Searched refs:loadSaveGame (Results 1 – 12 of 12) sorted by relevance
177 bool loadSaveGame(const std::string& filename);184 bool loadSaveGame(InputStream& stream);
82 void loadSaveGame (int saveGameNumber);
190 loadSaveGame (saveGameNumber); in startServer()208 void cDedicatedServer::loadSaveGame (int saveGameNumber) in loadSaveGame() function in cDedicatedServer
217 bool res = loadSaveGame(dlg.GetPathName()); in OnFileLoad()257 bool res = loadSaveGame(filename); in OnFileLoadSlot()
539 if(loadSaveGame(movieName)) { in OnToolsPlayStartmovieplaying()
86 bool loadSaveGame(const char *name);
880 bool MainWnd::loadSaveGame(const char *name) in loadSaveGame() function in MainWnd
155 if(loadSaveGame(gameInitSettings.getFilename()) == false) { in initGame()163 if(loadSaveGame(memStream) == false) { in initGame()1468 bool Game::loadSaveGame(const std::string& filename) { in loadSaveGame() function in Game1475 bool ret = loadSaveGame(fs); in loadSaveGame()1482 bool Game::loadSaveGame(InputStream& stream) { in loadSaveGame() function in Game
209 bool res = loadSaveGame(dlg.GetPathName()); in OnFileLoad()262 bool res = loadSaveGame(filename); in OnFileLoadSlot()
556 if(loadSaveGame(movieName)) { in OnToolsPlayStartmovieplaying()
24 bool loadSaveGame(const char *name);
1003 bool MainWnd::loadSaveGame(const char *name) in loadSaveGame() function in MainWnd