Searched refs:load_bridge_if_present (Results 1 – 1 of 1) sorted by relevance
/dports/games/widelands/widelands-build21/src/logic/map_objects/tribes/ |
H A D | tribe_descr.cc | 83 const auto load_bridge_if_present = [this]( in TribeDescr() local 96 const auto load_animations = [this, load_bridge_if_present]( in TribeDescr() 111 load_bridge_if_present(animations_table, animation_directory, animation_type, "e", in TribeDescr() 113 load_bridge_if_present(animations_table, animation_directory, animation_type, "se", in TribeDescr() 115 load_bridge_if_present(animations_table, animation_directory, animation_type, "sw", in TribeDescr() 117 load_bridge_if_present( in TribeDescr() 119 load_bridge_if_present( in TribeDescr() 121 load_bridge_if_present( in TribeDescr()
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