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Searched refs:listBoxTechTree (Results 1 – 6 of 6) sorted by relevance

/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/
H A Dmenu_state_custom_game.cpp85 listBoxTechTree.init(600, 320, 150); in MenuStateCustomGame()
86 listBoxTechTree.setItems(results); in MenuStateCustomGame()
118 findAll("techs/"+techTreeFiles[listBoxTechTree.getSelectedItemIndex()]+"/factions/*.", results); in MenuStateCustomGame()
185 else if(listBoxTechTree.mouseClick(x, y)){ in mouseClick()
239 listBoxTechTree.mouseMove(x, y); in mouseMove()
270 renderer.renderListBox(&listBoxTechTree); in render()
304 gameSettings->setTech(techTreeFiles[listBoxTechTree.getSelectedItemIndex()]); in loadGameSettings()
368 findAll("techs/"+techTreeFiles[listBoxTechTree.getSelectedItemIndex()]+"/factions/*.", results); in reloadFactions()
H A Dmenu_state_custom_game.h35 GraphicListBox listBoxTechTree; variable
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/
H A Dmenu_state_connected_game.cpp333 listBoxTechTree.setEditable(false); in MenuStateConnectedGame()
336 listBoxTechTree.init(xoffset+700, mapPos, 180); in MenuStateConnectedGame()
531 listBoxTechTree.setSelectedItemIndex(initialTechSelection); in MenuStateConnectedGame()
2087 …if(listBoxTechTree.getSelectedItemIndex() >= 0 && listBoxTechTree.getSelectedItemIndex() < (int)te… in reloadFactions()
2224 …if(listBoxTechTree.getSelectedItemIndex() >= 0 && listBoxTechTree.getSelectedItemIndex() < (int)te… in loadGameSettings()
2540 listBoxTechTree.mouseMove(x, y); in mouseMove()
2789 renderer.renderListBox(&listBoxTechTree); in render()
2950 listBoxTechTree.setEditable(isHeadlessAdmin()); in update()
3102 listBoxTechTree.getSelectedItemIndex() >= 0 && in update()
4922 listBoxTechTree.setItems(techtree,translatedTechs); in setupUIFromGameSettings()
[all …]
H A Dmenu_state_custom_game.cpp306 listBoxTechTree.init(xoffset+700, mapPos, 180); in MenuStateCustomGame()
307 if(listBoxTechTree.getItemCount() > 0) { in MenuStateCustomGame()
1767 if(listBoxTechTree.getItemCount() <= 0) { in PlayNow()
2049 listBoxTechTree.mouseMove(x, y); in mouseMove()
2272 renderer.renderListBox(&listBoxTechTree); in render()
4070 listBoxTechTree.setSelectedItem(techtreeFile); in setupUIFromGameSettings()
4953 listBoxTechTree.setEditable(false); in SetupUIForScenarios()
4975 listBoxTechTree.setEditable(true); in SetupUIForScenarios()
5125 if(listBoxTechTree.getItemCount() > 0) { in reloadFactions()
5143 if(listBoxTechTree.getItemCount() > 0) { in reloadFactions()
[all …]
H A Dmenu_state_custom_game.h64 GraphicListBox listBoxTechTree; variable
H A Dmenu_state_connected_game.h81 GraphicListBox listBoxTechTree; variable