Searched refs:linearA (Results 1 – 7 of 7) sorted by relevance
54 b2Vec2 linearA; member184 linearA.SetZero(); angularA = 0.0f; in SetZero()190 linearA = x1; angularA = a1; in Set()196 return b2Dot(linearA, x1) + angularA * a1 + b2Dot(linearB, x2) + angularB * a2; in Compute()
124 m_J.linearA = -ug; in InitVelocityConstraints()150 b1->m_linearVelocity += b1->m_invMass * m_impulse * m_J.linearA; in InitVelocityConstraints()174 b1->m_linearVelocity += b1->m_invMass * impulse * m_J.linearA; in SolveVelocityConstraints()212 b1->m_sweep.c += b1->m_invMass * impulse * m_J.linearA; in SolvePositionConstraints()
53 b2Vec2 linearA; member181 linearA.SetZero(); angularA = 0.0f; in SetZero()187 linearA = x1; angularA = a1; in Set()193 return b2Dot(linearA, x1) + angularA * a1 + b2Dot(linearB, x2) + angularB * a2; in Compute()
665 Linear<>* linearA = new Linear<>(3, 3); variable666 model.Add(linearA);688 CheckMatrices(linearA->Parameters(), arma::ones(3 * 3 + 3, 1));
3142 Linear<>* linearA = new Linear<>(10, 10); variable3143 linearA->Parameters().randu();3144 linearA->Reset();3151 sequential->Add(linearA);3154 residual->Add(linearA);3172 delete linearA;3188 linearA->Parameters().randu();3189 linearA->Reset();3196 highway->Add(linearA);3198 sequential->Add(linearA);[all …]
1278 linearA: Linear A script fonts.