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Searched refs:loadSound (Results 1 – 25 of 449) sorted by relevance

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/dports/games/blobwars/blobwars-2.00/src/
H A Dresources.cpp26 audio.loadSound(index, filename); in loadSound()
104 loadSound(SND_ITEM, "sound/item"); in loadResources()
106 loadSound(SND_RICO1, "sound/rico1"); in loadResources()
107 loadSound(SND_RICO2, "sound/rico2"); in loadResources()
115 loadSound(SND_HIT, "sound/punch"); in loadResources()
116 loadSound(SND_SPLAT, "sound/splat"); in loadResources()
117 loadSound(SND_POP, "sound/pop1"); in loadResources()
122 loadSound(SND_LASER, "sound/laser"); in loadResources()
132 loadSound(SND_GULP, "sound/gulp"); in loadResources()
133 loadSound(SND_EAT, "sound/eat"); in loadResources()
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/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Dgamesound.cpp18 loadSound(sndpath + "disappear.wav"); in GameSound()
20 loadSound(sndpath + "unblock.wav"); in GameSound()
21 loadSound(sndpath + "hammer.wav"); in GameSound()
23 loadSound(sndpath + "bomb.wav"); in GameSound()
24 loadSound(sndpath + "row.wav"); in GameSound()
26 loadSound(sndpath + "mixer.wav"); in GameSound()
27 loadSound(sndpath + "twin.wav"); in GameSound()
28 loadSound(sndpath + "clock.wav"); in GameSound()
31 loadSound(sndpath + "target.wav"); in GameSound()
35 loadSound(sndpath + "beep.wav"); in GameSound()
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/dports/games/viruskiller/viruskiller-1.03/src/
H A Dresources.cpp91 audio.loadSound(SND_VIRUSLAUGH1, "sound/virusLaugh1.wav"); in loadResources()
92 audio.loadSound(SND_VIRUSLAUGH2, "sound/virusLaugh2.wav"); in loadResources()
93 audio.loadSound(SND_VIRUSLAUGH3, "sound/virusLaugh2.wav"); in loadResources()
94 audio.loadSound(SND_VIRUSLAUGH4, "sound/virusLaugh5.wav"); in loadResources()
95 audio.loadSound(SND_VIRUSLAUGH5, "sound/virusLaugh5.wav"); in loadResources()
117 audio.loadSound(SND_KERNALBEAM, "sound/kernelBeam.wav"); in loadResources()
119 audio.loadSound(SND_POWERUP, "sound/powerup.wav"); in loadResources()
120 audio.loadSound(SND_CLOCK, "sound/clock.wav"); in loadResources()
121 audio.loadSound(SND_EXPLOSION, "sound/explosion.wav"); in loadResources()
123 audio.loadSound(SND_ITEM, "sound/item.wav"); in loadResources()
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/dports/games/abe/abe-1.1/src/
H A DSound.c49 loadSound(int index, char *name) in loadSound() function
95 loadSound(DOOR_SOUND, "door"); in initAudio()
97 loadSound(OBJECT_SOUND, "object"); in initAudio()
99 loadSound(POP_SOUND, "pop"); in initAudio()
101 loadSound(CLOSED_SOUND, "closed"); in initAudio()
103 loadSound(COIL_SOUND, "spring"); in initAudio()
105 loadSound(BUBBLE_SOUND, "bubble"); in initAudio()
107 loadSound(MENU_SOUND, "menu"); in initAudio()
109 loadSound(DEATH_SOUND, "death"); in initAudio()
113 loadSound(JUMP_SOUND, "jump"); in initAudio()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/
H A Dcomputer_screen.cpp94 loadSound("a#27.wav"); in TimerMsg()
95 loadSound("a#26.wav"); in TimerMsg()
96 loadSound("a#28.wav"); in TimerMsg()
97 loadSound("a#25.wav"); in TimerMsg()
98 loadSound("a#24.wav"); in TimerMsg()
101 loadSound("a#32.wav"); in TimerMsg()
102 loadSound("a#31.wav"); in TimerMsg()
103 loadSound("a#33.wav"); in TimerMsg()
104 loadSound("a#30.wav"); in TimerMsg()
105 loadSound("a#29.wav"); in TimerMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/
H A Dcomputer_screen.cpp94 loadSound("a#27.wav"); in TimerMsg()
95 loadSound("a#26.wav"); in TimerMsg()
96 loadSound("a#28.wav"); in TimerMsg()
97 loadSound("a#25.wav"); in TimerMsg()
98 loadSound("a#24.wav"); in TimerMsg()
101 loadSound("a#32.wav"); in TimerMsg()
102 loadSound("a#31.wav"); in TimerMsg()
103 loadSound("a#33.wav"); in TimerMsg()
104 loadSound("a#30.wav"); in TimerMsg()
105 loadSound("a#29.wav"); in TimerMsg()
/dports/games/wop/wop-0.4.3/src/
H A Dweaponmine.hpp19 Mine::m_explodeSample = Audio::getInstance()->loadSound( "sound/effects/explosion1.wav" ); in WeaponMine()
20 Mine::m_bounceSample = Audio::getInstance()->loadSound( "sound/weapons/grenade/bounce.wav" ); in WeaponMine()
21 Mine::m_triggerSample = Audio::getInstance()->loadSound( "sound/weapons/mine/trigger.wav" ); in WeaponMine()
22 Mine::m_damageSample = Audio::getInstance()->loadSound( "sound/effects/ricochet.wav" ); in WeaponMine()
H A Dweapongrenade.hpp18 m_shotSample = Audio::getInstance()->loadSound( "sound/weapons/grenade/drop_pin.wav" ); in WeaponGrenade()
19 Grenade::m_explodeSample = Audio::getInstance()->loadSound( "sound/effects/explosion1.wav" ); in WeaponGrenade()
20 Grenade::m_bounceSample = Audio::getInstance()->loadSound( "sound/weapons/grenade/bounce.wav" ); in WeaponGrenade()
21 Grenade::m_damageSample = Audio::getInstance()->loadSound( "sound/effects/ricochet.wav" ); in WeaponGrenade()
H A Dweaponmissile.hpp18 m_shotSample = Audio::getInstance()->loadSound( "sound/weapons/missile/launch.wav" ); in WeaponMissile()
19 Missile::m_explodeSample = Audio::getInstance()->loadSound( "sound/effects/explosion1.wav" ); in WeaponMissile()
20 Missile::m_damageSample = Audio::getInstance()->loadSound( "sound/effects/ricochet.wav" ); in WeaponMissile()
H A Dweaponguidedmissile.hpp26 ->loadSound( "sound/weapons/missile/launch.wav" ); in WeaponGuidedMissile()
29 ->loadSound( "sound/effects/explosion1.wav" ); in WeaponGuidedMissile()
32 ->loadSound( "sound/effects/ricochet.wav" ); in WeaponGuidedMissile()
H A Dweaponhook.hpp18 m_shotSample = Audio::getInstance()->loadSound( "sound/weapons/hook/shoot.wav" ); in WeaponHook()
19 Hook::m_attachSample = Audio::getInstance()->loadSound( "sound/weapons/hook/hit.wav" ); in WeaponHook()
20 Hook::m_damageSample = Audio::getInstance()->loadSound( "sound/effects/ricochet.wav" ); in WeaponHook()
H A Dweaponhomingmissile.hpp26 ->loadSound( "sound/weapons/missile/launch.wav" ); in WeaponHomingMissile()
29 ->loadSound( "sound/effects/explosion1.wav" ); in WeaponHomingMissile()
32 ->loadSound( "sound/effects/ricochet.wav" ); in WeaponHomingMissile()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dmap_lucien.lua29 loadSound("mother")
30 loadSound("proploop")
31 loadSound("airship-engineloop")
32 loadSound("airship-boost")
33 loadSound("airship-onboard")
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/
H A Dmodule3000_sprites.cpp110 loadSound(0, 0x3901B44F); in SsScene3009FireCannonButton()
205 loadSound(0, 0x2C852206); in SsScene3009SymbolArrow()
434 loadSound(0, 0xF4217243); in SsScene3010DeadBoltButton()
435 loadSound(1, 0x44049000); in SsScene3010DeadBoltButton()
436 loadSound(2, 0x6408107E); in SsScene3010DeadBoltButton()
503 loadSound(0, 0x46005BC4); in AsScene3010DeadBolt()
507 loadSound(0, 0x420073DC); in AsScene3010DeadBolt()
508 loadSound(1, 0x420073DC); in AsScene3010DeadBolt()
560 loadSound(2, 0x4010C345); in unlock()
640 loadSound(0, 0x44061000); in SsScene3011Button()
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H A Dmodule2600_sprites.cpp36 loadSound(0, 0x10267160); in SsScene2609Button()
37 loadSound(1, 0x7027FD64); in SsScene2609Button()
38 loadSound(2, 0x44043000); in SsScene2609Button()
39 loadSound(3, 0x44045000); in SsScene2609Button()
H A Dmodule2500_sprites.cpp32 loadSound(0, 0x4600204C); in SsScene2504Button()
33 loadSound(1, 0x408C0034); in SsScene2504Button()
34 loadSound(2, 0x44043000); in SsScene2504Button()
35 loadSound(3, 0x44045000); in SsScene2504Button()
H A Dmodule2800_sprites.cpp183 loadSound(0, 0x44241240); in SsScene2804RedButton()
264 loadSound(0, 0xCB36BA54); in SsScene2804Flash()
352 loadSound(0, 0x725294D4); in AsScene2804Crystal()
415 loadSound(0, 0x44045140); in SsScene2804CrystalButton()
452 loadSound(0, 0x6352F051); in AsScene2804BeamCoil()
667 loadSound(0, 0x30809E2D); in AsScene2808TestTube()
668 loadSound(1, 0x72811E2D); in AsScene2808TestTube()
669 loadSound(2, 0x78B01625); in AsScene2808TestTube()
671 loadSound(3, 0x70A41E0C); in AsScene2808TestTube()
735 loadSound(0, 0xE18D1F30); in AsScene2808Handle()
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/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/modules/
H A Dmodule3000_sprites.cpp110 loadSound(0, 0x3901B44F); in SsScene3009FireCannonButton()
207 loadSound(0, 0x2C852206); in SsScene3009SymbolArrow()
444 loadSound(0, 0xF4217243); in SsScene3010DeadBoltButton()
445 loadSound(1, 0x44049000); in SsScene3010DeadBoltButton()
446 loadSound(2, 0x6408107E); in SsScene3010DeadBoltButton()
515 loadSound(0, 0x46005BC4); in AsScene3010DeadBolt()
519 loadSound(0, 0x420073DC); in AsScene3010DeadBolt()
520 loadSound(1, 0x420073DC); in AsScene3010DeadBolt()
574 loadSound(2, 0x4010C345); in unlock()
654 loadSound(0, 0x44061000); in SsScene3011Button()
[all …]
H A Dmodule2600_sprites.cpp36 loadSound(0, 0x10267160); in SsScene2609Button()
37 loadSound(1, 0x7027FD64); in SsScene2609Button()
38 loadSound(2, 0x44043000); in SsScene2609Button()
39 loadSound(3, 0x44045000); in SsScene2609Button()
H A Dmodule2500_sprites.cpp32 loadSound(0, 0x4600204C); in SsScene2504Button()
33 loadSound(1, 0x408C0034); in SsScene2504Button()
34 loadSound(2, 0x44043000); in SsScene2504Button()
35 loadSound(3, 0x44045000); in SsScene2504Button()
H A Dmodule2800_sprites.cpp193 loadSound(0, 0x44241240); in SsScene2804RedButton()
280 loadSound(0, 0xCB36BA54); in SsScene2804Flash()
368 loadSound(0, 0x725294D4); in AsScene2804Crystal()
431 loadSound(0, 0x44045140); in SsScene2804CrystalButton()
470 loadSound(0, 0x6352F051); in AsScene2804BeamCoil()
695 loadSound(0, 0x30809E2D); in AsScene2808TestTube()
696 loadSound(1, 0x72811E2D); in AsScene2808TestTube()
697 loadSound(2, 0x78B01625); in AsScene2808TestTube()
699 loadSound(3, 0x70A41E0C); in AsScene2808TestTube()
765 loadSound(0, 0xE18D1F30); in AsScene2808Handle()
[all …]
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dlicage.lua57 loadSound("LiCage-Crack1")
58 loadSound("LiCage-Crack2")
59 loadSound("LiCage-Shatter")
65 loadSound("mother")
66 loadSound("anima")
67 loadSound("dualformstart")
68 loadSound("mia-appear")
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dtitania_speech.cpp61 loadSound(TRANSLATE("a#12.wav", "a#0.wav")); in ActMsg()
74 loadSound(TRANSLATE("a#11.wav", "a#4.wav")); in ActMsg()
87 loadSound(TRANSLATE("a#10.wav", "a#2.wav")); in ActMsg()
95 loadSound(TRANSLATE("a#9.wav", "a#3.wav")); in ActMsg()
103 loadSound(TRANSLATE("a#8.wav", "a#1.wav")); in ActMsg()
H A Dseasonal_music_player.cpp123 loadSound(TRANSLATE("c#64.wav", "c#47.wav")); in ChangeMusicMsg()
124 loadSound(TRANSLATE("c#63.wav", "c#46.wav")); in ChangeMusicMsg()
125 loadSound(TRANSLATE("c#65.wav", "c#48.wav")); in ChangeMusicMsg()
126 loadSound(TRANSLATE("c#62.wav", "c#47.wav")); in ChangeMusicMsg()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dtitania_speech.cpp61 loadSound(TRANSLATE("a#12.wav", "a#0.wav")); in ActMsg()
74 loadSound(TRANSLATE("a#11.wav", "a#4.wav")); in ActMsg()
87 loadSound(TRANSLATE("a#10.wav", "a#2.wav")); in ActMsg()
95 loadSound(TRANSLATE("a#9.wav", "a#3.wav")); in ActMsg()
103 loadSound(TRANSLATE("a#8.wav", "a#1.wav")); in ActMsg()

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