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Searched refs:listsectnum (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp1048 int const listsectnum = sectlist[sectcnt]; in clipupdatesector() local
1050 if (bitmap_test(insidemap, listsectnum) == 0 && inside(pos.x, pos.y, listsectnum) == 1) in clipupdatesector()
1051 SET_AND_RETURN(*sectnum, listsectnum); in clipupdatesector()
1053 bitmap_set(insidemap, listsectnum); in clipupdatesector()
1055 auto const sec = &sector[listsectnum]; in clipupdatesector()
1069 int const listsectnum = sectlist[sectcnt]; in clipupdatesector() local
1071 if (bitmap_test(insidemap, listsectnum) == 0 && inside(pos.x, pos.y, listsectnum) == 1) in clipupdatesector()
1075 addclipsect(listsectnum); in clipupdatesector()
1076 SET_AND_RETURN(*sectnum, listsectnum); in clipupdatesector()
1079 bitmap_set(insidemap, listsectnum); in clipupdatesector()
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H A Dengine.cpp12442 int const listsectnum = sectlist[sectcnt]; in updatesectorneighbor() local
12444 if (inside_p(x, y, listsectnum)) in updatesectorneighbor()
12445 SET_AND_RETURN(*sectnum, listsectnum); in updatesectorneighbor()
12447 auto const sec = &sector[listsectnum]; in updatesectorneighbor()
12521 int const listsectnum = sectlist[sectcnt]; in updatesectorneighborz() local
12523 if (inside_z_p(x, y, z, listsectnum)) in updatesectorneighborz()
12524 SET_AND_RETURN(*sectnum, listsectnum); in updatesectorneighborz()
12526 auto const sec = &sector[listsectnum]; in updatesectorneighborz()