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Searched refs:load_and_compile_shader (Results 1 – 14 of 14) sorted by relevance

/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/glsl/
H A Dbezier.c50 static void load_and_compile_shader(GLuint shader, const char *text) in load_and_compile_shader() function
81 load_and_compile_shader(shader, buffer); in read_shader()
172 load_and_compile_shader(fragShader, fragShaderText); in init()
175 load_and_compile_shader(vertShader, vertShaderText); in init()
181 load_and_compile_shader(geoShader, in init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/glsl/
H A Dbezier.c50 static void load_and_compile_shader(GLuint shader, const char *text) in load_and_compile_shader() function
81 load_and_compile_shader(shader, buffer); in read_shader()
172 load_and_compile_shader(fragShader, fragShaderText); in init()
175 load_and_compile_shader(vertShader, vertShaderText); in init()
181 load_and_compile_shader(geoShader, in init()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/gs/
H A Dgs-tri.c32 static void load_and_compile_shader(GLuint shader, const char *text) in load_and_compile_shader() function
63 load_and_compile_shader(shader, buffer); in read_shader()
112 load_and_compile_shader(fragShader, fragShaderText); in prepare_shaders()
115 load_and_compile_shader(vertShader, vertShaderText); in prepare_shaders()
121 load_and_compile_shader(geoShader, in prepare_shaders()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/gs/
H A Dgs-tri.c32 static void load_and_compile_shader(GLuint shader, const char *text) in load_and_compile_shader() function
63 load_and_compile_shader(shader, buffer); in read_shader()
112 load_and_compile_shader(fragShader, fragShaderText); in prepare_shaders()
115 load_and_compile_shader(vertShader, vertShaderText); in prepare_shaders()
121 load_and_compile_shader(geoShader, in prepare_shaders()
/dports/devel/etl/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/
H A Dshaders.cpp81 simple_vertex_id = load_and_compile_shader(GL_VERTEX_SHADER, "simple_vertex.glsl"); in Shaders()
88 color_fragment_id = load_and_compile_shader(GL_FRAGMENT_SHADER, "color_fragment.glsl"); in Shaders()
125 texture_vertex_id = load_and_compile_shader(GL_VERTEX_SHADER, "texture_vertex.glsl"); in Shaders()
126 texture_fragment_id = load_and_compile_shader(GL_FRAGMENT_SHADER, "texture_fragment.glsl"); in Shaders()
135 …antialiased_textured_rect_vertex_id = load_and_compile_shader(GL_VERTEX_SHADER, "antialiased_textu… in Shaders()
211 gl::Shaders::load_and_compile_shader(GLenum type, const String &filename) in load_and_compile_shader() function in gl::Shaders
H A Dshaders.h96 GLuint load_and_compile_shader(GLenum type, const String &filename);
/dports/graphics/synfig/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/
H A Dshaders.cpp81 simple_vertex_id = load_and_compile_shader(GL_VERTEX_SHADER, "simple_vertex.glsl"); in Shaders()
88 color_fragment_id = load_and_compile_shader(GL_FRAGMENT_SHADER, "color_fragment.glsl"); in Shaders()
125 texture_vertex_id = load_and_compile_shader(GL_VERTEX_SHADER, "texture_vertex.glsl"); in Shaders()
126 texture_fragment_id = load_and_compile_shader(GL_FRAGMENT_SHADER, "texture_fragment.glsl"); in Shaders()
135 …antialiased_textured_rect_vertex_id = load_and_compile_shader(GL_VERTEX_SHADER, "antialiased_textu… in Shaders()
211 gl::Shaders::load_and_compile_shader(GLenum type, const String &filename) in load_and_compile_shader() function in gl::Shaders
H A Dshaders.h96 GLuint load_and_compile_shader(GLenum type, const String &filename);
/dports/graphics/synfigstudio/synfig-1.2.2/synfig-core/src/synfig/rendering/opengl/internal/
H A Dshaders.cpp81 simple_vertex_id = load_and_compile_shader(GL_VERTEX_SHADER, "simple_vertex.glsl"); in Shaders()
88 color_fragment_id = load_and_compile_shader(GL_FRAGMENT_SHADER, "color_fragment.glsl"); in Shaders()
125 texture_vertex_id = load_and_compile_shader(GL_VERTEX_SHADER, "texture_vertex.glsl"); in Shaders()
126 texture_fragment_id = load_and_compile_shader(GL_FRAGMENT_SHADER, "texture_fragment.glsl"); in Shaders()
135 …antialiased_textured_rect_vertex_id = load_and_compile_shader(GL_VERTEX_SHADER, "antialiased_textu… in Shaders()
211 gl::Shaders::load_and_compile_shader(GLenum type, const String &filename) in load_and_compile_shader() function in gl::Shaders
H A Dshaders.h96 GLuint load_and_compile_shader(GLenum type, const String &filename);
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/vpglsl/
H A Dvp-tris.c32 static void load_and_compile_shader(GLuint shader, const char *text) in load_and_compile_shader() function
65 load_and_compile_shader(shader, buffer); in read_shader()
144 load_and_compile_shader(fragShader, fragShaderText); in prepare_shaders()
151 load_and_compile_shader(vertShader, vertShaderText); in prepare_shaders()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/vpglsl/
H A Dvp-tris.c32 static void load_and_compile_shader(GLuint shader, const char *text) in load_and_compile_shader() function
65 load_and_compile_shader(shader, buffer); in read_shader()
144 load_and_compile_shader(fragShader, fragShaderText); in prepare_shaders()
151 load_and_compile_shader(vertShader, vertShaderText); in prepare_shaders()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/fpglsl/
H A Dfp-tri.c56 static void load_and_compile_shader(GLuint shader, const char *text) in load_and_compile_shader() function
89 load_and_compile_shader(shader, buffer); in read_shader()
185 load_and_compile_shader(fragShader, fragShaderText); in prepare_shaders()
189 load_and_compile_shader(vertShader, vertShaderText); in prepare_shaders()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/fpglsl/
H A Dfp-tri.c56 static void load_and_compile_shader(GLuint shader, const char *text) in load_and_compile_shader() function
89 load_and_compile_shader(shader, buffer); in read_shader()
185 load_and_compile_shader(fragShader, fragShaderText); in prepare_shaders()
189 load_and_compile_shader(vertShader, vertShaderText); in prepare_shaders()