/dports/textproc/p5-Syntax-Highlight-Engine-Kate/Syntax-Highlight-Engine-Kate-0.14/samples/ |
H A D | highlight.asm-avr | 35 longDelay: 71 rcall longDelay 74 rcall longDelay
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/dports/textproc/kf5-syntax-highlighting/syntax-highlighting-5.89.0/autotests/folding/ |
H A D | highlight.asm-avr.fold | 35 longDelay: 71 rcall longDelay 74 rcall longDelay
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/dports/textproc/kf5-syntax-highlighting/syntax-highlighting-5.89.0/autotests/input/ |
H A D | highlight.asm-avr | 35 longDelay: 71 rcall longDelay 74 rcall longDelay
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | inter_littlered.cpp | 79 _vm->_util->longDelay(1); in oLittleRed_keyFunc() 107 _vm->_util->longDelay(cmd); in oLittleRed_keyFunc()
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H A D | scenery_v1.cpp | 38 _vm->_util->longDelay(50); in loadAnim()
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H A D | inter.cpp | 268 _vm->_util->longDelay(5000); in funcBlock() 282 _vm->_util->longDelay(3000); in funcBlock() 464 _vm->_util->longDelay(1); in handleBusyWait()
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H A D | inter_bargon.cpp | 133 _vm->_util->longDelay(1000); in oBargon_intro2() 188 _vm->_util->longDelay(_vm->_util->getRandom(200)); in oBargon_intro3()
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H A D | util.h | 104 void longDelay(uint16 msecs);
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H A D | init.cpp | 170 _vm->_util->longDelay(200); // Letting everything settle in initGame()
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H A D | inter_geisha.cpp | 147 _vm->_util->longDelay(1); in oGeisha_loadTot()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | inter_littlered.cpp | 79 _vm->_util->longDelay(1); in oLittleRed_keyFunc() 107 _vm->_util->longDelay(cmd); in oLittleRed_keyFunc()
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H A D | scenery_v1.cpp | 38 _vm->_util->longDelay(50); in loadAnim()
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H A D | inter.cpp | 268 _vm->_util->longDelay(5000); in funcBlock() 282 _vm->_util->longDelay(3000); in funcBlock() 464 _vm->_util->longDelay(1); in handleBusyWait()
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H A D | inter_bargon.cpp | 133 _vm->_util->longDelay(1000); in oBargon_intro2() 188 _vm->_util->longDelay(_vm->_util->getRandom(200)); in oBargon_intro3()
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H A D | util.h | 104 void longDelay(uint16 msecs);
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H A D | init.cpp | 170 _vm->_util->longDelay(200); // Letting everything settle in initGame()
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H A D | inter_geisha.cpp | 147 _vm->_util->longDelay(1); in oGeisha_loadTot()
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H A D | util.cpp | 77 void Util::longDelay(uint16 msecs) { in longDelay() function in Gob::Util
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/demos/ |
H A D | demoplayer.cpp | 120 _vm->_util->longDelay(200); // Letting everything settle in init() 180 _vm->_util->longDelay(waitTime); in playVideo() 285 _vm->_util->longDelay(1); in playADL()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/demos/ |
H A D | demoplayer.cpp | 120 _vm->_util->longDelay(200); // Letting everything settle in init() 180 _vm->_util->longDelay(waitTime); in playVideo() 285 _vm->_util->longDelay(1); in playADL()
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/dports/textproc/kf5-syntax-highlighting/syntax-highlighting-5.89.0/autotests/reference/ |
H A D | highlight.asm-avr.ref | 35 <Label>longDelay:</Label><Normal Text> </Normal Text><br/> 71 <Normal Text> </Normal Text><Branch Instructions>rcall</Branch Instructions><Normal Text> longDelay… 74 <Normal Text> </Normal Text><Branch Instructions>rcall</Branch Instructions><Normal Text> longDelay…
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/onceupon/ |
H A D | onceupon.cpp | 312 _vm->_util->longDelay(1); in drawLineByLine() 325 _vm->_util->longDelay(1); in drawLineByLine() 705 _vm->_util->longDelay(1000); in showByeBye() 762 _vm->_util->longDelay(1000); in handleStartMenu()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/onceupon/ |
H A D | onceupon.cpp | 312 _vm->_util->longDelay(1); in drawLineByLine() 325 _vm->_util->longDelay(1); in drawLineByLine() 705 _vm->_util->longDelay(1000); in showByeBye() 762 _vm->_util->longDelay(1000); in handleStartMenu()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/sound/ |
H A D | sound.cpp | 529 _vm->_util->longDelay(200); in blasterWaitEndPlay()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/sound/ |
H A D | sound.cpp | 529 _vm->_util->longDelay(200); in blasterWaitEndPlay()
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