Searched refs:lightninglevel (Results 1 – 3 of 3) sorted by relevance
63 int lightninglevel=0; variable543 lightninglevel=0; in SetupLightLevels()749 if (lightninglevel<MINLIGHTNINGLEVEL) in UpdateLightning()750 lightninglevel=MINLIGHTNINGLEVEL; in UpdateLightning()752 lightninglevel=MAXLIGHTNINGLEVEL; in UpdateLightning()753 lightningdelta=lightninglevel>>1; in UpdateLightning()757 SetIllumination(lightninglevel); in UpdateLightning()760 else if (lightninglevel>0) in UpdateLightning()762 lightninglevel-=lightningdelta; in UpdateLightning()763 if (lightninglevel<=0) in UpdateLightning()[all …]
107 extern int lightninglevel;
100 shadingtable=colormap+((basemaxshade-6-lightninglevel)<<8); in DrawSky()194 shadingtable=colormap+((basemaxshade-5-lightninglevel)<<8); in DrawFullSky()