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Searched refs:longDelay (Results 1 – 25 of 121) sorted by relevance

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/dports/textproc/p5-Syntax-Highlight-Engine-Kate/Syntax-Highlight-Engine-Kate-0.14/samples/
H A Dhighlight.asm-avr35 longDelay:
71 rcall longDelay
74 rcall longDelay
/dports/textproc/kf5-syntax-highlighting/syntax-highlighting-5.89.0/autotests/folding/
H A Dhighlight.asm-avr.fold35 longDelay:
71 rcall longDelay
74 rcall longDelay
/dports/textproc/kf5-syntax-highlighting/syntax-highlighting-5.89.0/autotests/input/
H A Dhighlight.asm-avr35 longDelay:
71 rcall longDelay
74 rcall longDelay
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dinter_littlered.cpp79 _vm->_util->longDelay(1); in oLittleRed_keyFunc()
107 _vm->_util->longDelay(cmd); in oLittleRed_keyFunc()
H A Dscenery_v1.cpp38 _vm->_util->longDelay(50); in loadAnim()
H A Dinter.cpp268 _vm->_util->longDelay(5000); in funcBlock()
282 _vm->_util->longDelay(3000); in funcBlock()
464 _vm->_util->longDelay(1); in handleBusyWait()
H A Dinter_bargon.cpp133 _vm->_util->longDelay(1000); in oBargon_intro2()
188 _vm->_util->longDelay(_vm->_util->getRandom(200)); in oBargon_intro3()
H A Dutil.h104 void longDelay(uint16 msecs);
H A Dinit.cpp170 _vm->_util->longDelay(200); // Letting everything settle in initGame()
H A Dinter_geisha.cpp147 _vm->_util->longDelay(1); in oGeisha_loadTot()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dinter_littlered.cpp79 _vm->_util->longDelay(1); in oLittleRed_keyFunc()
107 _vm->_util->longDelay(cmd); in oLittleRed_keyFunc()
H A Dscenery_v1.cpp38 _vm->_util->longDelay(50); in loadAnim()
H A Dinter.cpp268 _vm->_util->longDelay(5000); in funcBlock()
282 _vm->_util->longDelay(3000); in funcBlock()
464 _vm->_util->longDelay(1); in handleBusyWait()
H A Dinter_bargon.cpp133 _vm->_util->longDelay(1000); in oBargon_intro2()
188 _vm->_util->longDelay(_vm->_util->getRandom(200)); in oBargon_intro3()
H A Dutil.h104 void longDelay(uint16 msecs);
H A Dinit.cpp170 _vm->_util->longDelay(200); // Letting everything settle in initGame()
H A Dinter_geisha.cpp147 _vm->_util->longDelay(1); in oGeisha_loadTot()
H A Dutil.cpp77 void Util::longDelay(uint16 msecs) { in longDelay() function in Gob::Util
/dports/games/scummvm/scummvm-2.5.1/engines/gob/demos/
H A Ddemoplayer.cpp120 _vm->_util->longDelay(200); // Letting everything settle in init()
180 _vm->_util->longDelay(waitTime); in playVideo()
285 _vm->_util->longDelay(1); in playADL()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/demos/
H A Ddemoplayer.cpp120 _vm->_util->longDelay(200); // Letting everything settle in init()
180 _vm->_util->longDelay(waitTime); in playVideo()
285 _vm->_util->longDelay(1); in playADL()
/dports/textproc/kf5-syntax-highlighting/syntax-highlighting-5.89.0/autotests/reference/
H A Dhighlight.asm-avr.ref35 <Label>longDelay:</Label><Normal Text> </Normal Text><br/>
71 <Normal Text> </Normal Text><Branch Instructions>rcall</Branch Instructions><Normal Text> longDelay
74 <Normal Text> </Normal Text><Branch Instructions>rcall</Branch Instructions><Normal Text> longDelay
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/onceupon/
H A Donceupon.cpp312 _vm->_util->longDelay(1); in drawLineByLine()
325 _vm->_util->longDelay(1); in drawLineByLine()
705 _vm->_util->longDelay(1000); in showByeBye()
762 _vm->_util->longDelay(1000); in handleStartMenu()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/onceupon/
H A Donceupon.cpp312 _vm->_util->longDelay(1); in drawLineByLine()
325 _vm->_util->longDelay(1); in drawLineByLine()
705 _vm->_util->longDelay(1000); in showByeBye()
762 _vm->_util->longDelay(1000); in handleStartMenu()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/sound/
H A Dsound.cpp529 _vm->_util->longDelay(200); in blasterWaitEndPlay()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/sound/
H A Dsound.cpp529 _vm->_util->longDelay(200); in blasterWaitEndPlay()

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