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Searched refs:linearAttenuation (Results 1 – 25 of 149) sorted by relevance

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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/lights/
H A Dqpointlight.h55 …Q_PROPERTY(float linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linear…
63 float linearAttenuation() const;
73 void linearAttenuationChanged(float linearAttenuation);
H A Dqspotlight.h55 …Q_PROPERTY(float linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linear…
68 float linearAttenuation() const;
80 void linearAttenuationChanged(float linearAttenuation);
H A Dqpointlight.cpp181 float QPointLight::linearAttenuation() const in linearAttenuation() function in Qt3DRender::QPointLight
190 if (linearAttenuation() != value) { in setLinearAttenuation()
H A Dqspotlight.cpp186 float QSpotLight::linearAttenuation() const in linearAttenuation() function in Qt3DRender::QSpotLight
195 if (linearAttenuation() != value) { in setLinearAttenuation()
/dports/graphics/vpaint/vpaint-1.7/src/Gui/
H A DGLWidget_Light.h58 linearAttenuation(0.0f), in name_()
94 linearAttenuation(0.0f), in name_()
131 linearAttenuation(0.0f), in name_()
190 linearAttenuation, variable
/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/
H A Dlightutil.cpp22 float linearAttenuation = 0.f; in configureLight() local
42 linearAttenuation = linearMethod == 0 ? linearValue : 0.01f; in configureLight()
45 linearAttenuation = linearValue / std::pow(r, linearMethod); in configureLight()
57 light->setLinearAttenuation(linearAttenuation); in configureLight()
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/runtimerender/
H A Dqssgrenderlightconstantproperties_p.h61 QSSGRenderCachedShaderProperty<float> linearAttenuation; member
86 linearAttenuation.set(props.linearAttenuation); in updateLights()
94 …attenuation.set(QVector3D(props.constantAttenuation, props.linearAttenuation, props.quadraticAtten… in updateLights()
/dports/graphics/qgis/qgis-3.22.3/src/3d/shaders/
H A Dlight.inc.frag15 float linearAttenuation;
63 || lights[i].linearAttenuation != 0.0
67 lights[i].linearAttenuation * dist +
133 || lights[i].linearAttenuation != 0.0
137 lights[i].linearAttenuation * dist +
197 || lights[i].linearAttenuation != 0.0
201 lights[i].linearAttenuation * dist +
/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/shaders/
H A Dlight.inc.frag15 float linearAttenuation;
63 || lights[i].linearAttenuation != 0.0
67 lights[i].linearAttenuation * dist +
133 || lights[i].linearAttenuation != 0.0
137 lights[i].linearAttenuation * dist +
197 || lights[i].linearAttenuation != 0.0
201 lights[i].linearAttenuation * dist +
/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/src/
H A DLight.cc50 public: double linearAttenuation = 1.0; member in sdf::LightPrivate
121 this->dataPtr->linearAttenuation = _light.dataPtr->linearAttenuation; in CopyFrom()
196 this->dataPtr->linearAttenuation).first); in Load()
350 return this->dataPtr->linearAttenuation; in LinearAttenuationFactor()
356 this->dataPtr->linearAttenuation = ignition::math::clamp(_factor, 0.0, 1.0); in SetLinearAttenuationFactor()
/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAFramework/include/
H A DCOLLADAFWLight.h141 void setLinearAttenuation(double linearAttenuation) { mLinearAttenuation = linearAttenuation; } in setLinearAttenuation() argument
/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/
H A Dgears.vp22 const float linearAttenuation = 0.001; // 0.0;
41 linearAttenuation * d +
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/es2/
H A Dphong.inc.frag10069 || lights[0].linearAttenuation != 0.0
72 …att = 1.0 / (lights[0].constantAttenuation + lights[0].linearAttenuation * dist + lights[0].quadra…
102 || lights[1].linearAttenuation != 0.0
105 …att = 1.0 / (lights[1].constantAttenuation + lights[1].linearAttenuation * dist + lights[1].quadra…
H A Dlight.inc.frag14 FP float linearAttenuation;
H A Dlight.inc.frag10014 FP float linearAttenuation;
/dports/lang/fpc-source/fpc-3.2.2/packages/cocoaint/src/glkit/
H A DGLKEffectPropertyLight.inc51 function linearAttenuation: GLfloat; message 'linearAttenuation';
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/rhi/
H A Dpervertexcolor.frag48 float linearAttenuation;
88 || lights[i].linearAttenuation != 0.0
92 lights[i].linearAttenuation * dist +
H A Dlight.inc.frag14 float linearAttenuation;
/dports/devel/gammaray/GammaRay-2.11.3/plugins/qt3dinspector/geometryextension/es2/
H A Dsurface.frag18 float linearAttenuation;
57 …y / ( lights[0].quadraticAttenuation * pow( dist, 2.0 ) + lights[0].linearAttenuation * dist + lig…
/dports/devel/gammaray/GammaRay-2.11.3/plugins/qt3dinspector/geometryextension/gl3/
H A Dwireframe.frag23 float linearAttenuation;
66 …y / ( lights[0].quadraticAttenuation * pow( dist, 2.0 ) + lights[0].linearAttenuation * dist + lig…
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DPhongLighting.frag.glsl30 float linearAttenuation;
91 osg_LightSource[i].linearAttenuation * distance +
/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/jogamp/opengl/util/glsl/fixedfunc/shaders/
H A Dmgl_lightdef.glsl18 float linearAttenuation;
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/extras/shaders/gl3/
H A Dlight.inc.frag12 float linearAttenuation;
/dports/graphics/qgis/qgis-3.22.3/src/3d/
H A Dqgspointlightsettings.h65 float linearAttenuation() const { return mLinearAttenuation; } in linearAttenuation() function
/dports/graphics/qgis-ltr/qgis-3.16.16/src/3d/
H A Dqgspointlightsettings.h65 float linearAttenuation() const { return mLinearAttenuation; } in linearAttenuation() function

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