Searched refs:listsectnum (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 1048 int const listsectnum = sectlist[sectcnt]; in clipupdatesector() local 1050 if (bitmap_test(insidemap, listsectnum) == 0 && inside(pos.x, pos.y, listsectnum) == 1) in clipupdatesector() 1051 SET_AND_RETURN(*sectnum, listsectnum); in clipupdatesector() 1053 bitmap_set(insidemap, listsectnum); in clipupdatesector() 1055 auto const sec = §or[listsectnum]; in clipupdatesector() 1069 int const listsectnum = sectlist[sectcnt]; in clipupdatesector() local 1071 if (bitmap_test(insidemap, listsectnum) == 0 && inside(pos.x, pos.y, listsectnum) == 1) in clipupdatesector() 1075 addclipsect(listsectnum); in clipupdatesector() 1076 SET_AND_RETURN(*sectnum, listsectnum); in clipupdatesector() 1079 bitmap_set(insidemap, listsectnum); in clipupdatesector() [all …]
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H A D | engine.cpp | 12442 int const listsectnum = sectlist[sectcnt]; in updatesectorneighbor() local 12444 if (inside_p(x, y, listsectnum)) in updatesectorneighbor() 12445 SET_AND_RETURN(*sectnum, listsectnum); in updatesectorneighbor() 12447 auto const sec = §or[listsectnum]; in updatesectorneighbor() 12521 int const listsectnum = sectlist[sectcnt]; in updatesectorneighborz() local 12523 if (inside_z_p(x, y, z, listsectnum)) in updatesectorneighborz() 12524 SET_AND_RETURN(*sectnum, listsectnum); in updatesectorneighborz() 12526 auto const sec = §or[listsectnum]; in updatesectorneighborz()
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