/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_fighterhammer.cpp | 36 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 50 if (linetarget) in DEFINE_ACTION_FUNCTION() 53 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() 55 AdjustPlayerAngle(pmo, linetarget); in DEFINE_ACTION_FUNCTION() 56 if (linetarget->flags3&MF3_ISMONSTER || linetarget->player) in DEFINE_ACTION_FUNCTION() 58 P_ThrustMobj (linetarget, angle, power); in DEFINE_ACTION_FUNCTION() 66 if(linetarget) in DEFINE_ACTION_FUNCTION() 69 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() 71 AdjustPlayerAngle(pmo, linetarget); in DEFINE_ACTION_FUNCTION() 72 if (linetarget->flags3&MF3_ISMONSTER || linetarget->player) in DEFINE_ACTION_FUNCTION() [all …]
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H A D | a_clericmace.cpp | 8 extern void AdjustPlayerAngle (AActor *pmo, AActor *linetarget); 25 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 36 slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 37 if (linetarget) in DEFINE_ACTION_FUNCTION() 40 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() 42 AdjustPlayerAngle (player->mo, linetarget); in DEFINE_ACTION_FUNCTION() 47 slope = P_AimLineAttack (player->mo, angle, 2*MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 48 if (linetarget) in DEFINE_ACTION_FUNCTION() 51 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() 53 AdjustPlayerAngle (player->mo, linetarget); in DEFINE_ACTION_FUNCTION() [all …]
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H A D | a_clericstaff.cpp | 56 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 70 slope = P_AimLineAttack (pmo, angle, fixed_t(1.5*MELEERANGE), &linetarget, 0, ALF_CHECK3D); in DEFINE_ACTION_FUNCTION() 71 if (linetarget) in DEFINE_ACTION_FUNCTION() 74 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() 76 pmo->angle = pmo->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION() 77 …if (((linetarget->player && (!linetarget->IsTeammate (pmo) || level.teamdamage != 0))|| linetarget… in DEFINE_ACTION_FUNCTION() 78 && (!(linetarget->flags2&(MF2_DORMANT|MF2_INVULNERABLE)))) in DEFINE_ACTION_FUNCTION() 101 if (linetarget) in DEFINE_ACTION_FUNCTION() 104 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() 106 pmo->angle = pmo->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION() [all …]
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H A D | a_fighterplayer.cpp | 28 void AdjustPlayerAngle (AActor *pmo, AActor *linetarget) in AdjustPlayerAngle() argument 33 angle = pmo->AngleTo(linetarget); in AdjustPlayerAngle() 63 AActor *linetarget; in TryPunch() local 66 slope = P_AimLineAttack (pmo, angle, 2*MELEERANGE, &linetarget); in TryPunch() 67 if (linetarget != NULL) in TryPunch() 80 if (linetarget != NULL) in TryPunch() 82 if (linetarget->player != NULL || in TryPunch() 83 (linetarget->Mass != INT_MAX && (linetarget->flags3 & MF3_ISMONSTER))) in TryPunch() 85 P_ThrustMobj (linetarget, angle, power); in TryPunch() 87 AdjustPlayerAngle (pmo, linetarget); in TryPunch() [all …]
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H A D | a_fighteraxe.cpp | 196 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 224 if (linetarget) in DEFINE_ACTION_FUNCTION() 227 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() 229 if (linetarget->flags3&MF3_ISMONSTER || linetarget->player) in DEFINE_ACTION_FUNCTION() 231 P_ThrustMobj (linetarget, angle, power); in DEFINE_ACTION_FUNCTION() 233 AdjustPlayerAngle (pmo, linetarget); in DEFINE_ACTION_FUNCTION() 240 if (linetarget) in DEFINE_ACTION_FUNCTION() 243 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() 245 if (linetarget->flags3&MF3_ISMONSTER) in DEFINE_ACTION_FUNCTION() 247 P_ThrustMobj (linetarget, angle, power); in DEFINE_ACTION_FUNCTION() [all …]
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H A D | a_pig.cpp | 68 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 77 slope = P_AimLineAttack(player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 78 …neAttack(player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "SnoutPuff", true, &linetarget); in DEFINE_ACTION_FUNCTION() 80 if(linetarget) in DEFINE_ACTION_FUNCTION() 82 AdjustPlayerAngle(player->mo, linetarget); in DEFINE_ACTION_FUNCTION()
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H A D | a_magestaff.cpp | 103 AActor *linetarget; in MStaffSpawn() local 106 RUNTIME_CLASS(AMageStaffFX2), angle, &linetarget); in MStaffSpawn() 110 mo->tracer = linetarget; in MStaffSpawn() 124 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 140 P_AimLineAttack (self, angle, PLAYERMISSILERANGE, &linetarget, ANGLE_1*32); in DEFINE_ACTION_FUNCTION() 141 if (linetarget == NULL) in DEFINE_ACTION_FUNCTION() 147 linetarget = P_BlockmapSearch (self, 10, FrontBlockCheck); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_chicken.cpp | 168 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 177 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 178 …neAttack (player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "BeakPuff", true, &linetarget); in DEFINE_ACTION_FUNCTION() 179 if (linetarget) in DEFINE_ACTION_FUNCTION() 181 player->mo->angle = player->mo->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION() 200 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 209 slope = P_AimLineAttack (player->mo, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 210 …neAttack (player->mo, angle, MELEERANGE, slope, damage, NAME_Melee, "BeakPuff", true, &linetarget); in DEFINE_ACTION_FUNCTION() 211 if (linetarget) in DEFINE_ACTION_FUNCTION() 213 player->mo->angle = player->mo->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION()
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H A D | a_hereticweaps.cpp | 67 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local 89 if (linetarget) in DEFINE_ACTION_FUNCTION_PARAMS() 241 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local 277 if (!linetarget) in DEFINE_ACTION_FUNCTION_PARAMS() 564 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 584 if (linetarget) in DEFINE_ACTION_FUNCTION() 586 mo->tracer = linetarget; in DEFINE_ACTION_FUNCTION() 604 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 639 if (linetarget && self->target != linetarget) in DEFINE_ACTION_FUNCTION() 898 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_doomweaps.cpp | 34 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 54 pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget); in DEFINE_ACTION_FUNCTION() 59 if (linetarget) in DEFINE_ACTION_FUNCTION() 62 self->angle = self->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION() 117 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local 159 if (!linetarget) in DEFINE_ACTION_FUNCTION_PARAMS() 186 if (LifeSteal && !(linetarget->flags5 & MF5_DONTDRAIN)) in DEFINE_ACTION_FUNCTION_PARAMS() 218 angle = self->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION_PARAMS() 583 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local 613 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION_PARAMS() [all …]
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H A D | a_scriptedmarine.cpp | 262 AActor *linetarget; in DEFINE_ACTION_FUNCTION_PARAMS() local 268 P_AimLineAttack (self, angle, MELEERANGE+1, &linetarget), damage, in DEFINE_ACTION_FUNCTION_PARAMS() 269 NAME_Melee, pufftype, false, &linetarget); in DEFINE_ACTION_FUNCTION_PARAMS() 271 if (!linetarget) in DEFINE_ACTION_FUNCTION_PARAMS() 279 angle = self->AngleTo(linetarget); in DEFINE_ACTION_FUNCTION_PARAMS() 313 AActor *linetarget; in MarinePunch() local 322 pitch = P_AimLineAttack (self, angle, MELEERANGE, &linetarget); in MarinePunch() 323 …ineAttack (self, angle, MELEERANGE, pitch, damage, NAME_Melee, NAME_BulletPuff, true, &linetarget); in MarinePunch() 326 if (linetarget) in MarinePunch() 329 self->angle = self->AngleTo(linetarget); in MarinePunch()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_pspr.c | 709 linetarget->x, linetarget->y); in A_Saw() 1020 if(linetarget) in A_SnoutAttack() 1060 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FHammerAttack() 1073 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FHammerAttack() 1644 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FPunchAttack() 1663 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FPunchAttack() 1727 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FAxeAttack() 1846 linetarget->x, linetarget->y); in A_CStaffCheck() 1865 linetarget->x, linetarget->y); in A_CStaffCheck() 1866 if(linetarget->player || linetarget->flags&MF_COUNTKILL) in A_CStaffCheck() [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_pspr.c | 538 !linetarget)) in A_Punch() 543 if (!linetarget) in A_Punch() 551 linetarget->x, linetarget->y); in A_Punch() 577 !linetarget)) in A_Saw() 582 if (!linetarget) in A_Saw() 592 linetarget->x, linetarget->y); in A_Saw() 667 if (!linetarget) in P_BulletSlope() 669 if (!linetarget) in P_BulletSlope() 829 !linetarget)) in A_BFGSpray() 835 P_SpawnMobj(linetarget->x, linetarget->y, in A_BFGSpray() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_pspr.c | 502 !linetarget)) in A_Punch() 507 if (!linetarget) in A_Punch() 515 linetarget->x, linetarget->y); in A_Punch() 535 !linetarget)) in A_Saw() 540 if (!linetarget) in A_Saw() 550 linetarget->x, linetarget->y); in A_Saw() 618 if (!linetarget) in P_BulletSlope() 620 if (!linetarget) in P_BulletSlope() 766 !linetarget)) in A_BFGSpray() 772 P_SpawnMobj(linetarget->x, linetarget->y, in A_BFGSpray() [all …]
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_pspr.c | 702 if(linetarget) in A_SnoutAttack() 738 if(linetarget) in A_FHammerAttack() 742 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FHammerAttack() 755 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FHammerAttack() 1326 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FPunchAttack() 1345 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FPunchAttack() 1409 if (linetarget->flags&MF_COUNTKILL || linetarget->player) in A_FAxeAttack() 1528 linetarget->x, linetarget->y); in A_CStaffCheck() 1529 if((linetarget->player || linetarget->flags&MF_COUNTKILL) in A_CStaffCheck() 1547 linetarget->x, linetarget->y); in A_CStaffCheck() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_pspr.c | 676 angle = R_PointToAngle2(pmo->x, pmo->y, linetarget->x, linetarget->y); in AdjustPlayerAngle() 707 if (linetarget) in A_SnoutAttack() 747 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FHammerAttack() 760 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FHammerAttack() 1337 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FPunchAttack() 1356 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FPunchAttack() 1422 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FAxeAttack() 1538 linetarget->x, linetarget->y); in A_CStaffCheck() 1539 if ((linetarget->player || linetarget->flags & MF_COUNTKILL) in A_CStaffCheck() 1557 linetarget->x, linetarget->y); in A_CStaffCheck() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_pspr.c | 676 angle = R_PointToAngle2(pmo->x, pmo->y, linetarget->x, linetarget->y); in AdjustPlayerAngle() 707 if (linetarget) in A_SnoutAttack() 747 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FHammerAttack() 760 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FHammerAttack() 1337 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FPunchAttack() 1356 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FPunchAttack() 1422 if (linetarget->flags & MF_COUNTKILL || linetarget->player) in A_FAxeAttack() 1538 linetarget->x, linetarget->y); in A_CStaffCheck() 1539 if ((linetarget->player || linetarget->flags & MF_COUNTKILL) in A_CStaffCheck() 1557 linetarget->x, linetarget->y); in A_CStaffCheck() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_pspr.c | 478 if (linetarget) in A_Punch() 483 linetarget->x, in A_Punch() 484 linetarget->y); in A_Punch() 509 if (!linetarget) in A_Saw() 518 linetarget->x, linetarget->y); in A_Saw() 618 if (!linetarget) in P_BulletSlope() 622 if (!linetarget) in P_BulletSlope() 806 if (!linetarget) in A_BFGSpray() 809 P_SpawnMobj (linetarget->x, in A_BFGSpray() 810 linetarget->y, in A_BFGSpray() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifeweapons.cpp | 101 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 116 if (linetarget) in DEFINE_ACTION_FUNCTION() 123 P_DaggerAlert (self, linetarget); in DEFINE_ACTION_FUNCTION() 919 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 927 P_BulletSlope (self, &linetarget); in DEFINE_ACTION_FUNCTION() 928 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() 930 …spot = Spawn("SpectralLightningSpot", linetarget->X(), linetarget->Y(), linetarget->floorz, ALLOW_… in DEFINE_ACTION_FUNCTION() 933 spot->tracer = linetarget; in DEFINE_ACTION_FUNCTION() 1012 AActor *linetarget; in DEFINE_ACTION_FUNCTION() local 1021 if (linetarget != NULL) in DEFINE_ACTION_FUNCTION() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | c_cmds.cpp | 872 CCMD(linetarget) in CCMD() argument 874 AActor *linetarget; in CCMD() local 878 if (linetarget) in CCMD() 881 linetarget->GetClass()->TypeName.GetChars(), in CCMD() 882 linetarget->health, in CCMD() 883 linetarget->SpawnHealth()); in CCMD() 891 AActor *linetarget; in CCMD() local 896 if (linetarget) in CCMD() 900 linetarget->health, in CCMD() 901 linetarget->SpawnHealth()); in CCMD() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_pspr.c | 458 if(linetarget) in A_Punch() 656 if (!linetarget) in P_BulletSlope() 660 if (!linetarget) in P_BulletSlope() 669 if(linetarget) in P_BulletSlope() 670 mo->target = linetarget; in P_BulletSlope() 796 if(linetarget) in A_FireSigil() 799 mo = P_SpawnMobj(linetarget->x, linetarget->y, ONFLOORZ, in A_FireSigil() 801 mo->tracer = linetarget; in A_FireSigil() 836 if(linetarget) in A_FireSigil() 839 mo->tracer = linetarget; in A_FireSigil() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_pspr.c | 458 if(linetarget) in A_Punch() 656 if (!linetarget) in P_BulletSlope() 660 if (!linetarget) in P_BulletSlope() 669 if(linetarget) in P_BulletSlope() 670 mo->target = linetarget; in P_BulletSlope() 796 if(linetarget) in A_FireSigil() 799 mo = P_SpawnMobj(linetarget->x, linetarget->y, ONFLOORZ, in A_FireSigil() 801 mo->tracer = linetarget; in A_FireSigil() 836 if(linetarget) in A_FireSigil() 839 mo->tracer = linetarget; in A_FireSigil() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_pspr.c | 552 if (linetarget) in A_Punch() 557 linetarget->x, in A_Punch() 558 linetarget->y); in A_Punch() 587 if (!linetarget) in A_Saw() 596 linetarget->x, linetarget->y); in A_Saw() 713 if (!linetarget) in P_BulletSlope() 717 if (!linetarget) in P_BulletSlope() 925 if (!linetarget) in A_BFGSpray() 928 P_SpawnMobj (linetarget->x, in A_BFGSpray() 929 linetarget->y, in A_BFGSpray() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_pspr.c | 856 if(linetarget) in A_BeakAttackPL1() 859 player->mo->y, linetarget->x, linetarget->y); in A_BeakAttackPL1() 884 if(linetarget) in A_BeakAttackPL2() 887 player->mo->y, linetarget->x, linetarget->y); in A_BeakAttackPL2() 913 if(linetarget) in A_StaffAttackPL1() 918 player->mo->y, linetarget->x, linetarget->y); in A_StaffAttackPL1() 942 if(linetarget) in A_StaffAttackPL2() 947 player->mo->y, linetarget->x, linetarget->y); in A_StaffAttackPL2() 1309 if(linetarget && ball->target != linetarget) in A_DeathBallImpact() 1313 linetarget->x, linetarget->y); in A_DeathBallImpact() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_pspr.c | 806 if (!linetarget) in P_BulletSlope() 846 if (linetarget) in A_BeakAttackPL1() 874 if (linetarget) in A_BeakAttackPL2() 903 if (linetarget) in A_StaffAttackPL1() 932 if (linetarget) in A_StaffAttackPL2() 1247 if (linetarget) in A_FireMacePL2() 1296 if (linetarget && ball->target != linetarget) in A_DeathBallImpact() 1300 linetarget->x, linetarget->y); in A_DeathBallImpact() 1454 if (linetarget) in A_FireSkullRodPL2() 1788 if (!linetarget) in A_GauntletAttack() [all …]
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