawnLight()
168 sec->lightlevel = arg1; in EV_SpawnLight()
169 if (sec->lightlevel < 0) in EV_SpawnLight()
343 base = sector->lightlevel; in P_SpawnLightSequence()
347 if (sec->lightlevel) in P_SpawnLightSequence()
[all …]
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_lights.c32 light->sector->lightlevel = ((light->sector->lightlevel<<FRACBITS) in T_Light()
49 light->sector->lightlevel = ((light->sector->lightlevel<<FRACBITS) in T_Light()
139 sec->lightlevel = 255; in EV_SpawnLight()
144 if(sec->lightlevel < 0) in EV_SpawnLight()
146 sec->lightlevel = 0; in EV_SpawnLight()
150 sec->lightlevel = arg1; in EV_SpawnLight()
151 if(sec->lightlevel < 0) in EV_SpawnLight()
153 sec->lightlevel = 0; in EV_SpawnLight()
157 sec->lightlevel = 255; in EV_SpawnLight()
331 if(sec->lightlevel) in P_SpawnLightSequence()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_lights.c80 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker()
255 min = sector->lightlevel; in EV_TurnTagLightsOff()
262 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
263 min = tsec->lightlevel; in EV_TurnTagLightsOff()
265 sector->lightlevel = min; in EV_TurnTagLightsOff()
306 if (temp->lightlevel > bright) in EV_LightTurnOn()
307 bright = temp->lightlevel; in EV_LightTurnOn()
310 sector-> lightlevel = bright; in EV_LightTurnOn()
328 g->sector->lightlevel -= GLOWSPEED; in T_Glow()
338 g->sector->lightlevel += GLOWSPEED; in T_Glow()
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_lights.c192 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker()
287 g->maxlight = sector->lightlevel; in P_SpawnGlowingLight()
348 int i, min = sector->lightlevel; in EV_TurnTagLightsOff()
352 tsec->lightlevel < min) in EV_TurnTagLightsOff()
353 min = tsec->lightlevel; in EV_TurnTagLightsOff()
354 sector->lightlevel = min; in EV_TurnTagLightsOff()
392 sector->lightlevel = tbright; in EV_LightTurnOn()
433 if (temp->lightlevel > bright) in EV_LightTurnOnPartway()
434 bright = temp->lightlevel; in EV_LightTurnOnPartway()
435 if (temp->lightlevel < min) in EV_LightTurnOnPartway()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_lights.c287 g->maxlight = sector->lightlevel; in P_SpawnGlowingLight()
353 tsec->lightlevel < min) in EV_TurnTagLightsOff()
354 min = tsec->lightlevel; in EV_TurnTagLightsOff()
355 sector->lightlevel = min; in EV_TurnTagLightsOff()
388 temp->lightlevel > tbright) in EV_LightTurnOn()
389 tbright = temp->lightlevel; in EV_LightTurnOn()
391 sector->lightlevel = tbright; in EV_LightTurnOn()
432 if (temp->lightlevel > bright) in EV_LightTurnOnPartway()
433 bright = temp->lightlevel; in EV_LightTurnOnPartway()
434 if (temp->lightlevel < min) in EV_LightTurnOnPartway()
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H A Dr_bsp.c205 sec->lightlevel : sectors[sec->floorlightsec].lightlevel; in R_FakeFlat()
209 sec->lightlevel : sectors[sec->ceilinglightsec].lightlevel; in R_FakeFlat()
245 tempsec->lightlevel = s->lightlevel; in R_FakeFlat()
248 *floorlightlevel = s->floorlightsec == -1 ? s->lightlevel : in R_FakeFlat()
249 sectors[s->floorlightsec].lightlevel; // killough 3/16/98 in R_FakeFlat()
253 sectors[s->ceilinglightsec].lightlevel; // killough 4/11/98 in R_FakeFlat()
274 tempsec->lightlevel = s->lightlevel; in R_FakeFlat()
567 dummyfloorplane.lightlevel=tmpline->backsector->lightlevel; in R_Subsector()
574 dummyfloorplane.lightlevel=tmpline->frontsector->lightlevel; in R_Subsector()
594 dummyceilingplane.lightlevel=tmpline->backsector->lightlevel; in R_Subsector()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_lights.c287 g->maxlight = sector->lightlevel; in P_SpawnGlowingLight()
353 tsec->lightlevel < min) in EV_TurnTagLightsOff()
354 min = tsec->lightlevel; in EV_TurnTagLightsOff()
355 sector->lightlevel = min; in EV_TurnTagLightsOff()
388 temp->lightlevel > tbright) in EV_LightTurnOn()
389 tbright = temp->lightlevel; in EV_LightTurnOn()
391 sector->lightlevel = tbright; in EV_LightTurnOn()
432 if (temp->lightlevel > bright) in EV_LightTurnOnPartway()
433 bright = temp->lightlevel; in EV_LightTurnOnPartway()
434 if (temp->lightlevel < min) in EV_LightTurnOnPartway()
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H A Dgl_light.c85 static float gld_CalcLightLevel_glboom(int lightlevel);
86 static float gld_CalcLightLevel_gzdoom(int lightlevel);
87 static float gld_CalcLightLevel_fogbased(int lightlevel);
211 static float gld_CalcLightLevel_glboom(int lightlevel) in gld_CalcLightLevel_glboom() argument
216 static float gld_CalcLightLevel_gzdoom(int lightlevel) in gld_CalcLightLevel_gzdoom() argument
218 return lighttable_gzdoom[BETWEEN(0, 255, lightlevel)]; in gld_CalcLightLevel_gzdoom()
221 static float gld_CalcLightLevel_fogbased(int lightlevel) in gld_CalcLightLevel_fogbased() argument
224 return lighttable_gzdoom[BETWEEN(0, 255, lightlevel)]; in gld_CalcLightLevel_fogbased()
230 return lighttable_fogbased[BETWEEN(0, 255, lightlevel)]; in gld_CalcLightLevel_fogbased()
350 return distfogtable[1][BETWEEN(0, 255, lightlevel)]; in gld_CalcFogDensity_gzdoom()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DLightEffect.vc65 Sector->params.lightlevel = Arg2;
70 Delta = itof((Arg2 - Sector->params.lightlevel) / Arg3) * 32.0; // delta lightlevel
82 Value1 = Arg2; // upper lightlevel
83 Value2 = Arg3; // lower lightlevel
84 Delta = itof((Arg2 - Sector->params.lightlevel) / Arg4) * 32.0; // lightlevel delta
96 Value1 = Arg2; // upper lightlevel
97 Value2 = Arg3; // lower lightlevel
98 Sector->params.lightlevel = Value1;
103 Value1 = Arg2; // upper lightlevel
104 Value2 = Arg3; // lower lightlevel
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H A DLightningThinker.vc105 tempSec->params.lightlevel -= 4;
119 tempSec->params.lightlevel = LightningLightLevels[i];
143 LightningLightLevels[i] = tempSec->params.lightlevel;
147 tempSec->params.lightlevel += 64;
148 if (tempSec->params.lightlevel > flashLight)
150 tempSec->params.lightlevel = flashLight;
155 tempSec->params.lightlevel += 32;
156 if (tempSec->params.lightlevel > flashLight)
158 tempSec->params.lightlevel = flashLight;
163 tempSec->params.lightlevel = flashLight;
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H A DGlowingLight.vc50 MinLight = Level.FindMinSurroundingLight(Sector, Sector->params.lightlevel);
51 MaxLight = Sector->params.lightlevel;
67 Sector->params.lightlevel -= ftoi(Speed * DeltaTime);
68 if (Sector->params.lightlevel <= MinLight)
70 Sector->params.lightlevel += ftoi(Speed * DeltaTime);
77 Sector->params.lightlevel += ftoi(Speed * DeltaTime);
78 if (Sector->params.lightlevel >= MaxLight)
80 Sector->params.lightlevel -= ftoi(Speed * DeltaTime);
H A DPhasedLight.vc44 // sector->lightlevel as the index
45 Index = itof(Sector->params.lightlevel) / 32.0;
52 Sector->params.lightlevel = Base + Level.Game.PhaseTable[ftoi(Index * 32.0) & 63];
53 if (Sector->params.lightlevel > 255)
55 Sector->params.lightlevel = 255;
68 Sector->params.lightlevel = Base + Level.Game.PhaseTable[ftoi(Index * 32.0) & 63];
69 if (Sector->params.lightlevel > 255)
71 Sector->params.lightlevel = 255;
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_lights.cpp101 m_MaxLight = sector->lightlevel; in DFireFlicker()
156 sector->lightlevel = upper; in DFlicker()
219 m_MaxLight = sector->lightlevel; in DLightFlash()
358 int min = sector->lightlevel; in EV_TurnTagLightsOff()
365 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
366 min = tsec->lightlevel; in EV_TurnTagLightsOff()
368 sector->lightlevel = min; in EV_TurnTagLightsOff()
402 bright = temp->lightlevel; in EV_LightTurnOn()
458 sector->lightlevel = in EV_LightTurnOnPartway()
618 if (sec->lightlevel == value) in EV_StartLightFading()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_lights.c82 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker()
140 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash()
202 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash()
261 min = sector->lightlevel; in EV_TurnTagLightsOff()
268 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
269 min = tsec->lightlevel; in EV_TurnTagLightsOff()
271 sector->lightlevel = min; in EV_TurnTagLightsOff()
316 sector-> lightlevel = bright; in EV_LightTurnOn()
333 g->sector->lightlevel -= GLOWSPEED; in T_Glow()
343 g->sector->lightlevel += GLOWSPEED; in T_Glow()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_lights.c75 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker()
244 min = sector->lightlevel; in EV_TurnTagLightsOff()
251 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
252 min = tsec->lightlevel; in EV_TurnTagLightsOff()
254 sector->lightlevel = min; in EV_TurnTagLightsOff()
293 if (temp->lightlevel > bright) in EV_LightTurnOn()
294 bright = temp->lightlevel; in EV_LightTurnOn()
297 sector-> lightlevel = bright; in EV_LightTurnOn()
313 g->sector->lightlevel -= GLOWSPEED; in T_Glow()
323 g->sector->lightlevel += GLOWSPEED; in T_Glow()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_lights.c82 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker()
140 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash()
202 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash()
261 min = sector->lightlevel; in EV_TurnTagLightsOff()
268 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
269 min = tsec->lightlevel; in EV_TurnTagLightsOff()
271 sector->lightlevel = min; in EV_TurnTagLightsOff()
316 sector-> lightlevel = bright; in EV_LightTurnOn()
333 g->sector->lightlevel -= GLOWSPEED; in T_Glow()
343 g->sector->lightlevel += GLOWSPEED; in T_Glow()
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dp_lights.c63 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash()
127 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash()
183 min = sector->lightlevel; in EV_TurnTagLightsOff()
190 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
191 min = tsec->lightlevel; in EV_TurnTagLightsOff()
193 sector->lightlevel = min; in EV_TurnTagLightsOff()
229 if (temp->lightlevel > bright) in EV_LightTurnOn()
230 bright = temp->lightlevel; in EV_LightTurnOn()
233 sector-> lightlevel = bright; in EV_LightTurnOn()
252 g->sector->lightlevel += GLOWSPEED; in T_Glow()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_lights.c44 flash->sector->lightlevel = flash->minlight; in T_LightFlash()
73 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash()
129 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash()
181 min = sector->lightlevel; in EV_TurnTagLightsOff()
188 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
189 min = tsec->lightlevel; in EV_TurnTagLightsOff()
191 sector->lightlevel = min; in EV_TurnTagLightsOff()
229 sector->lightlevel = bright; in EV_LightTurnOn()
243 g->sector->lightlevel -= GLOWSPEED; in T_Glow()
251 g->sector->lightlevel += GLOWSPEED; in T_Glow()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_lights.c44 flash->sector->lightlevel = flash->minlight; in T_LightFlash()
73 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash()
129 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash()
181 min = sector->lightlevel; in EV_TurnTagLightsOff()
188 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
189 min = tsec->lightlevel; in EV_TurnTagLightsOff()
191 sector->lightlevel = min; in EV_TurnTagLightsOff()
229 sector->lightlevel = bright; in EV_LightTurnOn()
243 g->sector->lightlevel -= GLOWSPEED; in T_Glow()
251 g->sector->lightlevel += GLOWSPEED; in T_Glow()
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_lights.c83 flick->maxlight = maxsector->lightlevel; in P_SpawnAdjustableFireFlicker()
120 flash->sector->lightlevel -= 4; in T_LightningFlash()
139 minlight = sector->lightlevel; in P_SpawnLightningFlash()
257 g->sector->lightlevel = (INT16)(g->sector->lightlevel - (INT16)g->speed); in T_Glow()
260 g->sector->lightlevel = (INT16)(g->sector->lightlevel + (INT16)g->speed); in T_Glow()
267 g->sector->lightlevel = (INT16)(g->sector->lightlevel + (INT16)g->speed); in T_Glow()
270 g->sector->lightlevel = (INT16)(g->sector->lightlevel - (INT16)g->speed); in T_Glow()
295 g->minlight = minsector->lightlevel; in P_SpawnAdjustableGlowingLight()
296 g->maxlight = maxsector->lightlevel; in P_SpawnAdjustableGlowingLight()
344 sector->lightlevel = destvalue; in P_FadeLightBySector()
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/dports/games/edge/Edge-1.35-source/src/
H A Dp_lights.cc64 light->sector->props.lightlevel = light->maxlight; in DoLight()
76 light->sector->props.lightlevel = light->maxlight; in DoLight()
88 light->sector->props.lightlevel = light->minlight; in DoLight()
98 light->sector->props.lightlevel = light->minlight; in DoLight()
128 light->sector->props.lightlevel -= type->step; in DoLight()
143 light->sector->props.lightlevel += type->step; in DoLight()
203 if (temp->props.lightlevel > bright) in EV_LightTurnOn()
204 bright = temp->props.lightlevel; in EV_LightTurnOn()
207 sector->props.lightlevel = bright; in EV_LightTurnOn()
269 light->minlight = sec->props.lightlevel; in EV_Lights()
[all …]
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_lights.c93 flick->maxlight = sector->lightlevel; in P_SpawnFireFlicker()
148 flash->maxlight = sector->lightlevel; in P_SpawnLightFlash()
205 flash->maxlight = sector->lightlevel; in P_SpawnStrobeFlash()
264 min = sector->lightlevel; in EV_TurnTagLightsOff()
273 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
276 sector->lightlevel = min; in EV_TurnTagLightsOff()
322 sector->lightlevel = sll; in EV_LightTurnOn()
371 gp->maxlight = sector->lightlevel; in P_SpawnGlowingLight()
432 lf->sector->lightlevel = seclight; in T_LightFade()
470 minll = sector->lightlevel; in EV_LightTurnOnPartway()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_lights.cpp113 m_MaxLight = sector->lightlevel; in DFireFlicker()
179 sector->lightlevel = upper; in DFlicker()
252 m_MaxLight = sector->lightlevel; in DLightFlash()
401 int min = sector->lightlevel; in EV_TurnTagLightsOff()
408 if (tsec->lightlevel < min) in EV_TurnTagLightsOff()
409 min = tsec->lightlevel; in EV_TurnTagLightsOff()
447 tbright = temp->lightlevel; in EV_LightTurnOn()
493 bright = temp->lightlevel; in EV_LightTurnOnPartway()
495 if (temp->lightlevel < min) in EV_LightTurnOnPartway()
497 min = temp->lightlevel; in EV_LightTurnOnPartway()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_main.c415 oldlightlevel = lightlevel; in G_RunFrame()
418 lightlevel = daycycletime - lightlevel; in G_RunFrame()
419 lightlevel = 52 - (int)(((float) lightlevel / (float) (daycycletime/2)) * 52); in G_RunFrame()
420 if (lightlevel <= 13) in G_RunFrame()
421 lightlevel = 0; in G_RunFrame()
422 else if (lightlevel >= 35) in G_RunFrame()
423 lightlevel = 25; in G_RunFrame()
425 lightlevel = lightlevel - 13; in G_RunFrame()
426 lightlevel = 'c' + lightlevel; in G_RunFrame()
427 if (lightlevel > 'z') lightlevel = 'z' - (lightlevel - 'z'); in G_RunFrame()
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