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Searched refs:loadSaveGame (Results 1 – 12 of 12) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DGame.h177 bool loadSaveGame(const std::string& filename);
184 bool loadSaveGame(InputStream& stream);
/dports/games/maxr/maxr-0.2.9/src/
H A Ddedicatedserver.h82 void loadSaveGame (int saveGameNumber);
H A Ddedicatedserver.cpp190 loadSaveGame (saveGameNumber); in startServer()
208 void cDedicatedServer::loadSaveGame (int saveGameNumber) in loadSaveGame() function in cDedicatedServer
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/
H A DMainWndFile.cpp217 bool res = loadSaveGame(dlg.GetPathName()); in OnFileLoad()
257 bool res = loadSaveGame(filename); in OnFileLoadSlot()
H A DMainWndTools.cpp539 if(loadSaveGame(movieName)) { in OnToolsPlayStartmovieplaying()
H A DMainWnd.h86 bool loadSaveGame(const char *name);
H A DMainWnd.cpp880 bool MainWnd::loadSaveGame(const char *name) in loadSaveGame() function in MainWnd
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DGame.cpp155 if(loadSaveGame(gameInitSettings.getFilename()) == false) { in initGame()
163 if(loadSaveGame(memStream) == false) { in initGame()
1468 bool Game::loadSaveGame(const std::string& filename) { in loadSaveGame() function in Game
1475 bool ret = loadSaveGame(fs); in loadSaveGame()
1482 bool Game::loadSaveGame(InputStream& stream) { in loadSaveGame() function in Game
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/
H A DMainWndFile.cpp209 bool res = loadSaveGame(dlg.GetPathName()); in OnFileLoad()
262 bool res = loadSaveGame(filename); in OnFileLoadSlot()
H A DMainWndTools.cpp556 if(loadSaveGame(movieName)) { in OnToolsPlayStartmovieplaying()
H A DMainWnd.h24 bool loadSaveGame(const char *name);
H A DMainWnd.cpp1003 bool MainWnd::loadSaveGame(const char *name) in loadSaveGame() function in MainWnd