/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | costume.h | 47 void loadCostume(int id); 63 void loadCostume(int id); 74 void loadCostume(int id);
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H A D | akos.h | 41 void loadCostume(int id); 47 loadCostume(id); in hasManyDirections()
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H A D | costume.cpp | 927 _loaded.loadCostume(costume); in setCostume() 951 loadCostume(a->_costume); in costumeDecodeData() 1057 _loaded.loadCostume(costume); in setCostume() 1128 void NESCostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::NESCostumeLoader 1138 loadCostume(a->_costume); in costumeDecodeData() 1200 _loaded.loadCostume(a->_costume); in drawLimb() 1269 _loaded.loadCostume(costume); in setCostume() 1272 void V0CostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::V0CostumeLoader 1295 loadCostume(a->_costume); in costumeDecodeData() 1345 loadCostume(a->_costume); in getFrame() [all …]
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H A D | base-costume.h | 58 virtual void loadCostume(int id) = 0;
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H A D | akos.cpp | 139 void AkosCostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::AkosCostumeLoader 164 loadCostume(a->_costume); in costumeDecodeData()
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H A D | actor.cpp | 2526 _vm->_costumeLoader->loadCostume(_costume); in animateCostume()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | costume.h | 47 void loadCostume(int id) override; 63 void loadCostume(int id) override; 74 void loadCostume(int id) override;
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H A D | akos.h | 41 void loadCostume(int id) override; 47 loadCostume(id); in hasManyDirections()
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H A D | costume.cpp | 932 _loaded.loadCostume(costume); in setCostume() 956 loadCostume(a->_costume); in costumeDecodeData() 1062 _loaded.loadCostume(costume); in setCostume() 1133 void NESCostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::NESCostumeLoader 1143 loadCostume(a->_costume); in costumeDecodeData() 1205 _loaded.loadCostume(a->_costume); in drawLimb() 1274 _loaded.loadCostume(costume); in setCostume() 1277 void V0CostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::V0CostumeLoader 1300 loadCostume(a->_costume); in costumeDecodeData() 1350 loadCostume(a->_costume); in getFrame() [all …]
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H A D | base-costume.h | 58 virtual void loadCostume(int id) = 0;
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H A D | akos.cpp | 139 void AkosCostumeLoader::loadCostume(int id) { in loadCostume() function in Scumm::AkosCostumeLoader 164 loadCostume(a->_costume); in costumeDecodeData()
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H A D | actor.cpp | 2627 _vm->_costumeLoader->loadCostume(_costume); in animateCostume()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | resource.h | 64 Costume *loadCostume(const Common::String &fname, Actor *owner, Costume *prevCost);
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H A D | resource.cpp | 340 Costume *ResourceLoader::loadCostume(const Common::String &filename, Actor *owner, Costume *prevCos… in loadCostume() function in Grim::ResourceLoader
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H A D | actor.cpp | 338 pc = g_resourceloader->loadCostume(names[j], this, pc); in restoreState() 344 Costume *c = g_resourceloader->loadCostume(fname, this, pc); in restoreState() 1357 Costume *newCost = g_resourceloader->loadCostume(n, this, getCurrentCostume()); in pushCostume()
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H A D | grim.cpp | 521 resource = (void *)g_resourceloader->loadCostume(buf, nullptr, nullptr); in handleDebugLoadResource()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | resource.h | 65 Costume *loadCostume(const Common::String &fname, Actor *owner, Costume *prevCost);
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H A D | resource.cpp | 348 Costume *ResourceLoader::loadCostume(const Common::String &filename, Actor *owner, Costume *prevCos… in loadCostume() function in Grim::ResourceLoader
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H A D | actor.cpp | 338 pc = g_resourceloader->loadCostume(names[j], this, pc); in restoreState() 344 Costume *c = g_resourceloader->loadCostume(fname, this, pc); in restoreState() 1361 Costume *newCost = g_resourceloader->loadCostume(n, this, getCurrentCostume()); in pushCostume()
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H A D | grim.cpp | 736 resource = (void *)g_resourceloader->loadCostume(buf, nullptr, nullptr); in handleDebugLoadResource()
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