Searched refs:loadingTime (Results 1 – 4 of 4) sorted by relevance
58 if (inLoading && loadingTime.elapsed() < 750) { in paintEvent()73 loadingTime.start(); in newPageLoading()
62 QTime loadingTime;
157 QElapsedTimer loadingTime; in loadFrame() local158 loadingTime.start(); in loadFrame()
222 double loadingTime = in run() local243 emissionInstantD = (double)loadedInstant - loadingTime; in run()247 loadingTime; // Otherwise, just adapt to the new loading time in run()249 lastLoadingTime = loadingTime; in run()