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Searched refs:loadedgame (Results 1 – 25 of 27) sorted by relevance

12

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp831 if (!loadedgame) { in ScanInfoPlane()
2108 if (!loadedgame) { in ScanInfoPlane()
2116 if (loadedgame) { in AddTotalPoints()
2126 if (loadedgame) { in AddTotalInformants()
2136 if (loadedgame) { in AddTotalEnemy()
2154 if (!loadedgame) { in SetupGameLevel()
2769 if (::loadedgame) { in DrawPlayScreen()
3134 if (!loadedgame) { in GameLoop()
3151 if (loadedgame) { in GameLoop()
3152 loadedgame = false; in GameLoop()
[all …]
H A D3d_play.cpp1006 bool old = loadedgame; in CheckKeys()
1008 loadedgame = false; in CheckKeys()
1010 loadedgame = old; in CheckKeys()
1013 if (!sqActive || !loadedgame) { in CheckKeys()
1017 if (loadedgame) { in CheckKeys()
1019 loadedgame = false; in CheckKeys()
H A Did_us.h117 extern bool loadedgame; // Set if the current game was loaded
H A D3d_menu.cpp1380 if (!loadedgame) { in US_ControlPanel()
1388 if (startgame || loadedgame) { in US_ControlPanel()
1393 if (ingame && loadedgame) { in US_ControlPanel()
2315 loadedgame = ::LoadTheGame(name_path); in CP_LoadGame()
2317 if (!loadedgame) { in CP_LoadGame()
2321 return loadedgame; in CP_LoadGame()
2345 loadedgame = 0; in CP_LoadGame()
2351 loadedgame = true; in CP_LoadGame()
2369 if (loadedgame) { in CP_LoadGame()
3652 if (!loadedgame) { in CleanupControlPanel()
H A D3d_main.cpp146 bool loadedgame; variable
7656 bool oldloaded = loadedgame; in LoadLevel()
7697 loadedgame = true; in LoadLevel()
7699 loadedgame = oldloaded; in LoadLevel()
8936 if (startgame || loadedgame) { in DemoLoop()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_game.cpp245 if (!loadedgame) in SetupGameLevel()
264 CA_CacheMap (gamestate.mapname, loadedgame); in SetupGameLevel()
283 if(!loadedgame) in SetupGameLevel()
778 if (!loadedgame) in GameLoop()
782 if (!loadedgame) in GameLoop()
841 loadedgame = false; in GameLoop()
877 if (startgame || loadedgame) in GameLoop()
H A Dwl_main.h14 extern bool loadedgame;
H A Did_us.h53 loadedgame; // Set if the current game was loaded
H A Dwl_play.cpp706 if (!startgame && !loadedgame) in CheckKeys()
713 if (loadedgame) in CheckKeys()
H A Dwl_loadsave.cpp474 loadedgame = true; in MENU_LISTENER()
481 loadedgame = false; in MENU_LISTENER()
H A Dwl_main.cpp110 bool loadedgame; variable
805 if (param_tedlevel || startgame || loadedgame) in DemoLoop()
H A Dwl_menu.cpp1171 if (!startgame && !loadedgame) in ShowMenu()
1174 if (loadedgame) in ShowMenu()
H A Dactor.cpp367 if(!loadedgame) in Init()
/dports/games/pysolfc/PySolFC-2.14.1/pysollib/
H A Dapp.py168 loadedgame=None, # data for loaded game
199 if self.opt.game_holded > 0 and not self.nextgame.loadedgame:
210 self.nextgame.loadedgame = game
321 if not self.nextgame.loadedgame:
324 self.nextgame.loadedgame = tmpgame._loadGame(
326 self.nextgame.loadedgame.gstats.holded = 0
329 self.nextgame.loadedgame = None
434 if self.nextgame.loadedgame is not None:
436 self.game.restoreGame(self.nextgame.loadedgame)
437 destruct(self.nextgame.loadedgame)
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/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_ted.c1032 if (loadedgame==false) in DrawPreCache()
1153 if (loadedgame==false) in PreCache()
1165 if (loadedgame==false) in PreCache()
5716 if (loadedgame==false) in SetupGameLevel()
5760 if (loadedgame==false) in SetupGameLevel()
5806 if (loadedgame==false) in SetupGameLevel()
6512 if (loadedgame == false) in SetupStatics()
6525 if (loadedgame == false) in SetupStatics()
6572 if (loadedgame == false) in SetupStatics()
6617 if (loadedgame == false) in SetupStatics()
[all …]
H A Drt_menu.h116 extern boolean loadedgame;
H A Drt_main.c1127 if (loadedgame == false) in GameLoop()
1772 if ( (loadedgame == false) && (timelimitenabled == false) ) in PlayLoop()
1782 if ( loadedgame == false ) in PlayLoop()
1789 loadedgame = false; in PlayLoop()
1928 if ( loadedgame == true ) in PlayLoop()
H A Drt_door.c1217 if (loadedgame==false) in SpawnDoor()
1957 if ((insetupgame==false) && (loadedgame==false)) in DoorOpening()
2718 if (loadedgame==false) in UpdateMaskedWall()
2745 if (loadedgame==false) in UpdateMaskedWall()
2763 if (loadedgame==false) in UpdateMaskedWall()
3376 if ((loadedgame==false) && (type==0)) in SpawnPushWall()
3568 if ((insetupgame==false) && (loadedgame==false)) in ConnectPushWall()
3577 if ((insetupgame==false) && (loadedgame==false)) in ConnectPushWall()
3641 if (loadedgame==false) in SetupPushWall()
H A Drt_menu.c129 boolean loadedgame = false; variable
1701 if ((playstate==ex_resetgame) || (loadedgame==true)) in CleanUpControlPanel()
1781 if ( ( playstate == ex_stillplaying ) && ( loadedgame == false ) ) in ControlPanel()
1842 if ( loadedgame == false ) in ControlPanel()
3325 loadedgame = true; in DoLoad()
3357 loadedgame = false; in DoLoad()
H A Drt_build.c439 if (loadedgame==false) in ShutdownMenuBuf()
H A Drt_stat.c577 if (loadedgame==false) in InitStaticList()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dmenu.cpp35 int loadedgame = 0; variable
804 if (loadedgame == 0) in startnewgame()
813 else if (loadedgame == 1) in startnewgame()
823 loadedgame = 0; in startnewgame()
916 loadedgame = 1; in loadgame()
H A Dwitchaven.cpp133 extern int loadedgame;
1365 if (justteleported == 1 || loadedgame == 1) in setupboard()
1400 loadedgame = 0; in setupboard()
H A Dplayer.cpp32 extern int loadedgame;
821 if (loadedgame == 0) in initplayersprite()
/dports/games/pysolfc/PySolFC-2.14.1/pysollib/game/
H A D__init__.py941 def quitGame(self, id=0, random=None, loadedgame=None, argument
953 self.app.nextgame.loadedgame = loadedgame
3197 self.quitGame(game.id, loadedgame=game)

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