Home
last modified time | relevance | path

Searched refs:lightsphereebuf (Results 1 – 2 of 2) sorted by relevance

/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderlights.cpp2452 static GLuint lightspherevbuf = 0, lightsphereebuf = 0; variable
2495 if(!lightsphereebuf) glGenBuffers_(1, &lightsphereebuf); in initlightsphere()
2496 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, lightsphereebuf); in initlightsphere()
2504 if(lightsphereebuf) { glDeleteBuffers_(1, &lightsphereebuf); lightsphereebuf = 0; } in cleanuplightsphere()
2722 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, lightsphereebuf); in renderlightsnobatch()
/dports/games/tesseract/tesseract/src/engine/
H A Drenderlights.cpp2452 static GLuint lightspherevbuf = 0, lightsphereebuf = 0; variable
2495 if(!lightsphereebuf) glGenBuffers_(1, &lightsphereebuf); in initlightsphere()
2496 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, lightsphereebuf); in initlightsphere()
2504 if(lightsphereebuf) { glDeleteBuffers_(1, &lightsphereebuf); lightsphereebuf = 0; } in cleanuplightsphere()
2722 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, lightsphereebuf); in renderlightsnobatch()