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Searched refs:loadingRadius (Results 1 – 10 of 10) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DTransportCAI.cpp194 const bool inLoadingRadius = (sqDist <= Square(owner->unitDef->loadingRadius)); in ExecuteLoadUnits()
200 …const bool outOfRange = (goalPos.SqDistance2D(unit->pos) > Square(owner->unitDef->loadingRadius - … in ExecuteLoadUnits()
204 SetGoal(unit->pos, owner->pos, std::min(64.0f, owner->unitDef->loadingRadius)); in ExecuteLoadUnits()
678 if (wantedPos.SqDistance2D(owner->pos) < Square(owner->unitDef->loadingRadius * 0.9f)) { in UnloadLand()
841 if (startingDropPos.SqDistance2D(owner->pos) < Square(owner->unitDef->loadingRadius * 0.9f)) { in UnloadLandFlood()
988 return (owner->pos.SqDistance2D(loadee->pos) <= Square(owner->unitDef->loadingRadius)); in IsBusyLoading()
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.cpp173 , loadingRadius(0.0f) in UnitDef()
H A DUnitDef.h249 float loadingRadius; // for transports member
H A DAIAICallback.cpp648 unitDef->loadingRadius = sAICallback->UnitDef_getLoadingRadius(skirmishAIId, unitDefId); in GetUnitDefById()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h282 float loadingRadius; ///< for transports member
H A DUnitDef.cpp200 , loadingRadius(0.0f) in UnitDef()
463 loadingRadius = udTable.GetFloat("loadingRadius", 220.0f); in UnitDef()
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCUnit.cpp371 return type->def->loadingRadius; in getRange()
H A DCUnitTable.cpp563 if (ud->loadingRadius > 0.0f && ud->transportCapacity > 0) in categorizeUnit()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitDefs.cpp919 ADD_FLOAT("loadingRadius", ud.loadingRadius); in InitParamMap()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp2805 return getUnitDefById(skirmishAIId, unitDefId)->loadingRadius; in skirmishAiCallback_UnitDef_getLoadingRadius()