Searched refs:listBoxTechTree (Results 1 – 6 of 6) sorted by relevance
/dports/games/glest/glest_source_3.2.2/source/glest_game/menu/ |
H A D | menu_state_custom_game.cpp | 85 listBoxTechTree.init(600, 320, 150); in MenuStateCustomGame() 86 listBoxTechTree.setItems(results); in MenuStateCustomGame() 118 findAll("techs/"+techTreeFiles[listBoxTechTree.getSelectedItemIndex()]+"/factions/*.", results); in MenuStateCustomGame() 185 else if(listBoxTechTree.mouseClick(x, y)){ in mouseClick() 239 listBoxTechTree.mouseMove(x, y); in mouseMove() 270 renderer.renderListBox(&listBoxTechTree); in render() 304 gameSettings->setTech(techTreeFiles[listBoxTechTree.getSelectedItemIndex()]); in loadGameSettings() 368 findAll("techs/"+techTreeFiles[listBoxTechTree.getSelectedItemIndex()]+"/factions/*.", results); in reloadFactions()
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H A D | menu_state_custom_game.h | 35 GraphicListBox listBoxTechTree; variable
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/menu/ |
H A D | menu_state_connected_game.cpp | 333 listBoxTechTree.setEditable(false); in MenuStateConnectedGame() 336 listBoxTechTree.init(xoffset+700, mapPos, 180); in MenuStateConnectedGame() 531 listBoxTechTree.setSelectedItemIndex(initialTechSelection); in MenuStateConnectedGame() 2087 …if(listBoxTechTree.getSelectedItemIndex() >= 0 && listBoxTechTree.getSelectedItemIndex() < (int)te… in reloadFactions() 2224 …if(listBoxTechTree.getSelectedItemIndex() >= 0 && listBoxTechTree.getSelectedItemIndex() < (int)te… in loadGameSettings() 2540 listBoxTechTree.mouseMove(x, y); in mouseMove() 2789 renderer.renderListBox(&listBoxTechTree); in render() 2950 listBoxTechTree.setEditable(isHeadlessAdmin()); in update() 3102 listBoxTechTree.getSelectedItemIndex() >= 0 && in update() 4922 listBoxTechTree.setItems(techtree,translatedTechs); in setupUIFromGameSettings() [all …]
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H A D | menu_state_custom_game.cpp | 306 listBoxTechTree.init(xoffset+700, mapPos, 180); in MenuStateCustomGame() 307 if(listBoxTechTree.getItemCount() > 0) { in MenuStateCustomGame() 1767 if(listBoxTechTree.getItemCount() <= 0) { in PlayNow() 2049 listBoxTechTree.mouseMove(x, y); in mouseMove() 2272 renderer.renderListBox(&listBoxTechTree); in render() 4070 listBoxTechTree.setSelectedItem(techtreeFile); in setupUIFromGameSettings() 4953 listBoxTechTree.setEditable(false); in SetupUIForScenarios() 4975 listBoxTechTree.setEditable(true); in SetupUIForScenarios() 5125 if(listBoxTechTree.getItemCount() > 0) { in reloadFactions() 5143 if(listBoxTechTree.getItemCount() > 0) { in reloadFactions() [all …]
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H A D | menu_state_custom_game.h | 64 GraphicListBox listBoxTechTree; variable
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H A D | menu_state_connected_game.h | 81 GraphicListBox listBoxTechTree; variable
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