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Searched refs:locplayerstate (Results 1 – 11 of 11) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_debug.c506 locplayerstate->protectiontime = 0; in DoNormalThing()
511 locplayerstate->poweruptime = 0; in DoNormalThing()
513 InitializeWeapons(locplayerstate); in DoNormalThing()
514 locplayerstate->keys = 0; in DoNormalThing()
536 locplayerstate->keys = 0xF; in DoItemCheat()
564 locplayerstate->keys = 0x7; in DoSomeItemCheat()
692 DamageThing (player, MaxHitpointsForCharacter(locplayerstate) / 10); in HurtPlayer()
897 locplayerstate->keys = 0xF; in OutfitPlayer()
1180 locplayerstate->poweruptime = 0; in DebugKeys()
1218 locplayerstate->protectiontime = 0; in DebugKeys()
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H A Drt_game.c309 num = locplayerstate->player; in SetupPlayScreen()
1162 if (locplayerstate->lives < 99) in GiveExtraMan()
1163 locplayerstate->lives++; in GiveExtraMan()
1236 locplayerstate->lives = 99; in GiveLives()
1374 if ( locplayerstate->keys & 1 ) in DrawKeys()
1379 if ( locplayerstate->keys & 2 ) in DrawKeys()
1384 if ( locplayerstate->keys & 4 ) in DrawKeys()
3357 locplayerstate->health = MaxHitpointsForCharacter( locplayerstate ); in LevelCompleted()
4343 locplayerstate->lives--; in Died()
5120 locplayerstate->guntarget=0; in LoadTheGame()
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H A Drt_main.c363 locplayerstate = &PLAYERSTATE[consoleplayer]; in main()
1197 locplayerstate->health = MaxHitpointsForCharacter(locplayerstate); in GameLoop()
1567 locplayerstate->health = MaxHitpointsForCharacter( locplayerstate ); in InitCharacter()
1570 locplayerstate->lives = 1; in InitCharacter()
1574 locplayerstate->lives = 3; in InitCharacter()
1577 ClearTriads (locplayerstate); in InitCharacter()
1578 locplayerstate->playerheight = characters[ locplayerstate->player ].height; in InitCharacter()
1690 locplayerstate->lives=-1; in UpdateGameObjects()
2519 locplayerstate->player++;
2520 if ( locplayerstate->player == 5 )
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H A Drt_draw.c1308 locplayerstate->weaponframe,locplayerstate->weapondowntics, in DrawPlayerWeapon()
1311 if ((locplayerstate->NETCAPTURED == 1) && (!locplayerstate->HASKNIFE)) in DrawPlayerWeapon()
1314 if (locplayerstate->weapon != -1) in DrawPlayerWeapon()
1315 {female = ((locplayerstate->player == 1) || (locplayerstate->player == 3)); in DrawPlayerWeapon()
1318 …if (((locplayerstate->NETCAPTURED >= 1) || (locplayerstate->NETCAPTURED == -2)) && (locplayerstate in DrawPlayerWeapon()
1379 if (locplayerstate->weaponframe > 2) in DrawPlayerWeapon()
1385 if (!(locplayerstate->NETCAPTURED) || in DrawPlayerWeapon()
1387 (locplayerstate->HASKNIFE == 0)) in DrawPlayerWeapon()
1388 {switch (locplayerstate->weapon) in DrawPlayerWeapon()
2238 pheight = player->z + locplayerstate->playerheight + locplayerstate->heightoffset; in WallRefresh()
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H A Drt_net.c488 locplayerstate->dmomx = 0; in StartupClientControls()
489 locplayerstate->dmomy = 0; in StartupClientControls()
490 locplayerstate->angle = 0; in StartupClientControls()
491 locplayerstate->topspeed=MaxSpeedForCharacter(locplayerstate); in StartupClientControls()
2736 &locplayerstate->codename[0]); in SendPlayerDescription()
3136 locplayerstate->player=0; in LoadDemo()
3137 InitializeWeapons(locplayerstate); in LoadDemo()
3138 ResetPlayerstate(locplayerstate); in LoadDemo()
3166 locplayerstate->player=0; in RecordDemo()
3167 InitializeWeapons(locplayerstate); in RecordDemo()
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H A Drt_playr.c318 memset (locplayerstate->buttonstate, 0, sizeof(locplayerstate->buttonstate)); in LoadPlayer()
1547 else if ((locplayerstate->player == 1) || (locplayerstate->player == 3)) in PlayNoWaySound()
2408 if ((locplayerstate->NETCAPTURED == 1) && (!locplayerstate->HASKNIFE)) in PollMove()
2448 locplayerstate->NETCAPTURED = 0; in PollMove()
2451 locplayerstate->weaponuptics = WEAPONS[locplayerstate->weapon].screenheight/GMOVE; in PollMove()
2452 locplayerstate->weaponheight = locplayerstate->weaponuptics*GMOVE ; in PollMove()
4707 if (!locplayerstate->attackcount) in T_Free()
4709 if ((locplayerstate->weaponframe > 3) && (locplayerstate->weaponframe < 8)) in T_Free()
4710 locplayerstate->NETCAPTURED ++; in T_Free()
4720 locplayerstate->attackframe++; in T_Free()
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H A Drt_playr.h197 extern playertype PLAYERSTATE[MAXPLAYERS],*locplayerstate;
H A Drt_menu.c3062 locplayerstate->lives = 0; in EndGameStuff()
6818 text = colorname[ locplayerstate->uniformcolor ]; in DrawColorMenu()
6825 W_GetNumForName( playerwadname[ locplayerstate->player ] ), in DrawColorMenu()
6826 locplayerstate->uniformcolor); in DrawColorMenu()
6849 locplayerstate->uniformcolor = DefaultPlayerColor; in CP_ColorSelection()
6913 locplayerstate->uniformcolor = colorindex; in ColorMenu()
6914 text = colorname[ locplayerstate->uniformcolor ]; in ColorMenu()
6922 baseshape, locplayerstate->uniformcolor ); in ColorMenu()
6990 locplayerstate->player = 0; in CP_PlayerSelection()
6993 locplayerstate->player = which; in CP_PlayerSelection()
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H A Drt_ted.c362 switch (locplayerstate->player) in PreCachePlayerSound()
807 if ((locplayerstate->player == 1) || (locplayerstate->player == 3)) in PreCacheActor()
6587 if ((locplayerstate->player == 1) || (locplayerstate->player == 3)) in SetupStatics()
6591 else if (locplayerstate->player == 2) in SetupStatics()
6789 if ((locplayerstate->player == 1) || (locplayerstate->player ==3)) in SetupStatics()
6816 if ((locplayerstate->player == 1) || (locplayerstate->player ==3)) in SetupStatics()
H A Drt_stat.c874 female = ((locplayerstate->player == 1) || (locplayerstate->player == 3)); in PreCacheStaticFrames()
875 black = (locplayerstate->player == 2); in PreCacheStaticFrames()
H A Drt_actor.c3358 SD_Play(PlayerSnds[locplayerstate->player]); in SpawnSuperFatalityGibs()
3490 SD_Play(PlayerSnds[locplayerstate->player]); in BeginEnemyFatality()
4045 (SCREENEYE == NULL) && (locplayerstate->weapon != wp_dog) in T_Particle()
8445 locplayerstate->heightoffset = 18 + locplayerstate->playerheight; in CheckRunover()
8446 locplayerstate->oldheightoffset = locplayerstate->heightoffset; in CheckRunover()