Searched refs:listBoxScenario (Results 1 – 8 of 8) sorted by relevance
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_scenario.cpp | 89 listBoxScenario.init(startX, startY-30, 290); in MenuStateScenario() 128 listBoxScenario.setItems(results); in MenuStateScenario() 133 …if(listBoxScenario.getItemCount() > 0 && listBoxScenario.getSelectedItemIndex() >= 0 && listBoxSce… in MenuStateScenario() 143 labelScenarioName.setText(listBoxScenario.getSelectedItem()); in MenuStateScenario() 247 …if(listBoxScenario.getItemCount() > 0 && listBoxScenario.getSelectedItemIndex() >= 0 && listBoxSce… in mouseClick() 276 listBoxScenario.mouseMove(x, y); in mouseMove() 299 renderer.renderListBox(&listBoxScenario); in render() 340 if(listBoxScenario.getItemCount() > 0 && listBoxScenario.getSelectedItemIndex() >= 0 && in update() 412 listBoxScenario.setSelectedItemIndex(i); in setScenario() 431 …if(listBoxScenario.getItemCount() > 0 && listBoxScenario.getSelectedItemIndex() >= 0 && listBoxSce… in loadScenarioPreviewTexture() [all …]
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H A D | menu_state_scenario.h | 32 GraphicListBox listBoxScenario; variable 65 int getScenarioCount() const { return listBoxScenario.getItemCount(); } in getScenarioCount()
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H A D | menu_state_custom_game.cpp | 385 listBoxScenario.registerGraphicComponent(containerName,"listBoxScenario"); in MenuStateCustomGame() 386 listBoxScenario.init(scenarioX+30, scenarioY,190); in MenuStateCustomGame() 430 listBoxScenario.setItems(resultsScenarios); in MenuStateCustomGame() 897 …reloadFactions(true,(checkBoxScenario.getValue() == true ? scenarioFiles[listBoxScenario.getSelect… in reloadUI() 1220 …reloadFactions(true,(checkBoxScenario.getValue() == true ? scenarioFiles[listBoxScenario.getSelect… in mouseClick() 1411 else if(listBoxScenario.mouseClick(x, y) || checkBoxScenario.mouseClick(x,y)) { in mouseClick() 2055 listBoxScenario.mouseMove(x, y); in mouseMove() 2289 renderer.renderListBox(&listBoxScenario); in render() 2471 listBoxScenario.setSelectedItem(formatString(this->autoloadScenarioName),false); in update() 2476 if(listBoxScenario.getSelectedItem() != formatString(this->autoloadScenarioName)) { in update() [all …]
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H A D | menu_state_custom_game.h | 131 GraphicListBox listBoxScenario; variable
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H A D | menu_state_connected_game.h | 231 GraphicListBox listBoxScenario; variable
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H A D | menu_state_connected_game.cpp | 358 listBoxScenario.registerGraphicComponent(containerName,"listBoxScenario"); in MenuStateConnectedGame() 359 listBoxScenario.init(scenarioX+30, scenarioY,190); in MenuStateConnectedGame() 360 listBoxScenario.setEditable(false); in MenuStateConnectedGame() 361 listBoxScenario.setEnabled(false); in MenuStateConnectedGame() 572 listBoxScenario.setItems(resultsScenarios); in MenuStateConnectedGame() 2544 listBoxScenario.mouseMove(x, y); in mouseMove() 2810 renderer.renderListBox(&listBoxScenario); in render() 3772 listBoxScenario.setSelectedItem(formatString(scenario)); in update() 4735 listBoxScenario.setSelectedItem(formatString(scenario)); in setupUIFromGameSettings()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/ |
H A D | menu_state_scenario.cpp | 49 listBoxScenario.init(350, 400, 190); in MenuStateScenario() 66 listBoxScenario.setItems(results); in MenuStateScenario() 68 …loadScenarioInfo(Scenario::getScenarioPath(dir, scenarioFiles[listBoxScenario.getSelectedItemIndex… in MenuStateScenario() 87 else if(listBoxScenario.mouseClick(x, y)){ in mouseClick() 88 …loadScenarioInfo(Scenario::getScenarioPath(dir, scenarioFiles[listBoxScenario.getSelectedItemIndex… in mouseClick() 95 listBoxScenario.mouseMove(x, y); in mouseMove() 107 renderer.renderListBox(&listBoxScenario); in render() 126 listBoxScenario.setSelectedItemIndex(i); in setScenario() 127 …loadScenarioInfo(Scenario::getScenarioPath(dir, scenarioFiles[listBoxScenario.getSelectedItemIndex… in setScenario() 198 gameSettings->setDescription(formatString(scenarioFiles[listBoxScenario.getSelectedItemIndex()])); in loadGameSettings() [all …]
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H A D | menu_state_scenario.h | 39 GraphicListBox listBoxScenario; variable 56 int getScenarioCount() const { return listBoxScenario.getItemCount(); } in getScenarioCount()
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