/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/HelloWorld/ |
H A D | BenchmarkDemo.cpp | 496 cmbody= localCreateRigidBody(mass,trans,blockShape); in createTest1() 533 localCreateRigidBody(mass,trans,blockShape); in createWall() 569 this->localCreateRigidBody(mass,trans,blockShape); in createPyramid() 621 localCreateRigidBody(mass,trans,blockShape); in createTowerCircle() 760 …m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_H… in RagDoll() 990 localCreateRigidBody(mass,trans,convexHullShape); in createTest4() 1094 btRigidBody* body = localCreateRigidBody(0,trans,trimeshShape); in createLargeMeshBody() 1140 localCreateRigidBody(boxMass*r,trans,boxShape); in createTest5() 1148 localCreateRigidBody(sphereMass*r,trans,sphereShape); in createTest5() 1156 localCreateRigidBody(capsuleMass*r,trans,capsuleShape); in createTest5() [all …]
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H A D | BenchmarkDemo.h | 64 …btRigidBody* localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* …
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/Benchmarks/ |
H A D | BenchmarkDemo.cpp | 496 cmbody= localCreateRigidBody(mass,trans,blockShape); in createTest1() 533 localCreateRigidBody(mass,trans,blockShape); in createWall() 569 this->localCreateRigidBody(mass,trans,blockShape); in createPyramid() 621 localCreateRigidBody(mass,trans,blockShape); in createTowerCircle() 760 …m_bodies[BODYPART_HEAD] = localCreateRigidBody(btScalar(1.), offset*transform, m_shapes[BODYPART_H… in RagDoll() 990 localCreateRigidBody(mass,trans,convexHullShape); in createTest4() 1094 btRigidBody* body = localCreateRigidBody(0,trans,trimeshShape); in createLargeMeshBody() 1140 localCreateRigidBody(boxMass*r,trans,boxShape); in createTest5() 1148 localCreateRigidBody(sphereMass*r,trans,sphereShape); in createTest5() 1156 localCreateRigidBody(capsuleMass*r,trans,capsuleShape); in createTest5() [all …]
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H A D | BenchmarkDemo.h | 64 …btRigidBody* localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* …
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/dports/devel/bullet/bullet3-3.21/examples/DynamicControlDemo/ |
H A D | MotorDemo.cpp | 101 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionSha… in localCreateRigidBody() function in TestRig 153 m_bodies[0] = localCreateRigidBody(btScalar(0.), offset * transform, m_shapes[0]); in TestRig() 157 m_bodies[0] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[0]); in TestRig() 174 … m_bodies[1 + 2 * i] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[1 + 2 * i]); in TestRig() 179 … m_bodies[2 + 2 * i] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[2 + 2 * i]); in TestRig()
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/dports/devel/py-bullet3/bullet3-3.21/examples/DynamicControlDemo/ |
H A D | MotorDemo.cpp | 101 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionSha… in localCreateRigidBody() function in TestRig 153 m_bodies[0] = localCreateRigidBody(btScalar(0.), offset * transform, m_shapes[0]); in TestRig() 157 m_bodies[0] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[0]); in TestRig() 174 … m_bodies[1 + 2 * i] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[1 + 2 * i]); in TestRig() 179 … m_bodies[2 + 2 * i] = localCreateRigidBody(btScalar(1.), offset * transform, m_shapes[2 + 2 * i]); in TestRig()
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/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | MultiThreadedDemo.cpp | 50 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha… 246 btRigidBody* MultiThreadedDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransfo… in localCreateRigidBody() function in MultiThreadedDemo 282 btRigidBody* body = localCreateRigidBody(mass, trans, boxShape); in createStack() 355 btRigidBody* ballBody = localCreateRigidBody( 10000.f, sphereTrans, ball ); in createSceneObjects()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/ |
H A D | MultiThreadedDemo.cpp | 50 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha… 246 btRigidBody* MultiThreadedDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransfo… in localCreateRigidBody() function in MultiThreadedDemo 282 btRigidBody* body = localCreateRigidBody(mass, trans, boxShape); in createStack() 355 btRigidBody* ballBody = localCreateRigidBody( 10000.f, sphereTrans, ball ); in createSceneObjects()
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/dports/devel/bullet/bullet3-3.21/examples/Vehicles/ |
H A D | Hinge2Vehicle.cpp | 52 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha… 296 localCreateRigidBody(0, tr, groundShape); in initPhysics() 324 m_carChassis = localCreateRigidBody(chassisMass, tr, compound); //chassisShape); in initPhysics() 594 btRigidBody* Hinge2Vehicle::localCreateRigidBody(btScalar mass, const btTransform& startTransform, … in localCreateRigidBody() function in Hinge2Vehicle
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/dports/devel/py-bullet3/bullet3-3.21/examples/Vehicles/ |
H A D | Hinge2Vehicle.cpp | 52 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha… 296 localCreateRigidBody(0, tr, groundShape); in initPhysics() 324 m_carChassis = localCreateRigidBody(chassisMass, tr, compound); //chassisShape); in initPhysics() 594 btRigidBody* Hinge2Vehicle::localCreateRigidBody(btScalar mass, const btTransform& startTransform, … in localCreateRigidBody() function in Hinge2Vehicle
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/dports/devel/bullet/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 58 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha… 357 localCreateRigidBody(0, tr, groundShape); in initPhysics() 382 m_carChassis = localCreateRigidBody(800, tr, compound); //chassisShape); in initPhysics() 407 m_liftBody = localCreateRigidBody(10, liftTrans, liftShape); in initPhysics() 445 m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound); in initPhysics() 482 m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound); in initPhysics() 1124 btRigidBody* ForkLiftDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransform, b… in localCreateRigidBody() function in ForkLiftDemo
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/dports/devel/py-bullet3/bullet3-3.21/examples/ForkLift/ |
H A D | ForkLiftDemo.cpp | 58 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& worldTransform, btCollisionSha… 357 localCreateRigidBody(0, tr, groundShape); in initPhysics() 382 m_carChassis = localCreateRigidBody(800, tr, compound); //chassisShape); in initPhysics() 407 m_liftBody = localCreateRigidBody(10, liftTrans, liftShape); in initPhysics() 445 m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound); in initPhysics() 482 m_loadBody = localCreateRigidBody(loadMass, loadTrans, loadCompound); in initPhysics() 1124 btRigidBody* ForkLiftDemo::localCreateRigidBody(btScalar mass, const btTransform& startTransform, b… in localCreateRigidBody() function in ForkLiftDemo
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/dports/devel/bullet/bullet3-3.21/examples/Evolution/ |
H A D | NN3DWalkers.cpp | 206 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionSha… in localCreateRigidBody() function in NNWalker 272 …m_bodies[0] = localCreateRigidBody(btScalar(bFixed ? 0. : 1.), bodyOffset * transform, m_shapes[0]… in NNWalker() 298 …m_bodies[1 + 2 * i] = localCreateRigidBody(btScalar(1.), bodyOffset * transform, m_shapes[1 + 2 * … in NNWalker() 306 …m_bodies[2 + 2 * i] = localCreateRigidBody(btScalar(1.), bodyOffset * transform, m_shapes[2 + 2 * … in NNWalker()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Evolution/ |
H A D | NN3DWalkers.cpp | 206 …btRigidBody* localCreateRigidBody(btScalar mass, const btTransform& startTransform, btCollisionSha… in localCreateRigidBody() function in NNWalker 272 …m_bodies[0] = localCreateRigidBody(btScalar(bFixed ? 0. : 1.), bodyOffset * transform, m_shapes[0]… in NNWalker() 298 …m_bodies[1 + 2 * i] = localCreateRigidBody(btScalar(1.), bodyOffset * transform, m_shapes[1 + 2 * … in NNWalker() 306 …m_bodies[2 + 2 * i] = localCreateRigidBody(btScalar(1.), bodyOffset * transform, m_shapes[2 + 2 * … in NNWalker()
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/dports/devel/bullet/bullet3-3.21/examples/Constraints/ |
H A D | Dof6Spring2Setup.cpp | 132 localCreateRigidBody(btScalar(0.), groundTransform, groundShape); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/ |
H A D | Dof6Spring2Setup.cpp | 132 localCreateRigidBody(btScalar(0.), groundTransform, groundShape); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/Tutorial/ |
H A D | Dof6ConstraintTutorial.cpp | 143 localCreateRigidBody(btScalar(0.), groundTransform, groundShape); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Tutorial/ |
H A D | Dof6ConstraintTutorial.cpp | 143 localCreateRigidBody(btScalar(0.), groundTransform, groundShape); in initPhysics()
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