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Searched refs:liveLasers (Results 1 – 3 of 3) sorted by relevance

/dports/games/sdb/sdb-1.0.2/src/
H A Dgame.cpp63 int liveLasers; variable
923 if (liveLasers < NUM_LASERS) in launchLaser()
925 lasers[liveLasers].launch(typ, x, y, height, head); in launchLaser()
926 liveLasers++; in launchLaser()
931 { lasers[index] = lasers[--liveLasers]; } in killLaser()
1135 liveParticles = liveBullets = liveShockwaves = liveLasers = 0; in playCurrentLevel()
1387 for (int i = 0; i < liveLasers; i++) in playCurrentLevel()
1954 for (int i = 0; i < liveLasers; i++) in drawScene()
H A Dsdb.h614 extern int liveLasers;
H A Dobjects.cpp572 for (int i = 0; !IS_POWERUP(type) && i < liveLasers; i++) in laserCollisionDetect()