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Searched refs:localBitangent (Results 1 – 8 of 8) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DCalcTangentsProcess.cpp214 aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); in ProcessMesh() local
215 localTangent.NormalizeSafe(); localBitangent.NormalizeSafe(); in ProcessMesh()
219 …d_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_speci… in ProcessMesh()
222 localTangent = meshNorm[p] ^ localBitangent; in ProcessMesh()
225 localBitangent = localTangent ^ meshNorm[p]; in ProcessMesh()
226 localBitangent.NormalizeSafe(); in ProcessMesh()
232 meshBitang[ p ] = localBitangent; in ProcessMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DCalcTangentsProcess.cpp204 aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); in ProcessMesh() local
206 localBitangent.NormalizeSafe(); in ProcessMesh()
210 …d_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_speci… in ProcessMesh()
213 localTangent = meshNorm[p] ^ localBitangent; in ProcessMesh()
216 localBitangent = localTangent ^ meshNorm[p]; in ProcessMesh()
217 localBitangent.NormalizeSafe(); in ProcessMesh()
223 meshBitang[p] = localBitangent; in ProcessMesh()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DCalcTangentsProcess.cpp214 aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); in ProcessMesh() local
215 localTangent.NormalizeSafe(); localBitangent.NormalizeSafe(); in ProcessMesh()
219 …d_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_speci… in ProcessMesh()
222 localTangent = meshNorm[p] ^ localBitangent; in ProcessMesh()
225 localBitangent = localTangent ^ meshNorm[p]; in ProcessMesh()
226 localBitangent.NormalizeSafe(); in ProcessMesh()
232 meshBitang[ p ] = localBitangent; in ProcessMesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DCalcTangentsProcess.cpp214 aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); in ProcessMesh() local
215 localTangent.NormalizeSafe(); localBitangent.NormalizeSafe(); in ProcessMesh()
219 …d_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_speci… in ProcessMesh()
222 localTangent = meshNorm[p] ^ localBitangent; in ProcessMesh()
225 localBitangent = localTangent ^ meshNorm[p]; in ProcessMesh()
226 localBitangent.NormalizeSafe(); in ProcessMesh()
232 meshBitang[ p ] = localBitangent; in ProcessMesh()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DCalcTangentsProcess.cpp212 aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); in ProcessMesh() local
213 localTangent.Normalize(); localBitangent.Normalize(); in ProcessMesh()
217 …d_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_speci… in ProcessMesh()
220 localTangent = meshNorm[p] ^ localBitangent; in ProcessMesh()
223 localBitangent = localTangent ^ meshNorm[p]; in ProcessMesh()
224 localBitangent.Normalize(); in ProcessMesh()
230 meshBitang[ p ] = localBitangent; in ProcessMesh()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DCalcTangentsProcess.cpp212 aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); in ProcessMesh() local
213 localTangent.Normalize(); localBitangent.Normalize(); in ProcessMesh()
217 …d_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_speci… in ProcessMesh()
220 localTangent = meshNorm[p] ^ localBitangent; in ProcessMesh()
223 localBitangent = localTangent ^ meshNorm[p]; in ProcessMesh()
224 localBitangent.Normalize(); in ProcessMesh()
230 meshBitang[ p ] = localBitangent; in ProcessMesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DCalcTangentsProcess.cpp213 aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); in ProcessMesh() local
214 localTangent.Normalize(); localBitangent.Normalize(); in ProcessMesh()
218 …d_bitangent = is_special_float(localBitangent.x) || is_special_float(localBitangent.y) || is_speci… in ProcessMesh()
221 localTangent = meshNorm[p] ^ localBitangent; in ProcessMesh()
224 localBitangent = localTangent ^ meshNorm[p]; in ProcessMesh()
225 localBitangent.Normalize(); in ProcessMesh()
231 meshBitang[ p ] = localBitangent; in ProcessMesh()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DCalcTangentsProcess.cpp200 aiVector3D localBitangent = bitangent - meshNorm[p] * (bitangent * meshNorm[p]); in ProcessMesh() local
201 localTangent.Normalize(); localBitangent.Normalize(); in ProcessMesh()
205 meshBitang[p] = localBitangent; in ProcessMesh()