Searched refs:lightsphereebuf (Results 1 – 2 of 2) sorted by relevance
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderlights.cpp | 2452 static GLuint lightspherevbuf = 0, lightsphereebuf = 0; variable 2495 if(!lightsphereebuf) glGenBuffers_(1, &lightsphereebuf); in initlightsphere() 2496 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, lightsphereebuf); in initlightsphere() 2504 if(lightsphereebuf) { glDeleteBuffers_(1, &lightsphereebuf); lightsphereebuf = 0; } in cleanuplightsphere() 2722 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, lightsphereebuf); in renderlightsnobatch()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderlights.cpp | 2452 static GLuint lightspherevbuf = 0, lightsphereebuf = 0; variable 2495 if(!lightsphereebuf) glGenBuffers_(1, &lightsphereebuf); in initlightsphere() 2496 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, lightsphereebuf); in initlightsphere() 2504 if(lightsphereebuf) { glDeleteBuffers_(1, &lightsphereebuf); lightsphereebuf = 0; } in cleanuplightsphere() 2722 glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, lightsphereebuf); in renderlightsnobatch()
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