/dports/emulators/qmc2/qmc2-0.195_4/qmc2/scripts/ |
H A D | create-loading-animation.sh | 16 …t -loop 0 -dispose 3 -delay 5 ${frames} -delete 0 -layers trim-bounds data/img/classic/loadanim.gif
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | md5.h | 264 skelanimspec *loadanim(const char *filename) in loadanim() function 409 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
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H A D | smd.h | 351 skelanimspec *loadanim(const char *filename) in loadanim() function
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H A D | iqm.h | 367 skelanimspec *loadanim(const char *animname) in loadanim() function
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H A D | skelmodel.h | 1186 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function 1810 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget() 1878 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | md5.h | 264 skelanimspec *loadanim(const char *filename) in loadanim() function 410 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
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H A D | iqm.h | 357 skelanimspec *loadanim(const char *animname) in loadanim() function
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H A D | smd.h | 351 skelanimspec *loadanim(const char *filename) in loadanim() function
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H A D | skelmodel.h | 1141 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function 1736 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget() 1796 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | md5.h | 264 skelanimspec *loadanim(const char *filename) in loadanim() function 410 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
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H A D | iqm.h | 357 skelanimspec *loadanim(const char *animname) in loadanim() function
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H A D | smd.h | 351 skelanimspec *loadanim(const char *filename) in loadanim() function
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H A D | skelmodel.h | 1141 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function 1736 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget() 1796 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | md5.h | 263 skelanimspec *loadanim(const char *filename) in loadanim() function 413 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
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H A D | smd.h | 348 skelanimspec *loadanim(const char *filename) in loadanim() function
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H A D | iqm.h | 354 skelanimspec *loadanim(const char *animname) in loadanim() function
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H A D | skelmodel.h | 1171 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function 1736 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget() 1796 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | md5.h | 263 skelanimspec *loadanim(const char *filename) in loadanim() function 413 ((md5meshgroup *)mdl.meshes)->loadanim(path(animname)); in loaddefaultparts()
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H A D | iqm.h | 354 skelanimspec *loadanim(const char *animname) in loadanim() function
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H A D | smd.h | 348 skelanimspec *loadanim(const char *filename) in loadanim() function
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H A D | skelmodel.h | 1172 virtual skelanimspec *loadanim(const char *filename) { return NULL; } in loadanim() function 1730 animspec *sa = ((meshgroup *)mdl.meshes)->loadanim(path(filename)); in setpitchtarget() 1790 animspec *sa = ((meshgroup *)p->meshes)->loadanim(path(filename)); in setanim()
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/dports/emulators/qmc2/qmc2-0.195_4/qmc2/ |
H A D | qmc2.qrc | 149 <file>data/img/loadanim.gif</file>
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