Searched refs:lobeRollAngle (Results 1 – 16 of 16) sorted by relevance
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/txp/ |
H A D | trpage_light.cpp | 112 data.lobeRollAngle = in_lobeRollAngle; in SetLobeRollAngle() 277 out_lobeRollAngle = data.lobeRollAngle; in GetLobeRollAngle() 401 buf.Add(data.lobeRollAngle); in Write() 640 if ( data.lobeRollAngle != in.data.lobeRollAngle ) in operator ==() 718 data.lobeRollAngle = 0; in Reset()
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H A D | trpage_geom.h | 826 float64 lobeRollAngle; member
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H A D | trpage_print.cpp | 788 sprintf(ls,"lobe roll angle = %.2f",data.lobeRollAngle); buf.prnLine(ls); in Print()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/txp/ |
H A D | trpage_light.cpp | 112 data.lobeRollAngle = in_lobeRollAngle; in SetLobeRollAngle() 277 out_lobeRollAngle = data.lobeRollAngle; in GetLobeRollAngle() 401 buf.Add(data.lobeRollAngle); in Write() 640 if ( data.lobeRollAngle != in.data.lobeRollAngle ) in operator ==() 718 data.lobeRollAngle = 0; in Reset()
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H A D | trpage_geom.h | 826 float64 lobeRollAngle; member
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H A D | trpage_print.cpp | 788 sprintf(ls,"lobe roll angle = %.2f",data.lobeRollAngle); buf.prnLine(ls);
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgSim/ |
H A D | Sector.cpp | 221 …sg::Vec3& direction, float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAng… in DirectionalSector() argument 227 _rollAngle = lobeRollAngle; in DirectionalSector()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgSim/ |
H A D | Sector.cpp | 221 …sg::Vec3& direction, float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAng… 227 _rollAngle = lobeRollAngle;
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/OpenFlight/ |
H A D | LightPointRecords.cpp | 291 osg::DegreesToRadians(_appearance->lobeRollAngle)); 364 osg::DegreesToRadians(_appearance->lobeRollAngle));
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H A D | Pools.h | 183 float32 lobeRollAngle; member
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H A D | PaletteRecords.cpp | 704 appearance->lobeRollAngle = in.readFloat32(); in readRecord()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/ |
H A D | LightPointRecords.cpp | 326 osg::DegreesToRadians(_appearance->lobeRollAngle)); in META_setID() 399 osg::DegreesToRadians(_appearance->lobeRollAngle)); in META_setID()
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H A D | Pools.h | 183 float32 lobeRollAngle; member
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H A D | PaletteRecords.cpp | 709 appearance->lobeRollAngle = in.readFloat32(); in readRecord()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osgSim/ |
H A D | Sector | 271 …osg::Vec3& direction,float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAng…
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osgSim/ |
H A D | Sector | 271 …osg::Vec3& direction,float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAng…
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