Searched refs:loggamestatus (Results 1 – 2 of 2) sorted by relevance
938 bool logtimestamp, demo_interm, loggamestatus; member948 logtimestamp(false), demo_interm(false), loggamestatus(true), in servercommandline()996 case 'l': loggamestatus = ai != 0; break; in checkarg()
3692 void loggamestatus(const char *reason) in loggamestatus() function3700 if(!scl.loggamestatus) return; in loggamestatus()3874 loggamestatus("game finished"); in serverslice()3906 if(nonlocalclients) loggamestatus(NULL); in serverslice()