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Searched refs:loggamestatus (Results 1 – 2 of 2) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dprotos.h938 bool logtimestamp, demo_interm, loggamestatus; member
948 logtimestamp(false), demo_interm(false), loggamestatus(true), in servercommandline()
996 case 'l': loggamestatus = ai != 0; break; in checkarg()
H A Dserver.cpp3692 void loggamestatus(const char *reason) in loggamestatus() function
3700 if(!scl.loggamestatus) return; in loggamestatus()
3874 loggamestatus("game finished"); in serverslice()
3906 if(nonlocalclients) loggamestatus(NULL); in serverslice()