/dports/devel/bullet/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 104 btVector3 localInertia(0, 0, 0); in initPhysics() local 106 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 110 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 133 btVector3 localInertia(0, 0, 0); in initPhysics() local 135 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 139 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 193 btVector3 localInertia(0, 0, 0); in initPhysics() local 196 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 200 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RollingFrictionDemo/ |
H A D | RollingFrictionDemo.cpp | 104 btVector3 localInertia(0, 0, 0); in initPhysics() local 106 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 110 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 133 btVector3 localInertia(0, 0, 0); in initPhysics() local 135 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 139 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 193 btVector3 localInertia(0, 0, 0); in initPhysics() local 196 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 200 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 69 btVector3 localInertia(0, 0, 0); in main() local 71 groundShape->calculateLocalInertia(mass, localInertia); in main() 75 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in main() 98 btVector3 localInertia(0, 0, 0); in main() local 100 colShape->calculateLocalInertia(mass, localInertia); in main() 106 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in main()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/HelloWorld/ |
H A D | HelloWorld.cpp | 62 btVector3 localInertia(0,0,0); in main() local 64 groundShape->calculateLocalInertia(mass,localInertia); in main() 68 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); in main() 92 btVector3 localInertia(0,0,0); in main() local 94 colShape->calculateLocalInertia(mass,localInertia); in main() 100 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,colShape,localInertia); in main()
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H A D | BenchmarkDemo.cpp | 408 btVector3 localInertia(0,0,0); in initPhysics() local 481 btVector3 localInertia(0,0,0); in createTest1() local 515 btVector3 localInertia(0,0,0); in createWall() local 553 btVector3 localInertia(0,0,0); in createPyramid() local 605 btVector3 localInertia(0,0,0); in createTowerCircle() local 714 btVector3 localInertia(0,0,0); in localCreateRigidBody() local 716 shape->calculateLocalInertia(mass,localInertia); in localCreateRigidBody() 981 btVector3 localInertia(0,0,0); in createTest4() local 1091 btVector3 localInertia(0,0,0); in createLargeMeshBody() local 1190 btVector3 localInertia(0,0,0); in createTest6() local [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/HelloWorld/ |
H A D | HelloWorld.cpp | 69 btVector3 localInertia(0, 0, 0); in main() local 71 groundShape->calculateLocalInertia(mass, localInertia); in main() 75 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in main() 98 btVector3 localInertia(0, 0, 0); in main() local 100 colShape->calculateLocalInertia(mass, localInertia); in main() 106 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in main()
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/dports/devel/bullet/bullet3-3.21/examples/Planar2D/ |
H A D | Planar2D.cpp | 153 btVector3 localInertia(0, 0, 0); in initPhysics() local 155 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 159 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 201 btVector3 localInertia(0, 0, 0); in initPhysics() local 203 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 229 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape, localInertia); in initPhysics() 232 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape3, localInertia); in initPhysics() 236 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape2, localInertia); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/Planar2D/ |
H A D | Planar2D.cpp | 153 btVector3 localInertia(0, 0, 0); in initPhysics() local 155 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 159 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 201 btVector3 localInertia(0, 0, 0); in initPhysics() local 203 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 229 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape, localInertia); in initPhysics() 232 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape3, localInertia); in initPhysics() 236 … rbInfo = btRigidBody::btRigidBodyConstructionInfo(mass, myMotionState, colShape2, localInertia); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/Constraints/ |
H A D | Dof6Spring2Setup.cpp | 139 btVector3 localInertia(0, 0, 0); in initPhysics() local 150 localInertia = btVector3(0, 0, 0); in initPhysics() 153 btRigidBody* staticBody = new btRigidBody(mass, motionState, shape, localInertia); in initPhysics() 160 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 194 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 230 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 280 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 284 m_data->m_MotorBody = new btRigidBody(mass, motionState, shape, localInertia); in initPhysics() 316 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 360 shape->calculateLocalInertia(mass, localInertia); in initPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/ |
H A D | Dof6Spring2Setup.cpp | 139 btVector3 localInertia(0, 0, 0); in initPhysics() local 150 localInertia = btVector3(0, 0, 0); in initPhysics() 153 btRigidBody* staticBody = new btRigidBody(mass, motionState, shape, localInertia); in initPhysics() 160 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 194 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 230 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 280 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 284 m_data->m_MotorBody = new btRigidBody(mass, motionState, shape, localInertia); in initPhysics() 316 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 360 shape->calculateLocalInertia(mass, localInertia); in initPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/Tutorial/ |
H A D | Dof6ConstraintTutorial.cpp | 150 btVector3 localInertia(0, 0, 0); in initPhysics() local 161 localInertia = btVector3(0, 0, 0); in initPhysics() 164 btRigidBody* staticBody = new btRigidBody(mass, motionState, shape, localInertia); in initPhysics() 172 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 206 shape->calculateLocalInertia(mass,localInertia); in initPhysics() 240 shape->calculateLocalInertia(mass,localInertia); in initPhysics() 289 shape->calculateLocalInertia(mass,localInertia); in initPhysics() 293 m_data->m_MotorBody = new btRigidBody(mass,motionState,shape,localInertia); in initPhysics() 324 shape->calculateLocalInertia(mass,localInertia); in initPhysics() 367 shape->calculateLocalInertia(mass,localInertia); in initPhysics() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/examples/Tutorial/ |
H A D | Dof6ConstraintTutorial.cpp | 150 btVector3 localInertia(0, 0, 0); in initPhysics() local 161 localInertia = btVector3(0, 0, 0); in initPhysics() 164 btRigidBody* staticBody = new btRigidBody(mass, motionState, shape, localInertia); in initPhysics() 172 shape->calculateLocalInertia(mass, localInertia); in initPhysics() 206 shape->calculateLocalInertia(mass,localInertia); in initPhysics() 240 shape->calculateLocalInertia(mass,localInertia); in initPhysics() 289 shape->calculateLocalInertia(mass,localInertia); in initPhysics() 293 m_data->m_MotorBody = new btRigidBody(mass,motionState,shape,localInertia); in initPhysics() 324 shape->calculateLocalInertia(mass,localInertia); in initPhysics() 367 shape->calculateLocalInertia(mass,localInertia); in initPhysics() [all …]
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/dports/devel/bullet/bullet3-3.21/examples/MultiBody/ |
H A D | MultiDofDemo.cpp | 215 btVector3 localInertia(0, 0, 0); in initPhysics() local 217 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 223 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 246 btVector3 localInertia(0, 0, 0); in initPhysics() local 248 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 257 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics() 424 btVector3 localInertia(0, 0, 0); in addBoxes_testMultiDof() local 426 colShape->calculateLocalInertia(mass, localInertia); in addBoxes_testMultiDof() 445 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in addBoxes_testMultiDof()
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/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/ |
H A D | MultiDofDemo.cpp | 215 btVector3 localInertia(0, 0, 0); in initPhysics() local 217 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 223 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 246 btVector3 localInertia(0, 0, 0); in initPhysics() local 248 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 257 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics() 424 btVector3 localInertia(0, 0, 0); in addBoxes_testMultiDof() local 426 colShape->calculateLocalInertia(mass, localInertia); in addBoxes_testMultiDof() 445 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in addBoxes_testMultiDof()
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/dports/games/critterding/critterding-beta12/src/scenes/entities/ |
H A D | bodypart.cpp | 9 btVector3 localInertia(0,0,0); in Bodypart() local 11 shape->calculateLocalInertia(weight,localInertia); in Bodypart() 15 btRigidBody::btRigidBodyConstructionInfo rbInfo(weight,myMotionState,shape,localInertia); in Bodypart()
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H A D | mouth.cpp | 9 btVector3 localInertia(0,0,0); in Mouth() local 11 shape->calculateLocalInertia(weight,localInertia); in Mouth() 15 btRigidBody::btRigidBodyConstructionInfo rbInfo(weight,myMotionState,shape,localInertia); in Mouth()
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/dports/devel/bullet/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 156 btVector3 localInertia(0, 0, 0); in initPhysics() local 158 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 172 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics() 294 btVector3 localInertia(0,0,0); 296 m_shootBoxShape->calculateLocalInertia(mass,localInertia); 300 …btFractureBody* body = new btFractureBody(mass,0,m_shootBoxShape,localInertia,&mass,1,m_dynamicsWo…
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/dports/devel/bullet/bullet3-3.21/examples/Raycast/ |
H A D | RaytestDemo.cpp | 175 btVector3 localInertia(0, 0, 0); in initPhysics() local 177 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 181 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 236 btVector3 localInertia(0, 0, 0); in initPhysics() local 239 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 241 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, 0, colShape, localInertia); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/FractureDemo/ |
H A D | FractureDemo.cpp | 156 btVector3 localInertia(0, 0, 0); in initPhysics() local 158 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 172 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, colShape, localInertia); in initPhysics() 294 btVector3 localInertia(0,0,0); 296 m_shootBoxShape->calculateLocalInertia(mass,localInertia); 300 …btFractureBody* body = new btFractureBody(mass,0,m_shootBoxShape,localInertia,&mass,1,m_dynamicsWo…
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/dports/devel/py-bullet3/bullet3-3.21/examples/Raycast/ |
H A D | RaytestDemo.cpp | 175 btVector3 localInertia(0, 0, 0); in initPhysics() local 177 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 181 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 236 btVector3 localInertia(0, 0, 0); in initPhysics() local 239 colShape->calculateLocalInertia(mass, localInertia); in initPhysics() 241 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, 0, colShape, localInertia); in initPhysics()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/Demos/Benchmarks/ |
H A D | BenchmarkDemo.cpp | 408 btVector3 localInertia(0,0,0); in initPhysics() local 481 btVector3 localInertia(0,0,0); in createTest1() local 515 btVector3 localInertia(0,0,0); in createWall() local 553 btVector3 localInertia(0,0,0); in createPyramid() local 605 btVector3 localInertia(0,0,0); in createTowerCircle() local 714 btVector3 localInertia(0,0,0); in localCreateRigidBody() local 716 shape->calculateLocalInertia(mass,localInertia); in localCreateRigidBody() 981 btVector3 localInertia(0,0,0); in createTest4() local 1091 btVector3 localInertia(0,0,0); in createLargeMeshBody() local 1190 btVector3 localInertia(0,0,0); in createTest6() local [all …]
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/dports/devel/bullet/bullet3-3.21/examples/RigidBody/ |
H A D | KinematicRigidBodyExample.cpp | 104 btVector3 localInertia(0, 0, 0); in initPhysics() local 108 btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 111 m_groundBody = new btRigidBody(mass, 0, shape, localInertia); in initPhysics() 200 btVector3 localInertia(0, 0, 0); in initPhysics() local 202 colShape->calculateLocalInertia(mass, localInertia); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/RigidBody/ |
H A D | KinematicRigidBodyExample.cpp | 104 btVector3 localInertia(0, 0, 0); in initPhysics() local 108 btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, groundShape, localInertia); in initPhysics() 111 m_groundBody = new btRigidBody(mass, 0, shape, localInertia); in initPhysics() 200 btVector3 localInertia(0, 0, 0); in initPhysics() local 202 colShape->calculateLocalInertia(mass, localInertia); in initPhysics()
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/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/ |
H A D | VolumetricDeformable.cpp | 92 btVector3 localInertia(0, 0, 0); in createStaticBox() local 94 box->calculateLocalInertia(mass, localInertia); in createStaticBox() 97 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, box, localInertia); in createStaticBox() 187 btVector3 localInertia(0, 0, 0); in initPhysics() local 189 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 192 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
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/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/ |
H A D | VolumetricDeformable.cpp | 92 btVector3 localInertia(0, 0, 0); in createStaticBox() local 94 box->calculateLocalInertia(mass, localInertia); in createStaticBox() 97 btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, box, localInertia); in createStaticBox() 187 btVector3 localInertia(0, 0, 0); in initPhysics() local 189 groundShape->calculateLocalInertia(mass, localInertia); in initPhysics() 192 … btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia); in initPhysics()
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