/dports/games/egl/egl-0.3.1_9/server/ |
H A D | sv_init.c | 95 if (!sv.loadGame) { in SV_CheckForSavegame() 123 … *server, char *spawnPoint, ssState_t serverState, qBool attractLoop, qBool loadGame, qBool devMap) in SV_SpawnServer() argument 148 sv.loadGame = loadGame; in SV_SpawnServer() 332 void SV_LoadMap (qBool attractLoop, char *levelString, qBool loadGame, qBool devMap) in SV_LoadMap() argument 339 sv.loadGame = loadGame; in SV_LoadMap() 342 if (Com_ServerState() == SS_DEAD && !sv.loadGame) in SV_LoadMap() 382 SV_SpawnServer (level, spawnPoint, SS_CINEMATIC, attractLoop, loadGame, devMap); in SV_LoadMap() 389 SV_SpawnServer (level, spawnPoint, SS_DEMO, attractLoop, loadGame, devMap); in SV_LoadMap() 394 SV_SpawnServer (level, spawnPoint, SS_PIC, attractLoop, loadGame, devMap); in SV_LoadMap() 399 SV_SpawnServer (level, spawnPoint, SS_GAME, attractLoop, loadGame, devMap); in SV_LoadMap()
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/dports/games/chessx/chessx-1.5.6/src/database/ |
H A D | duplicatesearch.cpp | 45 m_database->loadGame(i, gI); in PrepareFilter() 46 m_database->loadGame(j, gJ); in PrepareFilter() 88 m_database->loadGame(i, gI); in Prepare() 89 m_database->loadGame(j, gJ); in Prepare() 99 m_database->loadGame(i, gI); in Prepare() 100 m_database->loadGame(j, gJ); in Prepare()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_loadsave.cpp | 232 static LoadSaveMenu loadGame(false), saveGame(true); 235 Menu &GetLoadMenu() { return loadGame; } in GetLoadMenu() 368 loadGame.clear(); in SetupSaveGames() 381 loadGame.addItem(item); in SetupSaveGames() 436 unsigned int slotIndex = loadGame.getNumItems(); in MENU_LISTENER() 437 loadGame.addItem(new SaveSlotMenuItem(slotIndex, file.name, 31, LoadSaveGame)); in MENU_LISTENER() 441 loadGame.setCurrentPosition(saveGame.getNumItems()-1); in MENU_LISTENER() 451 loadGame.setCurrentPosition(which-1); in MENU_LISTENER() 456 loadGame.getIndex(which-1)->setHighlighted(0); in MENU_LISTENER() 491 loadGame.setHeadPicture("M_LOADGM"); in InitMenus() [all …]
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/dports/games/brutalchess/brutalchess-0.5.2/src/ |
H A D | chessgame.cpp | 47 void ChessGame::loadGame() in loadGame() function in ChessGame 51 m_player1->loadGame(cgs); in loadGame() 52 m_player2->loadGame(cgs); in loadGame()
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H A D | chessplayers.h | 106 void loadGame(const ChessGameState& cgs); 154 void loadGame(const ChessGameState& cgs);
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/dports/games/kpat/kpat-21.12.3/src/ |
H A D | mainwindow.h | 73 bool loadGame( const QUrl & url, bool addToRecentFiles); 80 void loadGame(); 81 void loadGame(const QUrl & url);
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/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/graphics/ |
H A D | particle.h | 75 void loadGame(const XmlNode *rootNode); 87 virtual void loadGame(const XmlNode *rootNode, void *genericData) = 0; 242 virtual void loadGame(const XmlNode *rootNode); 280 virtual void loadGame(const XmlNode *rootNode); 320 virtual void loadGame(const XmlNode *rootNode); 452 virtual void loadGame(const XmlNode *rootNode); 533 virtual void loadGame(const XmlNode *rootNode); 598 virtual void loadGame(const XmlNode *rootNode); 641 virtual void loadGame(const XmlNode *rootNode);
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/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ |
H A D | CoreManager.cpp | 31 CoreController* CoreManager::loadGame(const QString& path) { in loadGame() function in CoreManager 53 return loadGame(vf, fname, base); in loadGame() 77 return loadGame(vf, info.fileName(), dir.canonicalPath()); in loadGame() 80 CoreController* CoreManager::loadGame(VFile* vf, const QString& path, const QString& base) { in loadGame() function in CoreManager
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H A D | CoreManager.h | 29 CoreController* loadGame(const QString& path); 30 CoreController* loadGame(VFile* vf, const QString& path, const QString& base);
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/ |
H A D | ai.h | 79 static ProduceTask * loadGame(const XmlNode *rootNode, Faction *faction); 105 static BuildTask * loadGame(const XmlNode *rootNode, Faction *faction); 121 static UpgradeTask * loadGame(const XmlNode *rootNode, Faction *faction); 242 void loadGame(const XmlNode *rootNode, Faction *faction);
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/ |
H A D | CoreManager.cpp | 30 CoreController* CoreManager::loadGame(const QString& path) { in loadGame() function in CoreManager 52 return loadGame(vf, fname, base); in loadGame() 76 return loadGame(vf, info.fileName(), dir.canonicalPath()); in loadGame() 79 CoreController* CoreManager::loadGame(VFile* vf, const QString& path, const QString& base) { in loadGame() function in CoreManager
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H A D | CoreManager.h | 29 CoreController* loadGame(const QString& path); 30 CoreController* loadGame(VFile* vf, const QString& path, const QString& base);
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwbase/ |
H A D | statemanager.hpp | 67 virtual void loadGame (const std::string& filepath) = 0; 72 … virtual void loadGame (const MWState::Character *character, const std::string& filepath) = 0;
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mortevielle/ |
H A D | saveload.h | 63 Common::Error loadGame(const Common::String &filename); 65 Common::Error loadGame(int slot);
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/dports/games/scummvm/scummvm-2.5.1/engines/mortevielle/ |
H A D | saveload.h | 63 Common::Error loadGame(const Common::String &filename); 65 Common::Error loadGame(int slot);
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwstate/ |
H A D | statemanagerimp.hpp | 70 void loadGame (const std::string& filepath) override; 75 void loadGame (const Character *character, const std::string &filepath) override;
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/dports/games/kigo/kigo-21.12.3/src/gui/ |
H A D | mainwindow.h | 41 void loadGame(); ///< Configure loaded game 42 bool loadGame(const QString &fileName);
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H A D | mainwindow.cpp | 53 if (!loadGame(fileName)) { in MainWindow() 94 void MainWindow::loadGame() in loadGame() function in Kigo::MainWindow 99 loadGame(fileName); in loadGame() 103 bool MainWindow::loadGame(const QString &fileName) in loadGame() function in Kigo::MainWindow 393 this, qOverload<>(&MainWindow::loadGame), actionCollection()); in setupActions()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/ |
H A D | upgrade.h | 108 static Upgrade * loadGame(const XmlNode *rootNode,Faction *faction); 206 void loadGame(const XmlNode *rootNode,Faction *faction);
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H A D | upgrade.cpp | 84 Upgrade * Upgrade::loadGame(const XmlNode *rootNode,Faction *faction) { in loadGame() function in Glest::Game::Upgrade 271 void UpgradeManager::loadGame(const XmlNode *rootNode,Faction *faction) { in loadGame() function in Glest::Game::UpgradeManager 279 Upgrade *newUpgrade = Upgrade::loadGame(node,faction); in loadGame()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | lure.h | 110 bool loadGame(uint8 slotNumber); 123 return loadGame(slot) ? Common::kNoError : Common::kReadingFailed; in loadGameState()
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/ |
H A D | game_cc.cpp | 165 loadGame(); in beforeTurn() 175 loadGame(); in handle_restart()
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/dports/games/scummvm/scummvm-2.5.1/engines/lure/ |
H A D | lure.h | 114 bool loadGame(uint8 slotNumber); 127 return loadGame(slot) ? Common::kNoError : Common::kReadingFailed; in loadGameState()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/kernel/ |
H A D | kernel_script.cpp | 436 static int loadGame(lua_State *L) { in loadGame() function 437 …lua_pushbooleancpp(L, PersistenceService::getInstance().loadGame(static_cast<uint>(luaL_checknumbe… in loadGame() 456 {"LoadGame", loadGame},
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/ |
H A D | main_game_window.cpp | 91 _project->loadGame(saveSlot); in applicationStarting() 175 _project->loadGame(_pendingLoadSlot); in draw() 252 void CMainGameWindow::loadGame(int slotId) { in loadGame() function in Titanic::CMainGameWindow
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