/dports/games/bstone/bstone-1.1.9/src/ |
H A D | 3d_game.cpp | 831 if (!loadedgame) { in ScanInfoPlane() 2108 if (!loadedgame) { in ScanInfoPlane() 2116 if (loadedgame) { in AddTotalPoints() 2126 if (loadedgame) { in AddTotalInformants() 2136 if (loadedgame) { in AddTotalEnemy() 2154 if (!loadedgame) { in SetupGameLevel() 2769 if (::loadedgame) { in DrawPlayScreen() 3134 if (!loadedgame) { in GameLoop() 3151 if (loadedgame) { in GameLoop() 3152 loadedgame = false; in GameLoop() [all …]
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H A D | 3d_play.cpp | 1006 bool old = loadedgame; in CheckKeys() 1008 loadedgame = false; in CheckKeys() 1010 loadedgame = old; in CheckKeys() 1013 if (!sqActive || !loadedgame) { in CheckKeys() 1017 if (loadedgame) { in CheckKeys() 1019 loadedgame = false; in CheckKeys()
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H A D | id_us.h | 117 extern bool loadedgame; // Set if the current game was loaded
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H A D | 3d_menu.cpp | 1380 if (!loadedgame) { in US_ControlPanel() 1388 if (startgame || loadedgame) { in US_ControlPanel() 1393 if (ingame && loadedgame) { in US_ControlPanel() 2315 loadedgame = ::LoadTheGame(name_path); in CP_LoadGame() 2317 if (!loadedgame) { in CP_LoadGame() 2321 return loadedgame; in CP_LoadGame() 2345 loadedgame = 0; in CP_LoadGame() 2351 loadedgame = true; in CP_LoadGame() 2369 if (loadedgame) { in CP_LoadGame() 3652 if (!loadedgame) { in CleanupControlPanel()
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H A D | 3d_main.cpp | 146 bool loadedgame; variable 7656 bool oldloaded = loadedgame; in LoadLevel() 7697 loadedgame = true; in LoadLevel() 7699 loadedgame = oldloaded; in LoadLevel() 8936 if (startgame || loadedgame) { in DemoLoop()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_game.cpp | 245 if (!loadedgame) in SetupGameLevel() 264 CA_CacheMap (gamestate.mapname, loadedgame); in SetupGameLevel() 283 if(!loadedgame) in SetupGameLevel() 778 if (!loadedgame) in GameLoop() 782 if (!loadedgame) in GameLoop() 841 loadedgame = false; in GameLoop() 877 if (startgame || loadedgame) in GameLoop()
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H A D | wl_main.h | 14 extern bool loadedgame;
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H A D | id_us.h | 53 loadedgame; // Set if the current game was loaded
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H A D | wl_play.cpp | 706 if (!startgame && !loadedgame) in CheckKeys() 713 if (loadedgame) in CheckKeys()
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H A D | wl_loadsave.cpp | 474 loadedgame = true; in MENU_LISTENER() 481 loadedgame = false; in MENU_LISTENER()
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H A D | wl_main.cpp | 110 bool loadedgame; variable 805 if (param_tedlevel || startgame || loadedgame) in DemoLoop()
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H A D | wl_menu.cpp | 1171 if (!startgame && !loadedgame) in ShowMenu() 1174 if (loadedgame) in ShowMenu()
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H A D | actor.cpp | 367 if(!loadedgame) in Init()
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/dports/games/pysolfc/PySolFC-2.14.1/pysollib/ |
H A D | app.py | 168 loadedgame=None, # data for loaded game 199 if self.opt.game_holded > 0 and not self.nextgame.loadedgame: 210 self.nextgame.loadedgame = game 321 if not self.nextgame.loadedgame: 324 self.nextgame.loadedgame = tmpgame._loadGame( 326 self.nextgame.loadedgame.gstats.holded = 0 329 self.nextgame.loadedgame = None 434 if self.nextgame.loadedgame is not None: 436 self.game.restoreGame(self.nextgame.loadedgame) 437 destruct(self.nextgame.loadedgame) [all …]
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_ted.c | 1032 if (loadedgame==false) in DrawPreCache() 1153 if (loadedgame==false) in PreCache() 1165 if (loadedgame==false) in PreCache() 5716 if (loadedgame==false) in SetupGameLevel() 5760 if (loadedgame==false) in SetupGameLevel() 5806 if (loadedgame==false) in SetupGameLevel() 6512 if (loadedgame == false) in SetupStatics() 6525 if (loadedgame == false) in SetupStatics() 6572 if (loadedgame == false) in SetupStatics() 6617 if (loadedgame == false) in SetupStatics() [all …]
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H A D | rt_menu.h | 116 extern boolean loadedgame;
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H A D | rt_main.c | 1127 if (loadedgame == false) in GameLoop() 1772 if ( (loadedgame == false) && (timelimitenabled == false) ) in PlayLoop() 1782 if ( loadedgame == false ) in PlayLoop() 1789 loadedgame = false; in PlayLoop() 1928 if ( loadedgame == true ) in PlayLoop()
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H A D | rt_door.c | 1217 if (loadedgame==false) in SpawnDoor() 1957 if ((insetupgame==false) && (loadedgame==false)) in DoorOpening() 2718 if (loadedgame==false) in UpdateMaskedWall() 2745 if (loadedgame==false) in UpdateMaskedWall() 2763 if (loadedgame==false) in UpdateMaskedWall() 3376 if ((loadedgame==false) && (type==0)) in SpawnPushWall() 3568 if ((insetupgame==false) && (loadedgame==false)) in ConnectPushWall() 3577 if ((insetupgame==false) && (loadedgame==false)) in ConnectPushWall() 3641 if (loadedgame==false) in SetupPushWall()
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H A D | rt_menu.c | 129 boolean loadedgame = false; variable 1701 if ((playstate==ex_resetgame) || (loadedgame==true)) in CleanUpControlPanel() 1781 if ( ( playstate == ex_stillplaying ) && ( loadedgame == false ) ) in ControlPanel() 1842 if ( loadedgame == false ) in ControlPanel() 3325 loadedgame = true; in DoLoad() 3357 loadedgame = false; in DoLoad()
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H A D | rt_build.c | 439 if (loadedgame==false) in ShutdownMenuBuf()
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H A D | rt_stat.c | 577 if (loadedgame==false) in InitStaticList()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | menu.cpp | 35 int loadedgame = 0; variable 804 if (loadedgame == 0) in startnewgame() 813 else if (loadedgame == 1) in startnewgame() 823 loadedgame = 0; in startnewgame() 916 loadedgame = 1; in loadgame()
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H A D | witchaven.cpp | 133 extern int loadedgame; 1365 if (justteleported == 1 || loadedgame == 1) in setupboard() 1400 loadedgame = 0; in setupboard()
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H A D | player.cpp | 32 extern int loadedgame; 821 if (loadedgame == 0) in initplayersprite()
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/dports/games/pysolfc/PySolFC-2.14.1/pysollib/game/ |
H A D | __init__.py | 941 def quitGame(self, id=0, random=None, loadedgame=None, argument 953 self.app.nextgame.loadedgame = loadedgame 3197 self.quitGame(game.id, loadedgame=game)
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