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Searched refs:localCreateRigidBody (Results 1 – 18 of 18) sorted by relevance

/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/HelloWorld/
H A DBenchmarkDemo.cpp496 cmbody= localCreateRigidBody(mass,trans,blockShape); in createTest1()
533 localCreateRigidBody(mass,trans,blockShape); in createWall()
569 this->localCreateRigidBody(mass,trans,blockShape); in createPyramid()
621 localCreateRigidBody(mass,trans,blockShape); in createTowerCircle()
760 …m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_H… in RagDoll()
990 localCreateRigidBody(mass,trans,convexHullShape); in createTest4()
1094 btRigidBody* body = localCreateRigidBody(0,trans,trimeshShape); in createLargeMeshBody()
1140 localCreateRigidBody(boxMass*r,trans,boxShape); in createTest5()
1148 localCreateRigidBody(sphereMass*r,trans,sphereShape); in createTest5()
1156 localCreateRigidBody(capsuleMass*r,trans,capsuleShape); in createTest5()
[all …]
H A DBenchmarkDemo.h64 …btRigidBody* localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* …
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/Benchmarks/
H A DBenchmarkDemo.cpp496 cmbody= localCreateRigidBody(mass,trans,blockShape); in createTest1()
533 localCreateRigidBody(mass,trans,blockShape); in createWall()
569 this->localCreateRigidBody(mass,trans,blockShape); in createPyramid()
621 localCreateRigidBody(mass,trans,blockShape); in createTowerCircle()
760 …m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_H… in RagDoll()
990 localCreateRigidBody(mass,trans,convexHullShape); in createTest4()
1094 btRigidBody* body = localCreateRigidBody(0,trans,trimeshShape); in createLargeMeshBody()
1140 localCreateRigidBody(boxMass*r,trans,boxShape); in createTest5()
1148 localCreateRigidBody(sphereMass*r,trans,sphereShape); in createTest5()
1156 localCreateRigidBody(capsuleMass*r,trans,capsuleShape); in createTest5()
[all …]
H A DBenchmarkDemo.h64 …btRigidBody* localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* …
/dports/devel/bullet/bullet3-3.21/examples/DynamicControlDemo/
H A DMotorDemo.cpp101 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionSha… in localCreateRigidBody() function in TestRig
153 m_bodies[0] = localCreateRigidBody(btScalar(0.), offset * transform, m_shapes[0]); in TestRig()
157 m_bodies[0] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[0]); in TestRig()
174 … m_bodies[1 + 2 * i] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[1 + 2 * i]); in TestRig()
179 … m_bodies[2 + 2 * i] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[2 + 2 * i]); in TestRig()
/dports/devel/py-bullet3/bullet3-3.21/examples/DynamicControlDemo/
H A DMotorDemo.cpp101 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionSha… in localCreateRigidBody() function in TestRig
153 m_bodies[0] = localCreateRigidBody(btScalar(0.), offset * transform, m_shapes[0]); in TestRig()
157 m_bodies[0] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[0]); in TestRig()
174 … m_bodies[1 + 2 * i] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[1 + 2 * i]); in TestRig()
179 … m_bodies[2 + 2 * i] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[2 + 2 * i]); in TestRig()
/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/
H A DMultiThreadedDemo.cpp50 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha…
246 btRigidBody* MultiThreadedDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransfo… in localCreateRigidBody() function in MultiThreadedDemo
282 btRigidBody* body = localCreateRigidBody(mass, trans, boxShape); in createStack()
355 btRigidBody* ballBody = localCreateRigidBody( 10000.f, sphereTrans, ball ); in createSceneObjects()
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/
H A DMultiThreadedDemo.cpp50 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha…
246 btRigidBody* MultiThreadedDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransfo… in localCreateRigidBody() function in MultiThreadedDemo
282 btRigidBody* body = localCreateRigidBody(mass, trans, boxShape); in createStack()
355 btRigidBody* ballBody = localCreateRigidBody( 10000.f, sphereTrans, ball ); in createSceneObjects()
/dports/devel/bullet/bullet3-3.21/examples/Vehicles/
H A DHinge2Vehicle.cpp52 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha…
296 localCreateRigidBody(0, tr, groundShape); in initPhysics()
324 m_carChassis = localCreateRigidBody(chassisMass, tr, compound); //chassisShape); in initPhysics()
594 btRigidBody* Hinge2Vehicle::localCreateRigidBody(btScalar mass, const btTransform& startTransform, … in localCreateRigidBody() function in Hinge2Vehicle
/dports/devel/py-bullet3/bullet3-3.21/examples/Vehicles/
H A DHinge2Vehicle.cpp52 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha…
296 localCreateRigidBody(0, tr, groundShape); in initPhysics()
324 m_carChassis = localCreateRigidBody(chassisMass, tr, compound); //chassisShape); in initPhysics()
594 btRigidBody* Hinge2Vehicle::localCreateRigidBody(btScalar mass, const btTransform& startTransform, … in localCreateRigidBody() function in Hinge2Vehicle
/dports/devel/bullet/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp58 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha…
357 localCreateRigidBody(0, tr, groundShape); in initPhysics()
382 m_carChassis = localCreateRigidBody(800, tr, compound); //chassisShape); in initPhysics()
407 m_liftBody = localCreateRigidBody(10, liftTrans, liftShape); in initPhysics()
445 m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound); in initPhysics()
482 m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound); in initPhysics()
1124 btRigidBody* ForkLiftDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransform, b… in localCreateRigidBody() function in ForkLiftDemo
/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/
H A DForkLiftDemo.cpp58 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha…
357 localCreateRigidBody(0, tr, groundShape); in initPhysics()
382 m_carChassis = localCreateRigidBody(800, tr, compound); //chassisShape); in initPhysics()
407 m_liftBody = localCreateRigidBody(10, liftTrans, liftShape); in initPhysics()
445 m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound); in initPhysics()
482 m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound); in initPhysics()
1124 btRigidBody* ForkLiftDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransform, b… in localCreateRigidBody() function in ForkLiftDemo
/dports/devel/bullet/bullet3-3.21/examples/Evolution/
H A DNN3DWalkers.cpp206 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionSha… in localCreateRigidBody() function in NNWalker
272 …m_bodies[0] = localCreateRigidBody(btScalar(bFixed ? 0. : 1.), bodyOffset * transform, m_shapes[0]… in NNWalker()
298 …m_bodies[1 + 2 * i] = localCreateRigidBody(btScalar(1.), bodyOffset * transform, m_shapes[1 + 2 * … in NNWalker()
306 …m_bodies[2 + 2 * i] = localCreateRigidBody(btScalar(1.), bodyOffset * transform, m_shapes[2 + 2 * … in NNWalker()
/dports/devel/py-bullet3/bullet3-3.21/examples/Evolution/
H A DNN3DWalkers.cpp206 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionSha… in localCreateRigidBody() function in NNWalker
272 …m_bodies[0] = localCreateRigidBody(btScalar(bFixed ? 0. : 1.), bodyOffset * transform, m_shapes[0]… in NNWalker()
298 …m_bodies[1 + 2 * i] = localCreateRigidBody(btScalar(1.), bodyOffset * transform, m_shapes[1 + 2 * … in NNWalker()
306 …m_bodies[2 + 2 * i] = localCreateRigidBody(btScalar(1.), bodyOffset * transform, m_shapes[2 + 2 * … in NNWalker()
/dports/devel/bullet/bullet3-3.21/examples/Constraints/
H A DDof6Spring2Setup.cpp132 localCreateRigidBody(btScalar(0.), groundTransform, groundShape); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/
H A DDof6Spring2Setup.cpp132 localCreateRigidBody(btScalar(0.), groundTransform, groundShape); in initPhysics()
/dports/devel/bullet/bullet3-3.21/examples/Tutorial/
H A DDof6ConstraintTutorial.cpp143 localCreateRigidBody(btScalar(0.), groundTransform, groundShape); in initPhysics()
/dports/devel/py-bullet3/bullet3-3.21/examples/Tutorial/
H A DDof6ConstraintTutorial.cpp143 localCreateRigidBody(btScalar(0.), groundTransform, groundShape); in initPhysics()