Searched refs:liveLasers (Results 1 – 3 of 3) sorted by relevance
63 int liveLasers; variable923 if (liveLasers < NUM_LASERS) in launchLaser()925 lasers[liveLasers].launch(typ, x, y, height, head); in launchLaser()926 liveLasers++; in launchLaser()931 { lasers[index] = lasers[--liveLasers]; } in killLaser()1135 liveParticles = liveBullets = liveShockwaves = liveLasers = 0; in playCurrentLevel()1387 for (int i = 0; i < liveLasers; i++) in playCurrentLevel()1954 for (int i = 0; i < liveLasers; i++) in drawScene()
614 extern int liveLasers;
572 for (int i = 0; !IS_POWERUP(type) && i < liveLasers; i++) in laserCollisionDetect()