Searched refs:loadingRadius (Results 1 – 10 of 10) sorted by relevance
194 const bool inLoadingRadius = (sqDist <= Square(owner->unitDef->loadingRadius)); in ExecuteLoadUnits()200 …const bool outOfRange = (goalPos.SqDistance2D(unit->pos) > Square(owner->unitDef->loadingRadius - … in ExecuteLoadUnits()204 SetGoal(unit->pos, owner->pos, std::min(64.0f, owner->unitDef->loadingRadius)); in ExecuteLoadUnits()678 if (wantedPos.SqDistance2D(owner->pos) < Square(owner->unitDef->loadingRadius * 0.9f)) { in UnloadLand()841 if (startingDropPos.SqDistance2D(owner->pos) < Square(owner->unitDef->loadingRadius * 0.9f)) { in UnloadLandFlood()988 return (owner->pos.SqDistance2D(loadee->pos) <= Square(owner->unitDef->loadingRadius)); in IsBusyLoading()
173 , loadingRadius(0.0f) in UnitDef()
249 float loadingRadius; // for transports member
648 unitDef->loadingRadius = sAICallback->UnitDef_getLoadingRadius(skirmishAIId, unitDefId); in GetUnitDefById()
282 float loadingRadius; ///< for transports member
200 , loadingRadius(0.0f) in UnitDef()463 loadingRadius = udTable.GetFloat("loadingRadius", 220.0f); in UnitDef()
371 return type->def->loadingRadius; in getRange()
563 if (ud->loadingRadius > 0.0f && ud->transportCapacity > 0) in categorizeUnit()
919 ADD_FLOAT("loadingRadius", ud.loadingRadius); in InitParamMap()
2805 return getUnitDefById(skirmishAIId, unitDefId)->loadingRadius; in skirmishAiCallback_UnitDef_getLoadingRadius()