/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/OpenGL/ |
H A D | ShaderManager.cpp | 62 …void OpenGL3ShaderManager::loadShader(GLuint id, std::string vertexShader, std::string fragmentSha… in loadShader() function in CEGUI::OpenGL3ShaderManager 76 loadShader(SHADER_ID_STANDARDSHADER, StandardShaderVert_Opengl3, in initialiseShaders() 81 loadShader(SHADER_ID_STANDARDSHADER, StandardShaderVert_OpenglEs2, in initialiseShaders() 84 loadShader(SHADER_ID_STANDARDSHADER, StandardShaderVert_OpenglEs3, in initialiseShaders()
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/dports/graphics/krita/krita-4.4.8/libs/ui/opengl/ |
H A D | kis_opengl_shader_loader.cpp | 53 KisShaderProgram *KisOpenGLShaderLoader::loadShader(QString vertPath, QString fragPath, in loadShader() function in KisOpenGLShaderLoader 166 KisShaderProgram *shader = loadShader(vertPath, fragPath, QByteArray(), fragHeader); in loadDisplayShader() 187 KisShaderProgram *shader = loadShader(vertPath, fragPath, QByteArray(), QByteArray()); in loadCheckerShader() 208 KisShaderProgram *shader = loadShader(vertPath, fragPath, QByteArray(), QByteArray()); in loadSolidColorShader() 231 KisShaderProgram *shader = loadShader(vertPath, fragPath, QByteArray(), QByteArray()); in loadOverlayInvertedShader()
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/dports/multimedia/chilitags/chilitags-2.0.0-169-g0d9854f/platforms/jni/samples/android-estimate3d-gui/src/ch/epfl/chili/chilitags/samples/estimate3d_gui/shader/ |
H A D | Shader.java | 74 private static int loadShader(int type, String source) { in loadShader() method in Shader 114 vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderSource); in loadProgram() 118 fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderSource); in loadProgram()
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/exp/gl/glutil/ |
H A D | glutil.go | 24 vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexSrc) 28 fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentSrc) 49 func loadShader(glctx gl.Context, shaderType gl.Enum, src string) (gl.Shader, error) { func
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | ShaderManager.cpp | 54 Shader& shader = loadShader(path, GL_VERTEX_SHADER); in createProgram() 60 Shader& shader = loadShader(path, GL_FRAGMENT_SHADER); in createProgram() 70 Shader& ShaderManager::loadShader(const String& name, const GLenum type) { in loadShader() function in TrenchBroom::Renderer::ShaderManager
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/dports/multimedia/avidemux-cli/avidemux_2.7.6/myOwnPlugins/videoFilter/openGlShaderLoader/ |
H A D | shader.cpp | 44 bool loadShader(const char *src); 74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader 136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader() 239 ready=loadShader(params.shaderFile.c_str()); in reload()
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/dports/multimedia/avidemux-cli/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glShaderLoader/ |
H A D | shader.cpp | 44 bool loadShader(const char *src); 74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader 136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader() 239 ready=loadShader(params.shaderFile.c_str()); in reload()
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/dports/multimedia/avidemux-qt5/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glShaderLoader/ |
H A D | shader.cpp | 44 bool loadShader(const char *src); 74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader 136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader() 239 ready=loadShader(params.shaderFile.c_str()); in reload()
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/dports/multimedia/avidemux-qt5/avidemux_2.7.6/myOwnPlugins/videoFilter/openGlShaderLoader/ |
H A D | shader.cpp | 44 bool loadShader(const char *src); 74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader 136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader() 239 ready=loadShader(params.shaderFile.c_str()); in reload()
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/dports/multimedia/avidemux-plugins/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glShaderLoader/ |
H A D | shader.cpp | 44 bool loadShader(const char *src); 74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader 136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader() 239 ready=loadShader(params.shaderFile.c_str()); in reload()
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/dports/multimedia/avidemux/avidemux_2.7.6/avidemux_plugins/ADM_videoFilters6_openGl/glShaderLoader/ |
H A D | shader.cpp | 44 bool loadShader(const char *src); 74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader 136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader() 239 ready=loadShader(params.shaderFile.c_str()); in reload()
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/dports/multimedia/avidemux-plugins/avidemux_2.7.6/myOwnPlugins/videoFilter/openGlShaderLoader/ |
H A D | shader.cpp | 44 bool loadShader(const char *src); 74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader 136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader() 239 ready=loadShader(params.shaderFile.c_str()); in reload()
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/dports/multimedia/avidemux/avidemux_2.7.6/myOwnPlugins/videoFilter/openGlShaderLoader/ |
H A D | shader.cpp | 44 bool loadShader(const char *src); 74 bool shaderLoader::loadShader(const char *src) in loadShader() function in shaderLoader 136 ready=loadShader(params.shaderFile.c_str()); in shaderLoader() 239 ready=loadShader(params.shaderFile.c_str()); in reload()
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/dports/misc/mnn/MNN-1.2.0/demo/android/app/src/main/java/com/taobao/android/opengl/ |
H A D | Shader.java | 31 mShaderVertex = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in setProgram() 32 mShaderFragment = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in setProgram() 95 private int loadShader(int shaderType, String source)throws Exception { in loadShader() method in Shader
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | Shader.cpp | 81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource) in loadShader() function in WebCore::Shader 103 … unsigned vertexShader = loadShader(context, GraphicsContext3D::VERTEX_SHADER, vertexShaderSource); in loadProgram() 106 …unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSo… in loadProgram()
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/dports/graphics/libgltf/libgltf-0.0.2/src/ |
H A D | Shaders.cpp | 123 if (!loadShader(programId, pvShader, ivShaderSize, GL_VERTEX_SHADER)) in createProgram() 127 if (!loadShader(programId, pfShader, ifShaderSize, GL_FRAGMENT_SHADER)) in createProgram() 145 bool ShaderProgram::loadShader(unsigned int programId, const char* pShader, in loadShader() function in libgltf::ShaderProgram
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H A D | FPSCounter.cpp | 58 pShaderProgram->loadShader(uiFPSProgram, VERTSHADER, strlen(VERTSHADER), in loadFPSShader() 60 pShaderProgram->loadShader(uiFPSProgram, FRAGSHADER, strlen(FRAGSHADER), in loadFPSShader()
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/d2tk/pugl/examples/ |
H A D | pugl_shader_demo.c | 201 loadShader(const char* const programPath, const char* const name) in loadShader() function 307 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl() 309 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl() 312 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
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/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/pugl/examples/ |
H A D | pugl_shader_demo.c | 201 loadShader(const char* const programPath, const char* const name) in loadShader() function 307 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl() 309 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl() 312 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
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/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/pugl/examples/ |
H A D | pugl_shader_demo.c | 201 loadShader(const char* const programPath, const char* const name) in loadShader() function 307 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl() 309 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl() 312 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
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/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/pugl/examples/ |
H A D | pugl_shader_demo.c | 201 loadShader(const char* const programPath, const char* const name) in loadShader() function 308 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl() 310 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl() 313 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
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/dports/audio/wolf-shaper-lv2/wolf-shaper-0.1.8-33-ge84de58/dpf/dgl/src/pugl-upstream/examples/ |
H A D | pugl_shader_demo.c | 201 loadShader(const char* const programPath, const char* const name) in loadShader() function 308 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl() 310 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl() 313 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
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/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/pugl/examples/ |
H A D | pugl_shader_demo.c | 201 loadShader(const char* const programPath, const char* const name) in loadShader() function 308 char* const headerSource = loadShader(app->programPath, headerFile); in setupGl() 310 char* const vertexSource = loadShader(app->programPath, "shaders/rect.vert"); in setupGl() 313 loadShader(app->programPath, "shaders/rect.frag"); in setupGl()
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/dports/www/grafana8/grafana-8.3.6/vendor/golang.org/x/exp/shiny/example/basicgl/ |
H A D | main.go | 164 vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexSrc) 168 fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentSrc) 189 func loadShader(glctx gl.Context, shaderType gl.Enum, src string) (gl.Shader, error) { func
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/dports/net-mgmt/thanos/thanos-0.11.0/vendor/golang.org/x/exp/shiny/example/basicgl/ |
H A D | main.go | 164 vertexShader, err := loadShader(glctx, gl.VERTEX_SHADER, vertexSrc) 168 fragmentShader, err := loadShader(glctx, gl.FRAGMENT_SHADER, fragmentSrc) 189 func loadShader(glctx gl.Context, shaderType gl.Enum, src string) (gl.Shader, error) { func
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