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Searched refs:loadGame (Results 1 – 25 of 558) sorted by relevance

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/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_init.c95 if (!sv.loadGame) { in SV_CheckForSavegame()
123 … *server, char *spawnPoint, ssState_t serverState, qBool attractLoop, qBool loadGame, qBool devMap) in SV_SpawnServer() argument
148 sv.loadGame = loadGame; in SV_SpawnServer()
332 void SV_LoadMap (qBool attractLoop, char *levelString, qBool loadGame, qBool devMap) in SV_LoadMap() argument
339 sv.loadGame = loadGame; in SV_LoadMap()
342 if (Com_ServerState() == SS_DEAD && !sv.loadGame) in SV_LoadMap()
382 SV_SpawnServer (level, spawnPoint, SS_CINEMATIC, attractLoop, loadGame, devMap); in SV_LoadMap()
389 SV_SpawnServer (level, spawnPoint, SS_DEMO, attractLoop, loadGame, devMap); in SV_LoadMap()
394 SV_SpawnServer (level, spawnPoint, SS_PIC, attractLoop, loadGame, devMap); in SV_LoadMap()
399 SV_SpawnServer (level, spawnPoint, SS_GAME, attractLoop, loadGame, devMap); in SV_LoadMap()
/dports/games/chessx/chessx-1.5.6/src/database/
H A Dduplicatesearch.cpp45 m_database->loadGame(i, gI); in PrepareFilter()
46 m_database->loadGame(j, gJ); in PrepareFilter()
88 m_database->loadGame(i, gI); in Prepare()
89 m_database->loadGame(j, gJ); in Prepare()
99 m_database->loadGame(i, gI); in Prepare()
100 m_database->loadGame(j, gJ); in Prepare()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_loadsave.cpp232 static LoadSaveMenu loadGame(false), saveGame(true);
235 Menu &GetLoadMenu() { return loadGame; } in GetLoadMenu()
368 loadGame.clear(); in SetupSaveGames()
381 loadGame.addItem(item); in SetupSaveGames()
436 unsigned int slotIndex = loadGame.getNumItems(); in MENU_LISTENER()
437 loadGame.addItem(new SaveSlotMenuItem(slotIndex, file.name, 31, LoadSaveGame)); in MENU_LISTENER()
441 loadGame.setCurrentPosition(saveGame.getNumItems()-1); in MENU_LISTENER()
451 loadGame.setCurrentPosition(which-1); in MENU_LISTENER()
456 loadGame.getIndex(which-1)->setHighlighted(0); in MENU_LISTENER()
491 loadGame.setHeadPicture("M_LOADGM"); in InitMenus()
[all …]
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dchessgame.cpp47 void ChessGame::loadGame() in loadGame() function in ChessGame
51 m_player1->loadGame(cgs); in loadGame()
52 m_player2->loadGame(cgs); in loadGame()
H A Dchessplayers.h106 void loadGame(const ChessGameState& cgs);
154 void loadGame(const ChessGameState& cgs);
/dports/games/kpat/kpat-21.12.3/src/
H A Dmainwindow.h73 bool loadGame( const QUrl & url, bool addToRecentFiles);
80 void loadGame();
81 void loadGame(const QUrl & url);
/dports/games/megaglest/megaglest-source-3.13.0/source/shared_lib/include/graphics/
H A Dparticle.h75 void loadGame(const XmlNode *rootNode);
87 virtual void loadGame(const XmlNode *rootNode, void *genericData) = 0;
242 virtual void loadGame(const XmlNode *rootNode);
280 virtual void loadGame(const XmlNode *rootNode);
320 virtual void loadGame(const XmlNode *rootNode);
452 virtual void loadGame(const XmlNode *rootNode);
533 virtual void loadGame(const XmlNode *rootNode);
598 virtual void loadGame(const XmlNode *rootNode);
641 virtual void loadGame(const XmlNode *rootNode);
/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DCoreManager.cpp31 CoreController* CoreManager::loadGame(const QString& path) { in loadGame() function in CoreManager
53 return loadGame(vf, fname, base); in loadGame()
77 return loadGame(vf, info.fileName(), dir.canonicalPath()); in loadGame()
80 CoreController* CoreManager::loadGame(VFile* vf, const QString& path, const QString& base) { in loadGame() function in CoreManager
H A DCoreManager.h29 CoreController* loadGame(const QString& path);
30 CoreController* loadGame(VFile* vf, const QString& path, const QString& base);
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/ai/
H A Dai.h79 static ProduceTask * loadGame(const XmlNode *rootNode, Faction *faction);
105 static BuildTask * loadGame(const XmlNode *rootNode, Faction *faction);
121 static UpgradeTask * loadGame(const XmlNode *rootNode, Faction *faction);
242 void loadGame(const XmlNode *rootNode, Faction *faction);
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DCoreManager.cpp30 CoreController* CoreManager::loadGame(const QString& path) { in loadGame() function in CoreManager
52 return loadGame(vf, fname, base); in loadGame()
76 return loadGame(vf, info.fileName(), dir.canonicalPath()); in loadGame()
79 CoreController* CoreManager::loadGame(VFile* vf, const QString& path, const QString& base) { in loadGame() function in CoreManager
H A DCoreManager.h29 CoreController* loadGame(const QString& path);
30 CoreController* loadGame(VFile* vf, const QString& path, const QString& base);
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwbase/
H A Dstatemanager.hpp67 virtual void loadGame (const std::string& filepath) = 0;
72 … virtual void loadGame (const MWState::Character *character, const std::string& filepath) = 0;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mortevielle/
H A Dsaveload.h63 Common::Error loadGame(const Common::String &filename);
65 Common::Error loadGame(int slot);
/dports/games/scummvm/scummvm-2.5.1/engines/mortevielle/
H A Dsaveload.h63 Common::Error loadGame(const Common::String &filename);
65 Common::Error loadGame(int slot);
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwstate/
H A Dstatemanagerimp.hpp70 void loadGame (const std::string& filepath) override;
75 void loadGame (const Character *character, const std::string &filepath) override;
/dports/games/kigo/kigo-21.12.3/src/gui/
H A Dmainwindow.h41 void loadGame(); ///< Configure loaded game
42 bool loadGame(const QString &fileName);
H A Dmainwindow.cpp53 if (!loadGame(fileName)) { in MainWindow()
94 void MainWindow::loadGame() in loadGame() function in Kigo::MainWindow
99 loadGame(fileName); in loadGame()
103 bool MainWindow::loadGame(const QString &fileName) in loadGame() function in Kigo::MainWindow
393 this, qOverload<>(&MainWindow::loadGame), actionCollection()); in setupActions()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/type_instances/
H A Dupgrade.h108 static Upgrade * loadGame(const XmlNode *rootNode,Faction *faction);
206 void loadGame(const XmlNode *rootNode,Faction *faction);
H A Dupgrade.cpp84 Upgrade * Upgrade::loadGame(const XmlNode *rootNode,Faction *faction) { in loadGame() function in Glest::Game::Upgrade
271 void UpgradeManager::loadGame(const XmlNode *rootNode,Faction *faction) { in loadGame() function in Glest::Game::UpgradeManager
279 Upgrade *newUpgrade = Upgrade::loadGame(node,faction); in loadGame()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Dlure.h110 bool loadGame(uint8 slotNumber);
123 return loadGame(slot) ? Common::kNoError : Common::kReadingFailed; in loadGameState()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/
H A Dgame_cc.cpp165 loadGame(); in beforeTurn()
175 loadGame(); in handle_restart()
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Dlure.h114 bool loadGame(uint8 slotNumber);
127 return loadGame(slot) ? Common::kNoError : Common::kReadingFailed; in loadGameState()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/kernel/
H A Dkernel_script.cpp436 static int loadGame(lua_State *L) { in loadGame() function
437 …lua_pushbooleancpp(L, PersistenceService::getInstance().loadGame(static_cast<uint>(luaL_checknumbe… in loadGame()
456 {"LoadGame", loadGame},
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/
H A Dmain_game_window.cpp91 _project->loadGame(saveSlot); in applicationStarting()
175 _project->loadGame(_pendingLoadSlot); in draw()
252 void CMainGameWindow::loadGame(int slotId) { in loadGame() function in Titanic::CMainGameWindow

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