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Searched refs:loadCostume (Results 1 – 20 of 20) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dcostume.h47 void loadCostume(int id);
63 void loadCostume(int id);
74 void loadCostume(int id);
H A Dakos.h41 void loadCostume(int id);
47 loadCostume(id); in hasManyDirections()
H A Dcostume.cpp927 _loaded.loadCostume(costume); in setCostume()
951 loadCostume(a->_costume); in costumeDecodeData()
1057 _loaded.loadCostume(costume); in setCostume()
1128 void NESCostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::NESCostumeLoader
1138 loadCostume(a->_costume); in costumeDecodeData()
1200 _loaded.loadCostume(a->_costume); in drawLimb()
1269 _loaded.loadCostume(costume); in setCostume()
1272 void V0CostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::V0CostumeLoader
1295 loadCostume(a->_costume); in costumeDecodeData()
1345 loadCostume(a->_costume); in getFrame()
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H A Dbase-costume.h58 virtual void loadCostume(int id) = 0;
H A Dakos.cpp139 void AkosCostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::AkosCostumeLoader
164 loadCostume(a->_costume); in costumeDecodeData()
H A Dactor.cpp2526 _vm->_costumeLoader->loadCostume(_costume); in animateCostume()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dcostume.h47 void loadCostume(int id) override;
63 void loadCostume(int id) override;
74 void loadCostume(int id) override;
H A Dakos.h41 void loadCostume(int id) override;
47 loadCostume(id); in hasManyDirections()
H A Dcostume.cpp932 _loaded.loadCostume(costume); in setCostume()
956 loadCostume(a->_costume); in costumeDecodeData()
1062 _loaded.loadCostume(costume); in setCostume()
1133 void NESCostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::NESCostumeLoader
1143 loadCostume(a->_costume); in costumeDecodeData()
1205 _loaded.loadCostume(a->_costume); in drawLimb()
1274 _loaded.loadCostume(costume); in setCostume()
1277 void V0CostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::V0CostumeLoader
1300 loadCostume(a->_costume); in costumeDecodeData()
1350 loadCostume(a->_costume); in getFrame()
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H A Dbase-costume.h58 virtual void loadCostume(int id) = 0;
H A Dakos.cpp139 void AkosCostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::AkosCostumeLoader
164 loadCostume(a->_costume); in costumeDecodeData()
H A Dactor.cpp2627 _vm->_costumeLoader->loadCostume(_costume); in animateCostume()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dresource.h64 Costume *loadCostume(const Common::String &fname, Actor *owner, Costume *prevCost);
H A Dresource.cpp340 Costume *ResourceLoader::loadCostume(const Common::String &filename, Actor *owner, Costume *prevCos… in loadCostume() function in Grim::ResourceLoader
H A Dactor.cpp338 pc = g_resourceloader->loadCostume(names[j], this, pc); in restoreState()
344 Costume *c = g_resourceloader->loadCostume(fname, this, pc); in restoreState()
1357 Costume *newCost = g_resourceloader->loadCostume(n, this, getCurrentCostume()); in pushCostume()
H A Dgrim.cpp521 resource = (void *)g_resourceloader->loadCostume(buf, nullptr, nullptr); in handleDebugLoadResource()
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dresource.h65 Costume *loadCostume(const Common::String &fname, Actor *owner, Costume *prevCost);
H A Dresource.cpp348 Costume *ResourceLoader::loadCostume(const Common::String &filename, Actor *owner, Costume *prevCos… in loadCostume() function in Grim::ResourceLoader
H A Dactor.cpp338 pc = g_resourceloader->loadCostume(names[j], this, pc); in restoreState()
344 Costume *c = g_resourceloader->loadCostume(fname, this, pc); in restoreState()
1361 Costume *newCost = g_resourceloader->loadCostume(n, this, getCurrentCostume()); in pushCostume()
H A Dgrim.cpp736 resource = (void *)g_resourceloader->loadCostume(buf, nullptr, nullptr); in handleDebugLoadResource()