/dports/games/blobwars/blobwars-2.00/src/ |
H A D | resources.cpp | 26 audio.loadSound(index, filename); in loadSound() 104 loadSound(SND_ITEM, "sound/item"); in loadResources() 106 loadSound(SND_RICO1, "sound/rico1"); in loadResources() 107 loadSound(SND_RICO2, "sound/rico2"); in loadResources() 115 loadSound(SND_HIT, "sound/punch"); in loadResources() 116 loadSound(SND_SPLAT, "sound/splat"); in loadResources() 117 loadSound(SND_POP, "sound/pop1"); in loadResources() 122 loadSound(SND_LASER, "sound/laser"); in loadResources() 132 loadSound(SND_GULP, "sound/gulp"); in loadResources() 133 loadSound(SND_EAT, "sound/eat"); in loadResources() [all …]
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/dports/games/bubble-chains/bubble-chains-0.2.0/ |
H A D | gamesound.cpp | 18 loadSound(sndpath + "disappear.wav"); in GameSound() 20 loadSound(sndpath + "unblock.wav"); in GameSound() 21 loadSound(sndpath + "hammer.wav"); in GameSound() 23 loadSound(sndpath + "bomb.wav"); in GameSound() 24 loadSound(sndpath + "row.wav"); in GameSound() 26 loadSound(sndpath + "mixer.wav"); in GameSound() 27 loadSound(sndpath + "twin.wav"); in GameSound() 28 loadSound(sndpath + "clock.wav"); in GameSound() 31 loadSound(sndpath + "target.wav"); in GameSound() 35 loadSound(sndpath + "beep.wav"); in GameSound() [all …]
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/dports/games/viruskiller/viruskiller-1.03/src/ |
H A D | resources.cpp | 91 audio.loadSound(SND_VIRUSLAUGH1, "sound/virusLaugh1.wav"); in loadResources() 92 audio.loadSound(SND_VIRUSLAUGH2, "sound/virusLaugh2.wav"); in loadResources() 93 audio.loadSound(SND_VIRUSLAUGH3, "sound/virusLaugh2.wav"); in loadResources() 94 audio.loadSound(SND_VIRUSLAUGH4, "sound/virusLaugh5.wav"); in loadResources() 95 audio.loadSound(SND_VIRUSLAUGH5, "sound/virusLaugh5.wav"); in loadResources() 117 audio.loadSound(SND_KERNALBEAM, "sound/kernelBeam.wav"); in loadResources() 119 audio.loadSound(SND_POWERUP, "sound/powerup.wav"); in loadResources() 120 audio.loadSound(SND_CLOCK, "sound/clock.wav"); in loadResources() 121 audio.loadSound(SND_EXPLOSION, "sound/explosion.wav"); in loadResources() 123 audio.loadSound(SND_ITEM, "sound/item.wav"); in loadResources() [all …]
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/dports/games/abe/abe-1.1/src/ |
H A D | Sound.c | 49 loadSound(int index, char *name) in loadSound() function 95 loadSound(DOOR_SOUND, "door"); in initAudio() 97 loadSound(OBJECT_SOUND, "object"); in initAudio() 99 loadSound(POP_SOUND, "pop"); in initAudio() 101 loadSound(CLOSED_SOUND, "closed"); in initAudio() 103 loadSound(COIL_SOUND, "spring"); in initAudio() 105 loadSound(BUBBLE_SOUND, "bubble"); in initAudio() 107 loadSound(MENU_SOUND, "menu"); in initAudio() 109 loadSound(DEATH_SOUND, "death"); in initAudio() 113 loadSound(JUMP_SOUND, "jump"); in initAudio() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/ |
H A D | computer_screen.cpp | 94 loadSound("a#27.wav"); in TimerMsg() 95 loadSound("a#26.wav"); in TimerMsg() 96 loadSound("a#28.wav"); in TimerMsg() 97 loadSound("a#25.wav"); in TimerMsg() 98 loadSound("a#24.wav"); in TimerMsg() 101 loadSound("a#32.wav"); in TimerMsg() 102 loadSound("a#31.wav"); in TimerMsg() 103 loadSound("a#33.wav"); in TimerMsg() 104 loadSound("a#30.wav"); in TimerMsg() 105 loadSound("a#29.wav"); in TimerMsg()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/ |
H A D | computer_screen.cpp | 94 loadSound("a#27.wav"); in TimerMsg() 95 loadSound("a#26.wav"); in TimerMsg() 96 loadSound("a#28.wav"); in TimerMsg() 97 loadSound("a#25.wav"); in TimerMsg() 98 loadSound("a#24.wav"); in TimerMsg() 101 loadSound("a#32.wav"); in TimerMsg() 102 loadSound("a#31.wav"); in TimerMsg() 103 loadSound("a#33.wav"); in TimerMsg() 104 loadSound("a#30.wav"); in TimerMsg() 105 loadSound("a#29.wav"); in TimerMsg()
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/dports/games/wop/wop-0.4.3/src/ |
H A D | weaponmine.hpp | 19 Mine::m_explodeSample = Audio::getInstance()->loadSound( "sound/effects/explosion1.wav" ); in WeaponMine() 20 Mine::m_bounceSample = Audio::getInstance()->loadSound( "sound/weapons/grenade/bounce.wav" ); in WeaponMine() 21 Mine::m_triggerSample = Audio::getInstance()->loadSound( "sound/weapons/mine/trigger.wav" ); in WeaponMine() 22 Mine::m_damageSample = Audio::getInstance()->loadSound( "sound/effects/ricochet.wav" ); in WeaponMine()
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H A D | weapongrenade.hpp | 18 m_shotSample = Audio::getInstance()->loadSound( "sound/weapons/grenade/drop_pin.wav" ); in WeaponGrenade() 19 Grenade::m_explodeSample = Audio::getInstance()->loadSound( "sound/effects/explosion1.wav" ); in WeaponGrenade() 20 Grenade::m_bounceSample = Audio::getInstance()->loadSound( "sound/weapons/grenade/bounce.wav" ); in WeaponGrenade() 21 Grenade::m_damageSample = Audio::getInstance()->loadSound( "sound/effects/ricochet.wav" ); in WeaponGrenade()
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H A D | weaponmissile.hpp | 18 m_shotSample = Audio::getInstance()->loadSound( "sound/weapons/missile/launch.wav" ); in WeaponMissile() 19 Missile::m_explodeSample = Audio::getInstance()->loadSound( "sound/effects/explosion1.wav" ); in WeaponMissile() 20 Missile::m_damageSample = Audio::getInstance()->loadSound( "sound/effects/ricochet.wav" ); in WeaponMissile()
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H A D | weaponguidedmissile.hpp | 26 ->loadSound( "sound/weapons/missile/launch.wav" ); in WeaponGuidedMissile() 29 ->loadSound( "sound/effects/explosion1.wav" ); in WeaponGuidedMissile() 32 ->loadSound( "sound/effects/ricochet.wav" ); in WeaponGuidedMissile()
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H A D | weaponhook.hpp | 18 m_shotSample = Audio::getInstance()->loadSound( "sound/weapons/hook/shoot.wav" ); in WeaponHook() 19 Hook::m_attachSample = Audio::getInstance()->loadSound( "sound/weapons/hook/hit.wav" ); in WeaponHook() 20 Hook::m_damageSample = Audio::getInstance()->loadSound( "sound/effects/ricochet.wav" ); in WeaponHook()
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H A D | weaponhomingmissile.hpp | 26 ->loadSound( "sound/weapons/missile/launch.wav" ); in WeaponHomingMissile() 29 ->loadSound( "sound/effects/explosion1.wav" ); in WeaponHomingMissile() 32 ->loadSound( "sound/effects/ricochet.wav" ); in WeaponHomingMissile()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/ |
H A D | map_lucien.lua | 29 loadSound("mother") 30 loadSound("proploop") 31 loadSound("airship-engineloop") 32 loadSound("airship-boost") 33 loadSound("airship-onboard")
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/neverhood/modules/ |
H A D | module3000_sprites.cpp | 110 loadSound(0, 0x3901B44F); in SsScene3009FireCannonButton() 205 loadSound(0, 0x2C852206); in SsScene3009SymbolArrow() 434 loadSound(0, 0xF4217243); in SsScene3010DeadBoltButton() 435 loadSound(1, 0x44049000); in SsScene3010DeadBoltButton() 436 loadSound(2, 0x6408107E); in SsScene3010DeadBoltButton() 503 loadSound(0, 0x46005BC4); in AsScene3010DeadBolt() 507 loadSound(0, 0x420073DC); in AsScene3010DeadBolt() 508 loadSound(1, 0x420073DC); in AsScene3010DeadBolt() 560 loadSound(2, 0x4010C345); in unlock() 640 loadSound(0, 0x44061000); in SsScene3011Button() [all …]
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H A D | module2600_sprites.cpp | 36 loadSound(0, 0x10267160); in SsScene2609Button() 37 loadSound(1, 0x7027FD64); in SsScene2609Button() 38 loadSound(2, 0x44043000); in SsScene2609Button() 39 loadSound(3, 0x44045000); in SsScene2609Button()
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H A D | module2500_sprites.cpp | 32 loadSound(0, 0x4600204C); in SsScene2504Button() 33 loadSound(1, 0x408C0034); in SsScene2504Button() 34 loadSound(2, 0x44043000); in SsScene2504Button() 35 loadSound(3, 0x44045000); in SsScene2504Button()
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H A D | module2800_sprites.cpp | 183 loadSound(0, 0x44241240); in SsScene2804RedButton() 264 loadSound(0, 0xCB36BA54); in SsScene2804Flash() 352 loadSound(0, 0x725294D4); in AsScene2804Crystal() 415 loadSound(0, 0x44045140); in SsScene2804CrystalButton() 452 loadSound(0, 0x6352F051); in AsScene2804BeamCoil() 667 loadSound(0, 0x30809E2D); in AsScene2808TestTube() 668 loadSound(1, 0x72811E2D); in AsScene2808TestTube() 669 loadSound(2, 0x78B01625); in AsScene2808TestTube() 671 loadSound(3, 0x70A41E0C); in AsScene2808TestTube() 735 loadSound(0, 0xE18D1F30); in AsScene2808Handle() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/neverhood/modules/ |
H A D | module3000_sprites.cpp | 110 loadSound(0, 0x3901B44F); in SsScene3009FireCannonButton() 207 loadSound(0, 0x2C852206); in SsScene3009SymbolArrow() 444 loadSound(0, 0xF4217243); in SsScene3010DeadBoltButton() 445 loadSound(1, 0x44049000); in SsScene3010DeadBoltButton() 446 loadSound(2, 0x6408107E); in SsScene3010DeadBoltButton() 515 loadSound(0, 0x46005BC4); in AsScene3010DeadBolt() 519 loadSound(0, 0x420073DC); in AsScene3010DeadBolt() 520 loadSound(1, 0x420073DC); in AsScene3010DeadBolt() 574 loadSound(2, 0x4010C345); in unlock() 654 loadSound(0, 0x44061000); in SsScene3011Button() [all …]
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H A D | module2600_sprites.cpp | 36 loadSound(0, 0x10267160); in SsScene2609Button() 37 loadSound(1, 0x7027FD64); in SsScene2609Button() 38 loadSound(2, 0x44043000); in SsScene2609Button() 39 loadSound(3, 0x44045000); in SsScene2609Button()
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H A D | module2500_sprites.cpp | 32 loadSound(0, 0x4600204C); in SsScene2504Button() 33 loadSound(1, 0x408C0034); in SsScene2504Button() 34 loadSound(2, 0x44043000); in SsScene2504Button() 35 loadSound(3, 0x44045000); in SsScene2504Button()
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H A D | module2800_sprites.cpp | 193 loadSound(0, 0x44241240); in SsScene2804RedButton() 280 loadSound(0, 0xCB36BA54); in SsScene2804Flash() 368 loadSound(0, 0x725294D4); in AsScene2804Crystal() 431 loadSound(0, 0x44045140); in SsScene2804CrystalButton() 470 loadSound(0, 0x6352F051); in AsScene2804BeamCoil() 695 loadSound(0, 0x30809E2D); in AsScene2808TestTube() 696 loadSound(1, 0x72811E2D); in AsScene2808TestTube() 697 loadSound(2, 0x78B01625); in AsScene2808TestTube() 699 loadSound(3, 0x70A41E0C); in AsScene2808TestTube() 765 loadSound(0, 0xE18D1F30); in AsScene2808Handle() [all …]
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | licage.lua | 57 loadSound("LiCage-Crack1") 58 loadSound("LiCage-Crack2") 59 loadSound("LiCage-Shatter") 65 loadSound("mother") 66 loadSound("anima") 67 loadSound("dualformstart") 68 loadSound("mia-appear")
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | titania_speech.cpp | 61 loadSound(TRANSLATE("a#12.wav", "a#0.wav")); in ActMsg() 74 loadSound(TRANSLATE("a#11.wav", "a#4.wav")); in ActMsg() 87 loadSound(TRANSLATE("a#10.wav", "a#2.wav")); in ActMsg() 95 loadSound(TRANSLATE("a#9.wav", "a#3.wav")); in ActMsg() 103 loadSound(TRANSLATE("a#8.wav", "a#1.wav")); in ActMsg()
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H A D | seasonal_music_player.cpp | 123 loadSound(TRANSLATE("c#64.wav", "c#47.wav")); in ChangeMusicMsg() 124 loadSound(TRANSLATE("c#63.wav", "c#46.wav")); in ChangeMusicMsg() 125 loadSound(TRANSLATE("c#65.wav", "c#48.wav")); in ChangeMusicMsg() 126 loadSound(TRANSLATE("c#62.wav", "c#47.wav")); in ChangeMusicMsg()
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | titania_speech.cpp | 61 loadSound(TRANSLATE("a#12.wav", "a#0.wav")); in ActMsg() 74 loadSound(TRANSLATE("a#11.wav", "a#4.wav")); in ActMsg() 87 loadSound(TRANSLATE("a#10.wav", "a#2.wav")); in ActMsg() 95 loadSound(TRANSLATE("a#9.wav", "a#3.wav")); in ActMsg() 103 loadSound(TRANSLATE("a#8.wav", "a#1.wav")); in ActMsg()
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