Searched refs:loaded_preset_path (Results 1 – 3 of 3) sorted by relevance
1051 if (string_is_empty(shader->loaded_preset_path)) in video_shader_write_referenced_preset()1062 if (!strncmp(path_basename_nocompression(shader->loaded_preset_path), in video_shader_write_referenced_preset()1072 strlcpy(path_to_reference, shader->loaded_preset_path, PATH_MAX_LENGTH); in video_shader_write_referenced_preset()1496 strlcpy( shader->loaded_preset_path, in video_shader_load_root_config_into_shader()1498 sizeof(shader->loaded_preset_path)); in video_shader_load_root_config_into_shader()1832 strlcpy( shader->loaded_preset_path, path, in video_shader_load_preset_into_shader()1833 sizeof(shader->loaded_preset_path)); in video_shader_load_preset_into_shader()
158 char loaded_preset_path[PATH_MAX_LENGTH]; member
5758 path_shader = shader_info.data->loaded_preset_path; in menu_shader_manager_init()9902 if (shader && !string_is_empty(shader->loaded_preset_path)) in dir_check_shader()9911 if (string_is_equal(last_shader_path, shader->loaded_preset_path)) in dir_check_shader()