/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/lights/ |
H A D | qpointlight.h | 55 …Q_PROPERTY(float linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linear… 63 float linearAttenuation() const; 73 void linearAttenuationChanged(float linearAttenuation);
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H A D | qspotlight.h | 55 …Q_PROPERTY(float linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linear… 68 float linearAttenuation() const; 80 void linearAttenuationChanged(float linearAttenuation);
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H A D | qpointlight.cpp | 181 float QPointLight::linearAttenuation() const in linearAttenuation() function in Qt3DRender::QPointLight 190 if (linearAttenuation() != value) { in setLinearAttenuation()
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H A D | qspotlight.cpp | 186 float QSpotLight::linearAttenuation() const in linearAttenuation() function in Qt3DRender::QSpotLight 195 if (linearAttenuation() != value) { in setLinearAttenuation()
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/dports/graphics/vpaint/vpaint-1.7/src/Gui/ |
H A D | GLWidget_Light.h | 58 linearAttenuation(0.0f), in name_() 94 linearAttenuation(0.0f), in name_() 131 linearAttenuation(0.0f), in name_() 190 linearAttenuation, variable
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/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | lightutil.cpp | 22 float linearAttenuation = 0.f; in configureLight() local 42 linearAttenuation = linearMethod == 0 ? linearValue : 0.01f; in configureLight() 45 linearAttenuation = linearValue / std::pow(r, linearMethod); in configureLight() 57 light->setLinearAttenuation(linearAttenuation); in configureLight()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/ |
H A D | qssgrenderlightconstantproperties_p.h | 61 QSSGRenderCachedShaderProperty<float> linearAttenuation; member 86 linearAttenuation.set(props.linearAttenuation); in updateLights() 94 …attenuation.set(QVector3D(props.constantAttenuation, props.linearAttenuation, props.quadraticAtten… in updateLights()
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/dports/graphics/qgis/qgis-3.22.3/src/3d/shaders/ |
H A D | light.inc.frag | 15 float linearAttenuation; 63 || lights[i].linearAttenuation != 0.0 67 lights[i].linearAttenuation * dist + 133 || lights[i].linearAttenuation != 0.0 137 lights[i].linearAttenuation * dist + 197 || lights[i].linearAttenuation != 0.0 201 lights[i].linearAttenuation * dist +
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/shaders/ |
H A D | light.inc.frag | 15 float linearAttenuation; 63 || lights[i].linearAttenuation != 0.0 67 lights[i].linearAttenuation * dist + 133 || lights[i].linearAttenuation != 0.0 137 lights[i].linearAttenuation * dist + 197 || lights[i].linearAttenuation != 0.0 201 lights[i].linearAttenuation * dist +
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/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/src/ |
H A D | Light.cc | 50 public: double linearAttenuation = 1.0; member in sdf::LightPrivate 121 this->dataPtr->linearAttenuation = _light.dataPtr->linearAttenuation; in CopyFrom() 196 this->dataPtr->linearAttenuation).first); in Load() 350 return this->dataPtr->linearAttenuation; in LinearAttenuationFactor() 356 this->dataPtr->linearAttenuation = ignition::math::clamp(_factor, 0.0, 1.0); in SetLinearAttenuationFactor()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/ |
H A D | COLLADAFWLight.h | 141 void setLinearAttenuation(double linearAttenuation) { mLinearAttenuation = linearAttenuation; } in setLinearAttenuation() argument
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/ |
H A D | gears.vp | 22 const float linearAttenuation = 0.001; // 0.0; 41 linearAttenuation * d +
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/es2/ |
H A D | phong.inc.frag100 | 69 || lights[0].linearAttenuation != 0.0 72 …att = 1.0 / (lights[0].constantAttenuation + lights[0].linearAttenuation * dist + lights[0].quadra… 102 || lights[1].linearAttenuation != 0.0 105 …att = 1.0 / (lights[1].constantAttenuation + lights[1].linearAttenuation * dist + lights[1].quadra…
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H A D | light.inc.frag | 14 FP float linearAttenuation;
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H A D | light.inc.frag100 | 14 FP float linearAttenuation;
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/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/glkit/ |
H A D | GLKEffectPropertyLight.inc | 51 function linearAttenuation: GLfloat; message 'linearAttenuation';
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/rhi/ |
H A D | pervertexcolor.frag | 48 float linearAttenuation; 88 || lights[i].linearAttenuation != 0.0 92 lights[i].linearAttenuation * dist +
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H A D | light.inc.frag | 14 float linearAttenuation;
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/dports/devel/gammaray/GammaRay-2.11.3/plugins/qt3dinspector/geometryextension/es2/ |
H A D | surface.frag | 18 float linearAttenuation; 57 …y / ( lights[0].quadraticAttenuation * pow( dist, 2.0 ) + lights[0].linearAttenuation * dist + lig…
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/dports/devel/gammaray/GammaRay-2.11.3/plugins/qt3dinspector/geometryextension/gl3/ |
H A D | wireframe.frag | 23 float linearAttenuation; 66 …y / ( lights[0].quadraticAttenuation * pow( dist, 2.0 ) + lights[0].linearAttenuation * dist + lig…
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | PhongLighting.frag.glsl | 30 float linearAttenuation; 91 osg_LightSource[i].linearAttenuation * distance +
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/ |
H A D | mgl_lightdef.glsl | 18 float linearAttenuation;
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/gl3/ |
H A D | light.inc.frag | 12 float linearAttenuation;
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/dports/graphics/qgis/qgis-3.22.3/src/3d/ |
H A D | qgspointlightsettings.h | 65 float linearAttenuation() const { return mLinearAttenuation; } in linearAttenuation() function
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/ |
H A D | qgspointlightsettings.h | 65 float linearAttenuation() const { return mLinearAttenuation; } in linearAttenuation() function
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