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Searched refs:listBoxScenario (Results 1 – 8 of 8) sorted by relevance

/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_scenario.cpp89 listBoxScenario.init(startX, startY-30, 290); in MenuStateScenario()
128 listBoxScenario.setItems(results); in MenuStateScenario()
133 …if(listBoxScenario.getItemCount() > 0 && listBoxScenario.getSelectedItemIndex() >= 0 && listBoxSce… in MenuStateScenario()
143 labelScenarioName.setText(listBoxScenario.getSelectedItem()); in MenuStateScenario()
247 …if(listBoxScenario.getItemCount() > 0 && listBoxScenario.getSelectedItemIndex() >= 0 && listBoxSce… in mouseClick()
276 listBoxScenario.mouseMove(x, y); in mouseMove()
299 renderer.renderListBox(&listBoxScenario); in render()
340 if(listBoxScenario.getItemCount() > 0 && listBoxScenario.getSelectedItemIndex() >= 0 && in update()
412 listBoxScenario.setSelectedItemIndex(i); in setScenario()
431 …if(listBoxScenario.getItemCount() > 0 && listBoxScenario.getSelectedItemIndex() >= 0 && listBoxSce… in loadScenarioPreviewTexture()
[all …]
H A Dmenu_state_scenario.h32 GraphicListBox listBoxScenario; variable
65 int getScenarioCount() const { return listBoxScenario.getItemCount(); } in getScenarioCount()
H A Dmenu_state_custom_game.cpp385 listBoxScenario.registerGraphicComponent(containerName,"listBoxScenario"); in MenuStateCustomGame()
386 listBoxScenario.init(scenarioX+30, scenarioY,190); in MenuStateCustomGame()
430 listBoxScenario.setItems(resultsScenarios); in MenuStateCustomGame()
897 …reloadFactions(true,(checkBoxScenario.getValue() == true ? scenarioFiles[listBoxScenario.getSelect… in reloadUI()
1220 …reloadFactions(true,(checkBoxScenario.getValue() == true ? scenarioFiles[listBoxScenario.getSelect… in mouseClick()
1411 else if(listBoxScenario.mouseClick(x, y) || checkBoxScenario.mouseClick(x,y)) { in mouseClick()
2055 listBoxScenario.mouseMove(x, y); in mouseMove()
2289 renderer.renderListBox(&listBoxScenario); in render()
2471 listBoxScenario.setSelectedItem(formatString(this->autoloadScenarioName),false); in update()
2476 if(listBoxScenario.getSelectedItem() != formatString(this->autoloadScenarioName)) { in update()
[all …]
H A Dmenu_state_custom_game.h131 GraphicListBox listBoxScenario; variable
H A Dmenu_state_connected_game.h231 GraphicListBox listBoxScenario; variable
H A Dmenu_state_connected_game.cpp358 listBoxScenario.registerGraphicComponent(containerName,"listBoxScenario"); in MenuStateConnectedGame()
359 listBoxScenario.init(scenarioX+30, scenarioY,190); in MenuStateConnectedGame()
360 listBoxScenario.setEditable(false); in MenuStateConnectedGame()
361 listBoxScenario.setEnabled(false); in MenuStateConnectedGame()
572 listBoxScenario.setItems(resultsScenarios); in MenuStateConnectedGame()
2544 listBoxScenario.mouseMove(x, y); in mouseMove()
2810 renderer.renderListBox(&listBoxScenario); in render()
3772 listBoxScenario.setSelectedItem(formatString(scenario)); in update()
4735 listBoxScenario.setSelectedItem(formatString(scenario)); in setupUIFromGameSettings()
/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_scenario.cpp49 listBoxScenario.init(350, 400, 190); in MenuStateScenario()
66 listBoxScenario.setItems(results); in MenuStateScenario()
68 …loadScenarioInfo(Scenario::getScenarioPath(dir, scenarioFiles[listBoxScenario.getSelectedItemIndex… in MenuStateScenario()
87 else if(listBoxScenario.mouseClick(x, y)){ in mouseClick()
88 …loadScenarioInfo(Scenario::getScenarioPath(dir, scenarioFiles[listBoxScenario.getSelectedItemIndex… in mouseClick()
95 listBoxScenario.mouseMove(x, y); in mouseMove()
107 renderer.renderListBox(&listBoxScenario); in render()
126 listBoxScenario.setSelectedItemIndex(i); in setScenario()
127 …loadScenarioInfo(Scenario::getScenarioPath(dir, scenarioFiles[listBoxScenario.getSelectedItemIndex… in setScenario()
198 gameSettings->setDescription(formatString(scenarioFiles[listBoxScenario.getSelectedItemIndex()])); in loadGameSettings()
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H A Dmenu_state_scenario.h39 GraphicListBox listBoxScenario; variable
56 int getScenarioCount() const { return listBoxScenario.getItemCount(); } in getScenarioCount()