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Searched refs:loadanim (Results 1 – 22 of 22) sorted by relevance

/dports/emulators/qmc2/qmc2-0.195_4/qmc2/scripts/
H A Dcreate-loading-animation.sh16 …t -loop 0 -dispose 3 -delay 5 ${frames} -delete 0 -layers trim-bounds data/img/classic/loadanim.gif
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dmd5.h264 skelanimspec *loadanim(const char *filename) in loadanim() function
409 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
H A Dsmd.h351 skelanimspec *loadanim(const char *filename) in loadanim() function
H A Diqm.h367 skelanimspec *loadanim(const char *animname) in loadanim() function
H A Dskelmodel.h1186 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function
1810 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget()
1878 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
/dports/games/tesseract/tesseract/src/engine/
H A Dmd5.h264 skelanimspec *loadanim(const char *filename) in loadanim() function
410 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
H A Diqm.h357 skelanimspec *loadanim(const char *animname) in loadanim() function
H A Dsmd.h351 skelanimspec *loadanim(const char *filename) in loadanim() function
H A Dskelmodel.h1141 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function
1736 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget()
1796 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dmd5.h264 skelanimspec *loadanim(const char *filename) in loadanim() function
410 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
H A Diqm.h357 skelanimspec *loadanim(const char *animname) in loadanim() function
H A Dsmd.h351 skelanimspec *loadanim(const char *filename) in loadanim() function
H A Dskelmodel.h1141 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function
1736 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget()
1796 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dmd5.h263 skelanimspec *loadanim(const char *filename) in loadanim() function
413 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
H A Dsmd.h348 skelanimspec *loadanim(const char *filename) in loadanim() function
H A Diqm.h354 skelanimspec *loadanim(const char *animname) in loadanim() function
H A Dskelmodel.h1171 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function
1736 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget()
1796 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dmd5.h263 skelanimspec *loadanim(const char *filename) in loadanim() function
413 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
H A Diqm.h354 skelanimspec *loadanim(const char *animname) in loadanim() function
H A Dsmd.h348 skelanimspec *loadanim(const char *filename) in loadanim() function
H A Dskelmodel.h1172 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function
1730 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget()
1790 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
/dports/emulators/qmc2/qmc2-0.195_4/qmc2/
H A Dqmc2.qrc149 <file>data/img/loadanim.gif</file>