Searched refs:listparticle (Results 1 – 12 of 12) sorted by relevance
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderparticles.cpp | 259 struct listparticle : particle struct 261 listparticle *next; argument 268 static listparticle *parempty; 269 listparticle *list; 284 virtual void killpart(listparticle *p) in killpart() 291 listparticle *p = list; in reset() 322 listparticle *ps = new listparticle[256]; in addpart() 327 listparticle *p = parempty; in addpart() 346 listparticle *lp; in count() 360 bool renderpart(listparticle *p) in renderpart() [all …]
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H A D | lightning.h | 110 void renderpart(listparticle *p, const vec &o, const vec &d, int blend, int ts) in renderpart()
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H A D | explosion.h | 309 void renderpart(listparticle *p, const vec &o, const vec &d, int blend, int ts) in renderpart()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderparticles.cpp | 259 struct listparticle : particle struct 261 listparticle *next; argument 268 static listparticle *parempty; 269 listparticle *list; 284 virtual void killpart(listparticle *p) in killpart() 291 listparticle *p = list; in reset() 322 listparticle *ps = new listparticle[256]; in addpart() 327 listparticle *p = parempty; in addpart() 346 listparticle *lp; in count() 360 bool renderpart(listparticle *p) in renderpart() [all …]
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H A D | lightning.h | 110 void renderpart(listparticle *p, const vec &o, const vec &d, int blend, int ts) in renderpart()
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H A D | explosion.h | 309 void renderpart(listparticle *p, const vec &o, const vec &d, int blend, int ts) in renderpart()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderparticles.cpp | 251 struct listparticle : particle struct 253 listparticle *next; argument 260 static listparticle *parempty; 261 listparticle *list; 276 virtual void killpart(listparticle *p) in killpart() 283 listparticle *p = list; in reset() 314 listparticle *ps = new listparticle[256]; in addpart() 319 listparticle *p = parempty; in addpart() 338 listparticle *lp; in count() 387 listparticle *listrenderer::parempty = NULL; [all …]
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H A D | explosion.h | 144 for(listparticle *p = list; p; p = p->next) in finddepthfxranges() 197 void renderpart(listparticle *p, const vec &o, const vec &d, int blend, int ts) in renderpart()
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H A D | lightning.h | 112 void renderpart(listparticle *p, const vec &o, const vec &d, int blend, int ts) in renderpart()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderparticles.cpp | 114 struct listparticle : particle struct 119 struct sharedlistparticle : listparticle<sharedlistparticle> {}; argument 303 struct portal : listparticle<portal> 357 struct icon : listparticle<icon> 715 struct lineprimitive : listparticle<lineprimitive> 769 struct trisprimitive : listparticle<trisprimitive> 833 struct loopprimitive : listparticle<loopprimitive> 907 struct coneprimitive : listparticle<coneprimitive>
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderparticles.cpp | 163 struct listparticle : particle struct 168 struct sharedlistparticle : listparticle<sharedlistparticle> {}; argument 354 struct portal : listparticle<portal> 405 struct icon : listparticle<icon> 798 struct lineprimitive : listparticle<lineprimitive> 845 struct trisprimitive : listparticle<trisprimitive> 904 struct loopprimitive : listparticle<loopprimitive> 968 struct coneprimitive : listparticle<coneprimitive>
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderparticles.cpp | 227 struct listparticle : particle struct 232 struct sharedlistparticle : listparticle<sharedlistparticle> {}; argument 420 struct portal : listparticle<portal> 471 struct icon : listparticle<icon> 918 struct lineprimitive : listparticle<lineprimitive> 965 struct trisprimitive : listparticle<trisprimitive> 1024 struct loopprimitive : listparticle<loopprimitive> 1088 struct coneprimitive : listparticle<coneprimitive>
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