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Searched refs:listenerVelocity (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/Audio/
H A DSounds.Update.cs26 Vector3 listenerVelocity; in UpdateLinearModel()
30listenerVelocity = car.CurrentSpeed * Vector3.Normalize(diff) + Program.Renderer.Camera.AlignmentS… in UpdateLinearModel()
32 listenerVelocity = Program.Renderer.Camera.AlignmentSpeed.Position; in UpdateLinearModel()
35 …L.Listener(ALListener3f.Velocity, (float)listenerVelocity.X, (float)listenerVelocity.Y, (float)lis… in UpdateLinearModel()
265 Vector3 listenerVelocity; in UpdateInverseModel()
270 listenerVelocity = car.CurrentSpeed * Vector3.Forward; in UpdateInverseModel()
272 listenerVelocity = car.CurrentSpeed * Vector3.Normalize(diff); in UpdateInverseModel()
275 listenerVelocity = Vector3.Zero; in UpdateInverseModel()
278 …L.Listener(ALListener3f.Velocity, (float)listenerVelocity.X, (float)listenerVelocity.Y, (float)lis… in UpdateInverseModel()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Audio/
H A DSounds.Update.cs27 Vector3 listenerVelocity; in UpdateLinearModel()
31listenerVelocity = car.CurrentSpeed * Vector3.Normalize(diff) + Program.Renderer.Camera.AlignmentS… in UpdateLinearModel()
33 listenerVelocity = Program.Renderer.Camera.AlignmentSpeed.Position; in UpdateLinearModel()
36 …L.Listener(ALListener3f.Velocity, (float)listenerVelocity.X, (float)listenerVelocity.Y, (float)lis… in UpdateLinearModel()
275 Vector3 listenerVelocity; in UpdateInverseModel()
280 listenerVelocity = car.CurrentSpeed * Vector3.Forward; in UpdateInverseModel()
282 listenerVelocity = car.CurrentSpeed * Vector3.Normalize(diff); in UpdateInverseModel()
285 listenerVelocity = Vector3.Zero; in UpdateInverseModel()
288 …L.Listener(ALListener3f.Velocity, (float)listenerVelocity.X, (float)listenerVelocity.Y, (float)lis… in UpdateInverseModel()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Audio/
H A DSoundApi.Update.cs26 Vector3 listenerVelocity = Vector3.Zero; in UpdateInverseModel()
28 …L.Listener(ALListener3f.Velocity, (float)listenerVelocity.X, (float)listenerVelocity.Y, (float)lis… in UpdateInverseModel()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/webaudio/
H A DAudioPannerNode.cpp236 const FloatPoint3D &listenerVelocity = listener()->velocity(); in dopplerRate() local
240 bool listenerHasVelocity = !listenerVelocity.isZero(); in dopplerRate()
249 … double listenerProjection = sourceToListener.dot(listenerVelocity) / sourceListenerMagnitude; in dopplerRate()
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/imports/audioengine/
H A Dqaudioengine_p.cpp129 QVector3D QAudioEngine::listenerVelocity() const in listenerVelocity() function in QAudioEngine
131 return d->listenerVelocity(); in listenerVelocity()
H A Dqaudioengine_p.h81 virtual QVector3D listenerVelocity() const;
H A Dqdeclarative_audiolistener_p.cpp207 return m_engine->engine()->listenerVelocity(); in velocity()
H A Dqaudioengine_openal_p.h187 QVector3D listenerVelocity() const;
H A Dqaudioengine_openal_p.cpp348 QVector3D QAudioEnginePrivate::listenerVelocity() const in listenerVelocity() function in QAudioEnginePrivate
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/openal/
H A DPositionTest.java97 private FloatBuffer listenerVelocity = createFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f }); field in PositionTest
182 alListener(AL_VELOCITY, listenerVelocity); in setup()