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Searched refs:loadTileset (Results 1 – 25 of 29) sorted by relevance

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/dports/games/toycars/toycars-0.3.10/toycars/src/
H A Dmain.h20 Tileset* loadTileset(const char* tilesetFilename, short border = 0, short seperation = 0, bool blen…
H A Dmain.cpp343 Tileset* loadTileset(const char* tilesetFilename, short border, short seperation, bool blend) in loadTileset() function
1057 Tileset* tilemap = loadTileset(xTileset->Value()); in loadRacingGame()
H A DTrackEditor.cpp69 Tileset* tilemap = loadTileset("default"); // will get deleted when animation destructor is called in runTrackEditor()
/dports/games/libkmahjongg/libkmahjongg-21.12.3/src/
H A Dkmahjonggtileset.h33 bool loadTileset(const QString & tilesetPath);
H A Dkmahjonggtileset.cpp136 return loadTileset(tilesetPath); in loadDefault()
182 bool KMahjonggTileset::loadTileset(const QString & tilesetPath) in loadTileset() function in KMahjonggTileset
H A Dkmahjonggtilesetselector.cpp61 if (aset->loadTileset(atileset)) { in setupData()
/dports/graphics/tiled/tiled-1.7.2/src/libtiled/
H A Dtilesetmanager.h60 SharedTileset loadTileset(const QString &fileName, QString *error = nullptr);
H A Dtilesetmanager.cpp93 SharedTileset TilesetManager::loadTileset(const QString &fileName, QString *error) in loadTileset() function in Tiled::TilesetManager
H A Dvarianttomapconverter.cpp200 SharedTileset tileset = TilesetManager::instance()->loadTileset(source, &error); in toTileset()
H A Dmapreader.cpp1534 return TilesetManager::instance()->loadTileset(source, error); in readExternalTileset()
/dports/games/toycars/toycars-0.3.10/toycars_track_editor/src/
H A DTrackView.h83 …ScTilemap* loadTileset(const char* tilesetFilename, short border = 0, short seperation = 0, bool b…
H A DTrackView.cxx208 ScTilemap* TrackView::loadTileset(const char* tilesetFilename, short border, short seperation, bool… in loadTileset() function in TrackView
477 …ScTilemap* tilemap = loadTileset("default"); // will get deleted when animation destructor is call… in init()
/dports/games/megaglest/megaglest-source-3.13.0/source/glest_game/world/
H A Dworld.h197 Checksum loadTileset(const vector<string> pathList, const string &tilesetName,
199 Checksum loadTileset(const string &dir, Checksum* checksum,
H A Dtileset.h174 Checksum loadTileset(const vector<string> pathList, const string &tilesetName,
H A Dtileset.cpp123 Checksum Tileset::loadTileset(const vector<string> pathList, const string &tilesetName, in loadTileset() function in Glest::Game::Tileset
H A Dworld.cpp436 Checksum World::loadTileset(const vector<string> pathList, const string &tilesetName, in loadTileset() function in Glest::Game::World
441 tilsetChecksum = tileset.loadTileset(pathList, tilesetName, checksum, loadedFileList); in loadTileset()
450 Checksum World::loadTileset(const string &dir, Checksum *checksum, std::map<string,vector<pair<stri… in loadTileset() function in Glest::Game::World
/dports/games/glest/glest_source_3.2.2/source/glest_game/world/
H A Dworld.h119 void loadTileset(const string &dir, Checksum* checksum);
H A Dworld.cpp84 void World::loadTileset(const string &dir, Checksum *checksum){ in loadTileset() function in Glest::Game::World
/dports/games/kshisen/kshisen-21.12.3/src/
H A Dboard.h177 bool loadTileset(QString const & pathToTileset);
H A Dboard.cpp88 if (!loadTileset(Prefs::tileSet())) { in loadSettings()
131 bool Board::loadTileset(QString const & pathToTileset) in loadTileset() function in KShisen::Board
133 if (m_tiles.loadTileset(pathToTileset)) { in loadTileset()
/dports/games/kmahjongg/kmahjongg-21.12.3/src/
H A Deditor.cpp721 if (!m_tiles.loadTileset(tileset)) { in setTilesetFromSettings()
723 if (!m_tiles.loadTileset(m_tileset)) { in setTilesetFromSettings()
H A Dgameview.cpp810 if (m_tiles->loadTileset(tilesetPath)) { in setTilesetPath()
/dports/graphics/tiled/tiled-1.7.2/src/tiled/
H A Dtemplatesdock.cpp433 auto newTileset = TilesetManager::instance()->loadTileset(fileName, &error); in fixTileset()
H A Dtilesetdock.cpp714 SharedTileset tileset = TilesetManager::instance()->loadTileset(fileName, &error); in replaceTilesetAt()
/dports/games/glest/glest_source_3.2.2/source/glest_game/game/
H A Dgame.cpp97 world.loadTileset("tilesets/"+tilesetName, &checksum); in load()

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