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Searched refs:load_bridge_if_present (Results 1 – 1 of 1) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/
H A Dtribe_descr.cc83 const auto load_bridge_if_present = [this]( in TribeDescr() local
96 const auto load_animations = [this, load_bridge_if_present]( in TribeDescr()
111 load_bridge_if_present(animations_table, animation_directory, animation_type, "e", in TribeDescr()
113 load_bridge_if_present(animations_table, animation_directory, animation_type, "se", in TribeDescr()
115 load_bridge_if_present(animations_table, animation_directory, animation_type, "sw", in TribeDescr()
117 load_bridge_if_present( in TribeDescr()
119 load_bridge_if_present( in TribeDescr()
121 load_bridge_if_present( in TribeDescr()