Searched refs:local_history_count (Results 1 – 3 of 3) sorted by relevance
845 if (!local_history_count) in Make_floor_coordinate()848 int32 choice = g_icb->getRandomSource()->getRandomNumber(local_history_count - 1); in Make_floor_coordinate()
386 local_history_count = 0; // total points recorded in this room in fn_prime_player_history()491 …local_history_count = 0; // set to 0 points in this room - but, record the coordinate for pin purp… in fn_player()525 if (local_history_count < MAX_local_history) in fn_player()526 local_history_count++; in fn_player()
880 uint32 local_history_count; // how many moves this floor variable