Searched refs:lineprimitive (Results 1 – 3 of 3) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderparticles.cpp | 715 struct lineprimitive : listparticle<lineprimitive> struct 720 struct lineprimitiverenderer : listrenderer<lineprimitive> argument 723 : listrenderer<lineprimitive>(NULL, type) in lineprimitiverenderer() 741 void renderpart(lineprimitive *p, int blend, int ts, uchar *color) in renderpart() 757 lineprimitive *addline(const vec &o, const vec &v, int fade, int color, float size, float blend) in addline() 759 …lineprimitive *p = (lineprimitive *)listrenderer<lineprimitive>::addpart(o, vec(0, 0, 0), fade, co… in addline()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderparticles.cpp | 798 struct lineprimitive : listparticle<lineprimitive> struct 803 struct lineprimitiverenderer : listrenderer<lineprimitive> argument 806 : listrenderer<lineprimitive>(type|PT_LINE|PT_LERP) in lineprimitiverenderer() 823 void renderpart(lineprimitive *p, int blend, int ts, float size) in renderpart() 833 lineprimitive *addline(const vec &o, const vec &v, int fade, int color, float size, float blend) in addline() 835 …lineprimitive *p = (lineprimitive *)listrenderer<lineprimitive>::addpart(o, vec(0, 0, 0), fade, co… in addline()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderparticles.cpp | 918 struct lineprimitive : listparticle<lineprimitive> struct 923 struct lineprimitiverenderer : listrenderer<lineprimitive> argument 926 : listrenderer<lineprimitive>(type|PT_LINE|PT_LERP) in lineprimitiverenderer() 943 void renderpart(lineprimitive *p, int blend, int ts, float size) in renderpart() 953 lineprimitive *addline(const vec &o, const vec &v, int fade, int color, float size, float blend) in addline() 955 …lineprimitive *p = (lineprimitive *)listrenderer<lineprimitive>::addpart(o, vec(0, 0, 0), fade, co… in addline()
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