Searched refs:loadShapeC (Results 1 – 2 of 2) sorted by relevance
474 btCollisionShape* loadShapeC = new btBoxShape(btVector3(0.1f, 1.0f, 1.0f)); in initPhysics() local475 m_collisionShapes.push_back(loadShapeC); in initPhysics()478 loadCompound->addChildShape(loadTrans, loadShapeC); in initPhysics()