Searched refs:locplayerstate (Results 1 – 11 of 11) sorted by relevance
506 locplayerstate->protectiontime = 0; in DoNormalThing()511 locplayerstate->poweruptime = 0; in DoNormalThing()513 InitializeWeapons(locplayerstate); in DoNormalThing()514 locplayerstate->keys = 0; in DoNormalThing()536 locplayerstate->keys = 0xF; in DoItemCheat()564 locplayerstate->keys = 0x7; in DoSomeItemCheat()692 DamageThing (player, MaxHitpointsForCharacter(locplayerstate) / 10); in HurtPlayer()897 locplayerstate->keys = 0xF; in OutfitPlayer()1180 locplayerstate->poweruptime = 0; in DebugKeys()1218 locplayerstate->protectiontime = 0; in DebugKeys()[all …]
309 num = locplayerstate->player; in SetupPlayScreen()1162 if (locplayerstate->lives < 99) in GiveExtraMan()1163 locplayerstate->lives++; in GiveExtraMan()1236 locplayerstate->lives = 99; in GiveLives()1374 if ( locplayerstate->keys & 1 ) in DrawKeys()1379 if ( locplayerstate->keys & 2 ) in DrawKeys()1384 if ( locplayerstate->keys & 4 ) in DrawKeys()3357 locplayerstate->health = MaxHitpointsForCharacter( locplayerstate ); in LevelCompleted()4343 locplayerstate->lives--; in Died()5120 locplayerstate->guntarget=0; in LoadTheGame()[all …]
363 locplayerstate = &PLAYERSTATE[consoleplayer]; in main()1197 locplayerstate->health = MaxHitpointsForCharacter(locplayerstate); in GameLoop()1567 locplayerstate->health = MaxHitpointsForCharacter( locplayerstate ); in InitCharacter()1570 locplayerstate->lives = 1; in InitCharacter()1574 locplayerstate->lives = 3; in InitCharacter()1577 ClearTriads (locplayerstate); in InitCharacter()1578 locplayerstate->playerheight = characters[ locplayerstate->player ].height; in InitCharacter()1690 locplayerstate->lives=-1; in UpdateGameObjects()2519 locplayerstate->player++;2520 if ( locplayerstate->player == 5 )[all …]
1308 locplayerstate->weaponframe,locplayerstate->weapondowntics, in DrawPlayerWeapon()1311 if ((locplayerstate->NETCAPTURED == 1) && (!locplayerstate->HASKNIFE)) in DrawPlayerWeapon()1314 if (locplayerstate->weapon != -1) in DrawPlayerWeapon()1315 {female = ((locplayerstate->player == 1) || (locplayerstate->player == 3)); in DrawPlayerWeapon()1318 …if (((locplayerstate->NETCAPTURED >= 1) || (locplayerstate->NETCAPTURED == -2)) && (locplayerstate… in DrawPlayerWeapon()1379 if (locplayerstate->weaponframe > 2) in DrawPlayerWeapon()1385 if (!(locplayerstate->NETCAPTURED) || in DrawPlayerWeapon()1387 (locplayerstate->HASKNIFE == 0)) in DrawPlayerWeapon()1388 {switch (locplayerstate->weapon) in DrawPlayerWeapon()2238 pheight = player->z + locplayerstate->playerheight + locplayerstate->heightoffset; in WallRefresh()[all …]
488 locplayerstate->dmomx = 0; in StartupClientControls()489 locplayerstate->dmomy = 0; in StartupClientControls()490 locplayerstate->angle = 0; in StartupClientControls()491 locplayerstate->topspeed=MaxSpeedForCharacter(locplayerstate); in StartupClientControls()2736 &locplayerstate->codename[0]); in SendPlayerDescription()3136 locplayerstate->player=0; in LoadDemo()3137 InitializeWeapons(locplayerstate); in LoadDemo()3138 ResetPlayerstate(locplayerstate); in LoadDemo()3166 locplayerstate->player=0; in RecordDemo()3167 InitializeWeapons(locplayerstate); in RecordDemo()[all …]
318 memset (locplayerstate->buttonstate, 0, sizeof(locplayerstate->buttonstate)); in LoadPlayer()1547 else if ((locplayerstate->player == 1) || (locplayerstate->player == 3)) in PlayNoWaySound()2408 if ((locplayerstate->NETCAPTURED == 1) && (!locplayerstate->HASKNIFE)) in PollMove()2448 locplayerstate->NETCAPTURED = 0; in PollMove()2451 locplayerstate->weaponuptics = WEAPONS[locplayerstate->weapon].screenheight/GMOVE; in PollMove()2452 locplayerstate->weaponheight = locplayerstate->weaponuptics*GMOVE ; in PollMove()4707 if (!locplayerstate->attackcount) in T_Free()4709 if ((locplayerstate->weaponframe > 3) && (locplayerstate->weaponframe < 8)) in T_Free()4710 locplayerstate->NETCAPTURED ++; in T_Free()4720 locplayerstate->attackframe++; in T_Free()[all …]
197 extern playertype PLAYERSTATE[MAXPLAYERS],*locplayerstate;
3062 locplayerstate->lives = 0; in EndGameStuff()6818 text = colorname[ locplayerstate->uniformcolor ]; in DrawColorMenu()6825 W_GetNumForName( playerwadname[ locplayerstate->player ] ), in DrawColorMenu()6826 locplayerstate->uniformcolor); in DrawColorMenu()6849 locplayerstate->uniformcolor = DefaultPlayerColor; in CP_ColorSelection()6913 locplayerstate->uniformcolor = colorindex; in ColorMenu()6914 text = colorname[ locplayerstate->uniformcolor ]; in ColorMenu()6922 baseshape, locplayerstate->uniformcolor ); in ColorMenu()6990 locplayerstate->player = 0; in CP_PlayerSelection()6993 locplayerstate->player = which; in CP_PlayerSelection()[all …]
362 switch (locplayerstate->player) in PreCachePlayerSound()807 if ((locplayerstate->player == 1) || (locplayerstate->player == 3)) in PreCacheActor()6587 if ((locplayerstate->player == 1) || (locplayerstate->player == 3)) in SetupStatics()6591 else if (locplayerstate->player == 2) in SetupStatics()6789 if ((locplayerstate->player == 1) || (locplayerstate->player ==3)) in SetupStatics()6816 if ((locplayerstate->player == 1) || (locplayerstate->player ==3)) in SetupStatics()
874 female = ((locplayerstate->player == 1) || (locplayerstate->player == 3)); in PreCacheStaticFrames()875 black = (locplayerstate->player == 2); in PreCacheStaticFrames()
3358 SD_Play(PlayerSnds[locplayerstate->player]); in SpawnSuperFatalityGibs()3490 SD_Play(PlayerSnds[locplayerstate->player]); in BeginEnemyFatality()4045 (SCREENEYE == NULL) && (locplayerstate->weapon != wp_dog) in T_Particle()8445 locplayerstate->heightoffset = 18 + locplayerstate->playerheight; in CheckRunover()8446 locplayerstate->oldheightoffset = locplayerstate->heightoffset; in CheckRunover()