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Searched refs:loadShader (Results 1 – 25 of 118) sorted by relevance

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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGL/
H A DShaderManager.cpp62 …void OpenGL3ShaderManager::loadShader(GLuint id, std::string vertexShader, std::string fragmentSha… in loadShader() function in CEGUI::OpenGL3ShaderManager
76 loadShader(SHADER_ID_STANDARDSHADER, StandardShaderVert_Opengl3, in initialiseShaders()
81 loadShader(SHADER_ID_STANDARDSHADER, StandardShaderVert_OpenglEs2, in initialiseShaders()
84 loadShader(SHADER_ID_STANDARDSHADER, StandardShaderVert_OpenglEs3, in initialiseShaders()
/dports/graphics/krita/krita-4.4.8/libs/ui/opengl/
H A Dkis_opengl_shader_loader.cpp53 KisShaderProgram *KisOpenGLShaderLoader::loadShader(QString vertPath, QString fragPath, in loadShader() function in KisOpenGLShaderLoader
166 KisShaderProgram *shader = loadShader(vertPath, fragPath, QByteArray(), fragHeader); in loadDisplayShader()
187 KisShaderProgram *shader = loadShader(vertPath, fragPath, QByteArray(), QByteArray()); in loadCheckerShader()
208 KisShaderProgram *shader = loadShader(vertPath, fragPath, QByteArray(), QByteArray()); in loadSolidColorShader()
231 KisShaderProgram *shader = loadShader(vertPath, fragPath, QByteArray(), QByteArray()); in loadOverlayInvertedShader()
/dports/multimedia/chilitags/chilitags-2.0.0-169-g0d9854f/platforms/jni/samples/android-estimate3d-gui/src/ch/epfl/chili/chilitags/samples/estimate3d_gui/shader/
H A DShader.java74 private static int loadShader(int type, String source) { in loadShader() method in Shader
114 vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderSource); in loadProgram()
118 fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderSource); in loadProgram()
/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/exp/gl/glutil/
H A Dglutil.go24 vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexSrc)
28 fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentSrc)
49 func loadShader(glctx gl.Context, shaderType gl.Enum, src string) (gl.Shader, error) { func
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DShaderManager.cpp54 Shader& shader = loadShader(path, GL_VERTEX_SHADER); in createProgram()
60 Shader& shader = loadShader(path, GL_FRAGMENT_SHADER); in createProgram()
70 Shader& ShaderManager::loadShader(const String& name, const GLenum type) { in loadShader() function in TrenchBroom::Renderer::ShaderManager
/dports/multimedia/avidemux-cli/avidemux_2.7.6/myOwnPlugins/videoFilter/openGlShaderLoader/
H A Dshader.cpp44 bool loadShader(const char *src);
74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader
136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader()
239 ready=loadShader(params.shaderFile.c_str()); in reload()
/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glShaderLoader/
H A Dshader.cpp44 bool loadShader(const char *src);
74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader
136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader()
239 ready=loadShader(params.shaderFile.c_str()); in reload()
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glShaderLoader/
H A Dshader.cpp44 bool loadShader(const char *src);
74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader
136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader()
239 ready=loadShader(params.shaderFile.c_str()); in reload()
/dports/multimedia/avidemux-qt5/avidemux_2.7.6/myOwnPlugins/videoFilter/openGlShaderLoader/
H A Dshader.cpp44 bool loadShader(const char *src);
74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader
136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader()
239 ready=loadShader(params.shaderFile.c_str()); in reload()
/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glShaderLoader/
H A Dshader.cpp44 bool loadShader(const char *src);
74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader
136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader()
239 ready=loadShader(params.shaderFile.c_str()); in reload()
/dports/multimedia/avidemux/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glShaderLoader/
H A Dshader.cpp44 bool loadShader(const char *src);
74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader
136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader()
239 ready=loadShader(params.shaderFile.c_str()); in reload()
/dports/multimedia/avidemux-plugins/avidemux_2.7.6/myOwnPlugins/videoFilter/openGlShaderLoader/
H A Dshader.cpp44 bool loadShader(const char *src);
74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader
136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader()
239 ready=loadShader(params.shaderFile.c_str()); in reload()
/dports/multimedia/avidemux/avidemux_2.7.6/myOwnPlugins/videoFilter/openGlShaderLoader/
H A Dshader.cpp44 bool loadShader(const char *src);
74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader
136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader()
239 ready=loadShader(params.shaderFile.c_str()); in reload()
/dports/misc/mnn/MNN-1.2.0/demo/android/app/src/main/java/com/taobao/android/opengl/
H A DShader.java31 mShaderVertex = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in setProgram()
32 mShaderFragment = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in setProgram()
95 private int loadShader(int shaderType, String source)throws Exception { in loadShader() method in Shader
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/
H A DShader.cpp81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource) in loadShader() function in WebCore::Shader
103 … unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); in loadProgram()
106 …unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSo… in loadProgram()
/dports/graphics/libgltf/libgltf-0.0.2/src/
H A DShaders.cpp123 if (!loadShader(programId, pvShader, ivShaderSize, GL_VERTEX_SHADER)) in createProgram()
127 if (!loadShader(programId, pfShader, ifShaderSize, GL_FRAGMENT_SHADER)) in createProgram()
145 bool ShaderProgram::loadShader(unsigned int programId, const char* pShader, in loadShader() function in libgltf::ShaderProgram
H A DFPSCounter.cpp58 pShaderProgram->loadShader(uiFPSProgram, VERTSHADER, strlen(VERTSHADER), in loadFPSShader()
60 pShaderProgram->loadShader(uiFPSProgram, FRAGSHADER, strlen(FRAGSHADER), in loadFPSShader()
/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/pugl/examples/
H A Dpugl_shader_demo.c201 loadShader(const char* const programPath, const char* const name) in loadShader() function
307 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl()
309 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl()
312 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/pugl/examples/
H A Dpugl_shader_demo.c201 loadShader(const char* const programPath, const char* const name) in loadShader() function
307 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl()
309 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl()
312 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/pugl/examples/
H A Dpugl_shader_demo.c201 loadShader(const char* const programPath, const char* const name) in loadShader() function
307 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl()
309 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl()
312 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/pugl/examples/
H A Dpugl_shader_demo.c201 loadShader(const char* const programPath, const char* const name) in loadShader() function
308 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl()
310 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl()
313 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
/dports/audio/wolf-shaper-lv2/wolf-shaper-0.1.8-33-ge84de58/dpf/dgl/src/pugl-upstream/examples/
H A Dpugl_shader_demo.c201 loadShader(const char* const programPath, const char* const name) in loadShader() function
308 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl()
310 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl()
313 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/pugl/examples/
H A Dpugl_shader_demo.c201 loadShader(const char* const programPath, const char* const name) in loadShader() function
308 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl()
310 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl()
313 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
/dports/www/grafana8/grafana-8.3.6/vendor/golang.org/x/exp/shiny/example/basicgl/
H A Dmain.go164 vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexSrc)
168 fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentSrc)
189 func loadShader(glctx gl.Context, shaderType gl.Enum, src string) (gl.Shader, error) { func
/dports/net-mgmt/thanos/thanos-0.11.0/vendor/golang.org/x/exp/shiny/example/basicgl/
H A Dmain.go164 vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexSrc)
168 fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentSrc)
189 func loadShader(glctx gl.Context, shaderType gl.Enum, src string) (gl.Shader, error) { func

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