Searched refs:load_new_game_restore (Results 1 – 4 of 4) sorted by relevance
76 extern int load_new_game_restore;251 load_new_game_restore = -1; in RunAGSGame()294 if (load_new_game_restore >= 0) { in RunAGSGame()295 try_restore_save(load_new_game_restore); in RunAGSGame()296 load_new_game_restore = -1; in RunAGSGame()
209 int load_new_game_restore = -1; variable2134 load_new_game_restore = slotNumber; in load_game()
252 _G(load_new_game_restore) = -1; in RunAGSGame()303 if (_G(load_new_game_restore) >= 0) { in RunAGSGame()304 try_restore_save(_G(load_new_game_restore)); in RunAGSGame()305 _G(load_new_game_restore) = -1; in RunAGSGame()
1029 _G(load_new_game_restore) = slotNumber; in load_game()1041 _G(load_new_game_restore) = slotNumber; in load_game()