Searched refs:lodLengths (Results 1 – 7 of 7) sorted by relevance
128 lodLengths = new float[lodCount]; in MeshSceneNode()134 lodLengths[lod] = drawLod.lengthPerPixel * lengthAdj; // lengthPerPixel in MeshSceneNode()150 memcpy(radarLengths, lodLengths, radarCount * sizeof(float)); in MeshSceneNode()197 if (lengthPerPixel > lodLengths[i]) in calcNormalLod()
114 float* lodLengths; variable
126 unit->lodLengths[lod] = lpp; in SetLODLength()143 unit->lodLengths[lod] = dist * scale; in SetLODDistance()683 LOG(" LodLength = %f", unit->lodLengths[lod]); in PrintUnitLOD()
268 std::vector<float> lodLengths; variable
2080 if (lpp > unit->lodLengths[lastLOD]) { in CalcUnitLOD()2104 if (lpp > unit->lodLengths[lastLOD]) { in CalcUnitShadowLOD()2117 unit->lodLengths.resize(count); in SetUnitLODCount()2121 unit->lodLengths[i] = -1.0f; in SetUnitLODCount()