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Searched refs:lodLengths (Results 1 – 7 of 7) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/geometry/
H A DMeshSceneNode.cxx128 lodLengths = new float[lodCount]; in MeshSceneNode()
134 lodLengths[lod] = drawLod.lengthPerPixel * lengthAdj; // lengthPerPixel in MeshSceneNode()
150 memcpy(radarLengths, lodLengths, radarCount * sizeof(float)); in MeshSceneNode()
197 if (lengthPerPixel > lodLengths[i]) in calcNormalLod()
/dports/games/bzflag/bzflag-2.4.22/src/geometry/
H A DMeshSceneNode.cxx128 lodLengths = new float[lodCount]; in MeshSceneNode()
134 lodLengths[lod] = drawLod.lengthPerPixel * lengthAdj; // lengthPerPixel in MeshSceneNode()
150 memcpy(radarLengths, lodLengths, radarCount * sizeof(float)); in MeshSceneNode()
197 if (lengthPerPixel > lodLengths[i]) in calcNormalLod()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DMeshSceneNode.h114 float* lodLengths; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DMeshSceneNode.h114 float* lodLengths; variable
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnitRendering.cpp126 unit->lodLengths[lod] = lpp; in SetLODLength()
143 unit->lodLengths[lod] = dist * scale; in SetLODDistance()
683 LOG(" LodLength = %f", unit->lodLengths[lod]); in PrintUnitLOD()
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.h268 std::vector<float> lodLengths; variable
/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawer.cpp2080 if (lpp > unit->lodLengths[lastLOD]) { in CalcUnitLOD()
2104 if (lpp > unit->lodLengths[lastLOD]) { in CalcUnitShadowLOD()
2117 unit->lodLengths.resize(count); in SetUnitLODCount()
2121 unit->lodLengths[i] = -1.0f; in SetUnitLODCount()