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Searched refs:lightsourcedepth (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/
H A Dtrace.cpp1629 double lightsourcedepth, cos_shadow_angle; in ComputeOneDiffuseLight() local
1683 lightsourcedepth, lightsourceray, lightcolour, in ComputeOneDiffuseLight()
1956 if((tempIntersection.Depth - lightsourcedepth) < 0.0) in TracePointLightShadowRay()
2057 lightsourcedepth -= boundedIntersection.Depth; in TracePointLightShadowRay()
2724 lightsourcedepth /= distToPointsAt; in ComputeOneWhiteLightRay()
2733 lightsourcedepth = lightsourceray.Direction.length(); in ComputeOneWhiteLightRay()
2734 lightsourceray.Direction /= lightsourcedepth; in ComputeOneWhiteLightRay()
2746 lightsourcedepth *= a; in ComputeOneWhiteLightRay()
2752 lightsourcedepth *= (-a); in ComputeOneWhiteLightRay()
3351 double lightsourcedepth; in ComputeOneSingleScatteringContribution() local
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H A Dtrace.h554 … double lightsourcedepth, Ray& lightsourceray, const MathColour& lightcolour,
569 …void ComputeOneLightRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lightsource…
573 …void TracePointLightShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& light…
574 …void TraceAreaLightShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lights…
576 …void TraceAreaLightSubsetShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& …
608 …void ComputeOneWhiteLightRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lights…
/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/
H A Dtrace.cpp1572 double lightsourcedepth, cos_shadow_angle; in ComputeOneDiffuseLight() local
1630 lightsourcedepth, lightsourceray, lightcolour, in ComputeOneDiffuseLight()
1901 if((tempIntersection.Depth - lightsourcedepth) < 0.0) in TracePointLightShadowRay()
1966 boundedIntersection.Depth = lightsourcedepth - projectedDepth; in TracePointLightShadowRay()
2006 lightsourcedepth -= boundedIntersection.Depth; in TracePointLightShadowRay()
2667 lightsourcedepth /= distToPointsAt; in ComputeOneWhiteLightRay()
2677 VInverseScaleEq(lightsourceray.Direction, lightsourcedepth); in ComputeOneWhiteLightRay()
2689 lightsourcedepth *= a; in ComputeOneWhiteLightRay()
2695 lightsourcedepth *= (-a); in ComputeOneWhiteLightRay()
3301 double lightsourcedepth; in ComputeOneSingleScatteringContribution() local
[all …]
H A Dtrace.h471 … double lightsourcedepth, Ray& lightsourceray, const RGBColour& lightcolour,
486 …void ComputeOneLightRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lightsource…
489 …void TracePointLightShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& light…
490 …void TraceAreaLightShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lights…
492 …void TraceAreaLightSubsetShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& …
524 …void ComputeOneWhiteLightRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lights…