Searched refs:local_player_shields_ref (Results 1 – 1 of 1) sorted by relevance
1936 auto &local_player_shields_ref = plrobj.shields; in GameProcessFrame() local1937 fix player_shields = local_player_shields_ref; in GameProcessFrame()2090 if (local_player_shields_ref != player_shields) in GameProcessFrame()2097 …if (Endlevel_sequence || Player_dead_state != player_was_dead || local_player_shields_ref < player… in GameProcessFrame()