Searched refs:loadTileCyclingStatesFlag (Results 1 – 1 of 1) sorted by relevance
240 loadTileCyclingStatesFlag = (1 << 10), in loadSavedGameState() enumerator333 loadFlags |= loadTileCyclingStatesFlag; in loadSavedGameState()497 if (!(loadFlags & loadTileCyclingStatesFlag)) in loadSavedGameState()