Searched refs:lightsourcedepth (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/ |
H A D | trace.cpp | 1629 double lightsourcedepth, cos_shadow_angle; in ComputeOneDiffuseLight() local 1683 lightsourcedepth, lightsourceray, lightcolour, in ComputeOneDiffuseLight() 1956 if((tempIntersection.Depth - lightsourcedepth) < 0.0) in TracePointLightShadowRay() 2057 lightsourcedepth -= boundedIntersection.Depth; in TracePointLightShadowRay() 2724 lightsourcedepth /= distToPointsAt; in ComputeOneWhiteLightRay() 2733 lightsourcedepth = lightsourceray.Direction.length(); in ComputeOneWhiteLightRay() 2734 lightsourceray.Direction /= lightsourcedepth; in ComputeOneWhiteLightRay() 2746 lightsourcedepth *= a; in ComputeOneWhiteLightRay() 2752 lightsourcedepth *= (-a); in ComputeOneWhiteLightRay() 3351 double lightsourcedepth; in ComputeOneSingleScatteringContribution() local [all …]
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H A D | trace.h | 554 … double lightsourcedepth, Ray& lightsourceray, const MathColour& lightcolour, 569 …void ComputeOneLightRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lightsource… 573 …void TracePointLightShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& light… 574 …void TraceAreaLightShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lights… 576 …void TraceAreaLightSubsetShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& … 608 …void ComputeOneWhiteLightRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lights…
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/ |
H A D | trace.cpp | 1572 double lightsourcedepth, cos_shadow_angle; in ComputeOneDiffuseLight() local 1630 lightsourcedepth, lightsourceray, lightcolour, in ComputeOneDiffuseLight() 1901 if((tempIntersection.Depth - lightsourcedepth) < 0.0) in TracePointLightShadowRay() 1966 boundedIntersection.Depth = lightsourcedepth - projectedDepth; in TracePointLightShadowRay() 2006 lightsourcedepth -= boundedIntersection.Depth; in TracePointLightShadowRay() 2667 lightsourcedepth /= distToPointsAt; in ComputeOneWhiteLightRay() 2677 VInverseScaleEq(lightsourceray.Direction, lightsourcedepth); in ComputeOneWhiteLightRay() 2689 lightsourcedepth *= a; in ComputeOneWhiteLightRay() 2695 lightsourcedepth *= (-a); in ComputeOneWhiteLightRay() 3301 double lightsourcedepth; in ComputeOneSingleScatteringContribution() local [all …]
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H A D | trace.h | 471 … double lightsourcedepth, Ray& lightsourceray, const RGBColour& lightcolour, 486 …void ComputeOneLightRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lightsource… 489 …void TracePointLightShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& light… 490 …void TraceAreaLightShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lights… 492 …void TraceAreaLightSubsetShadowRay(const LightSource &lightsource, double& lightsourcedepth, Ray& … 524 …void ComputeOneWhiteLightRay(const LightSource &lightsource, double& lightsourcedepth, Ray& lights…
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