/dports/math/polymake/polymake-4.5/apps/tropical/src/ |
H A D | is_balanced.cc | 50 for (auto lnormal = entire(latticeNormals); !lnormal.at_end(); ++lnormal) { in check_balancing() local 51 lattice_normal_sums.row(lnormal->first.first) += in check_balancing() 52 weights[lnormal->first.second] * lnormal->second; in check_balancing()
|
H A D | lattice_normals.cc | 77 Vector<Integer> lnormal(transformation.col(transformation.cols() - fanDim +1)); in compute_lattice_normals() local 80 …malPolytopesFacets(key->first.second, key->second) * facetNormals.row(key->second) * lnormal < 0) { in compute_lattice_normals() 81 lnormal.negate(); in compute_lattice_normals() 84 lattice_normals[ (*key).first] = lnormal; in compute_lattice_normals()
|
H A D | cycle_edge_lengths.cc | 48 Vector<Integer> lnormal = lattice_normals[ std::make_pair(adj_codim, mp_index)]; in cycle_edge_lengths() local 51 auto lnormal_it = entire(lnormal); in cycle_edge_lengths()
|
/dports/math/jags/JAGS-4.3.0/src/modules/glm/samplers/ |
H A D | BinaryProbit.cc | 33 _z = lnormal(0, rng, _lp, 1); in update() 43 _z = lnormal(0, rng, mean, sqrt(var + 1)); in update()
|
H A D | OrderedProbit.cc | 46 _z = lnormal(_cuts[_ncut - 1], rng, _lp); in update() 61 _z = lnormal(_cuts[_ncut - 1], rng, mean, sqrt(var + 1)); in update()
|
H A D | PGcommon.cc | 22 Z = lnormal(1/sqrt(t), rng); in rigauss_body()
|
H A D | BinaryLogit.cc | 72 _z = lnormal(0, rng, mean, sqrt(var + _sigma2)); in update()
|
/dports/math/rocs/rocs-21.12.3/libgraphtheory/fileformats/dot/autotests/testfiles/directed/ |
H A D | arrows.gv | 55 _normal -> lnormal [arrowhead=lnormal label=lnormal] 56 lnormal -> lnormallnormal [arrowhead=lnormallnormal label=lnormallnormal]
|
/dports/graphics/graphviz/graphviz-2.44.1/graphs/directed/ |
H A D | arrows.gv | 55 _normal -> lnormal [arrowhead=lnormal label=lnormal] 56 lnormal -> lnormallnormal [arrowhead=lnormallnormal label=lnormallnormal]
|
/dports/math/jags/JAGS-4.3.0/src/include/rng/ |
H A D | TruncatedNormal.h | 16 double lnormal(double left, RNG *rng, double mu = 0, double sigma = 1);
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 89 btVector3 lnormal(normal); in facecontains() local 91 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 89 btVector3 lnormal(normal); in facecontains() local 91 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 89 btVector3 lnormal(normal); in facecontains() local 91 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 91 btVector3 lnormal(normal); in facecontains() local 93 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 91 btVector3 lnormal(normal); in facecontains() local 93 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 121 btVector3 lnormal(normal); in facecontains() local 123 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 91 btVector3 lnormal(normal); in facecontains() local 93 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 91 btVector3 lnormal(normal); in facecontains() local 93 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 91 btVector3 lnormal(normal); in facecontains() local 93 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 91 btVector3 lnormal(normal); in facecontains() local 93 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | SphereTriangleDetector.cpp | 91 btVector3 lnormal(normal); in facecontains() local 93 return pointInTriangle(vertices, lnormal, &lp); in facecontains()
|
/dports/math/jags/JAGS-4.3.0/src/modules/bugs/samplers/ |
H A D | ConjugateNormal.cc | 221 xnew = lnormal(*lb->value(chain), rng, postmean, postsd); in update() 238 xnew = lnormal(0, rng, postmean, postsd); in update()
|
/dports/graphics/opendx/dx-4.4.4/src/exec/dxmods/ |
H A D | _newtri.c | 945 Point lnormal; in ProjectPoints() local 969 lnormal = *normal; in ProjectPoints() 970 if (lnormal.x < (float) 0.0) lnormal.x = -lnormal.x; in ProjectPoints() 971 if (lnormal.y < (float) 0.0) lnormal.y = -lnormal.y; in ProjectPoints() 972 if (lnormal.z < (float) 0.0) lnormal.z = -lnormal.z; in ProjectPoints() 975 if (lnormal.y > lnormal.x) in ProjectPoints() 977 if (lnormal.z > (elim == 0 ? lnormal.x : lnormal.y)) in ProjectPoints()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | bg_misc.c | 4165 vec3_t ndir, lnormal; in BG_GetMarkDir() local 4169 VectorSet( lnormal, 0, 0, 1 ); in BG_GetMarkDir() 4171 VectorCopy( normal, lnormal ); in BG_GetMarkDir() 4180 while ( DotProduct( ndir, lnormal ) < minDot ) { in BG_GetMarkDir() 4181 VectorMA( ndir, 0.5, lnormal, ndir ); in BG_GetMarkDir()
|
/dports/graphics/gimp-app/gimp-2.10.30/plug-ins/lighting/ |
H A D | lighting-shade.c | 38 GimpVector3 l, v, n, lnormal, h; in phong_shade() local 63 lnormal = l; in phong_shade() 64 gimp_vector3_normalize (&lnormal); in phong_shade() 74 gimp_vector3_add (&h, &lnormal, &v); in phong_shade()
|