/dports/games/toycars/toycars-0.3.10/toycars/src/ |
H A D | main.h | 20 Tileset* loadTileset(const char* tilesetFilename, short border = 0, short seperation = 0, bool blen…
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H A D | main.cpp | 343 Tileset* loadTileset(const char* tilesetFilename, short border, short seperation, bool blend) in loadTileset() function 1057 Tileset* tilemap = loadTileset(xTileset->Value()); in loadRacingGame()
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H A D | TrackEditor.cpp | 69 Tileset* tilemap = loadTileset("default"); // will get deleted when animation destructor is called in runTrackEditor()
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/dports/games/libkmahjongg/libkmahjongg-21.12.3/src/ |
H A D | kmahjonggtileset.h | 33 bool loadTileset(const QString & tilesetPath);
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H A D | kmahjonggtileset.cpp | 136 return loadTileset(tilesetPath); in loadDefault() 182 bool KMahjonggTileset::loadTileset(const QString & tilesetPath) in loadTileset() function in KMahjonggTileset
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H A D | kmahjonggtilesetselector.cpp | 61 if (aset->loadTileset(atileset)) { in setupData()
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/dports/graphics/tiled/tiled-1.7.2/src/libtiled/ |
H A D | tilesetmanager.h | 60 SharedTileset loadTileset(const QString &fileName, QString *error = nullptr);
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H A D | tilesetmanager.cpp | 93 SharedTileset TilesetManager::loadTileset(const QString &fileName, QString *error) in loadTileset() function in Tiled::TilesetManager
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H A D | varianttomapconverter.cpp | 200 SharedTileset tileset = TilesetManager::instance()->loadTileset(source, &error); in toTileset()
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H A D | mapreader.cpp | 1534 return TilesetManager::instance()->loadTileset(source, error); in readExternalTileset()
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/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/ |
H A D | TrackView.h | 83 …ScTilemap* loadTileset(const char* tilesetFilename, short border = 0, short seperation = 0, bool b…
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H A D | TrackView.cxx | 208 ScTilemap* TrackView::loadTileset(const char* tilesetFilename, short border, short seperation, bool… in loadTileset() function in TrackView 477 …ScTilemap* tilemap = loadTileset("default"); // will get deleted when animation destructor is call… in init()
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/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/ |
H A D | world.h | 197 Checksum loadTileset(const vector<string> pathList, const string &tilesetName, 199 Checksum loadTileset(const string &dir, Checksum* checksum,
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H A D | tileset.h | 174 Checksum loadTileset(const vector<string> pathList, const string &tilesetName,
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H A D | tileset.cpp | 123 Checksum Tileset::loadTileset(const vector<string> pathList, const string &tilesetName, in loadTileset() function in Glest::Game::Tileset
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H A D | world.cpp | 436 Checksum World::loadTileset(const vector<string> pathList, const string &tilesetName, in loadTileset() function in Glest::Game::World 441 tilsetChecksum = tileset.loadTileset(pathList, tilesetName, checksum, loadedFileList); in loadTileset() 450 Checksum World::loadTileset(const string &dir, Checksum *checksum, std::map<string,vector<pair<stri… in loadTileset() function in Glest::Game::World
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/dports/games/glest/glest_source_3.2.2/source/glest_game/world/ |
H A D | world.h | 119 void loadTileset(const string &dir, Checksum* checksum);
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H A D | world.cpp | 84 void World::loadTileset(const string &dir, Checksum *checksum){ in loadTileset() function in Glest::Game::World
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/dports/games/kshisen/kshisen-21.12.3/src/ |
H A D | board.h | 177 bool loadTileset(QString const & pathToTileset);
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H A D | board.cpp | 88 if (!loadTileset(Prefs::tileSet())) { in loadSettings() 131 bool Board::loadTileset(QString const & pathToTileset) in loadTileset() function in KShisen::Board 133 if (m_tiles.loadTileset(pathToTileset)) { in loadTileset()
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/dports/games/kmahjongg/kmahjongg-21.12.3/src/ |
H A D | editor.cpp | 721 if (!m_tiles.loadTileset(tileset)) { in setTilesetFromSettings() 723 if (!m_tiles.loadTileset(m_tileset)) { in setTilesetFromSettings()
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H A D | gameview.cpp | 810 if (m_tiles->loadTileset(tilesetPath)) { in setTilesetPath()
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/dports/graphics/tiled/tiled-1.7.2/src/tiled/ |
H A D | templatesdock.cpp | 433 auto newTileset = TilesetManager::instance()->loadTileset(fileName, &error); in fixTileset()
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H A D | tilesetdock.cpp | 714 SharedTileset tileset = TilesetManager::instance()->loadTileset(fileName, &error); in replaceTilesetAt()
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/dports/games/glest/glest_source_3.2.2/source/glest_game/game/ |
H A D | game.cpp | 97 world.loadTileset("tilesets/"+tilesetName, &checksum); in load()
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