Searched refs:lookDelta (Results 1 – 12 of 12) sorted by relevance
307 int lookDelta; in P_DeathThink() local321 lookDelta = (60-player->lookdir)/8; in P_DeathThink()322 if(lookDelta < 1 && (leveltime&1)) in P_DeathThink()324 lookDelta = 1; in P_DeathThink()326 else if(lookDelta > 6) in P_DeathThink()328 lookDelta = 6; in P_DeathThink()330 player->lookdir += lookDelta; in P_DeathThink()
314 int lookDelta; in P_DeathThink() local328 lookDelta = (60 - player->lookdir) / 8; in P_DeathThink()329 if (lookDelta < 1 && (leveltime & 1)) in P_DeathThink()331 lookDelta = 1; in P_DeathThink()333 else if (lookDelta > 6) in P_DeathThink()335 lookDelta = 6; in P_DeathThink()337 player->lookdir += lookDelta; in P_DeathThink()
467 lookDelta = (60-player->lookdir)/8; in P_DeathThink()468 if(lookDelta < 1 && (leveltime&1)) in P_DeathThink()470 lookDelta = 1; in P_DeathThink()472 else if(lookDelta > 6) in P_DeathThink()474 lookDelta = 6; in P_DeathThink()476 player->lookdir += lookDelta; in P_DeathThink()
190 const Vec2f angles = lookDelta(); in Entry()229 Vec2f FlyModeHelper::lookDelta() { in lookDelta() function in TrenchBroom::View::FlyModeHelper
79 Vec2f lookDelta();
324 int lookDelta; in P_DeathThink() local338 lookDelta = (60 - player->lookdir) / 8; in P_DeathThink()339 if (lookDelta < 1 && (leveltime & 1)) in P_DeathThink()341 lookDelta = 1; in P_DeathThink()343 else if (lookDelta > 6) in P_DeathThink()345 lookDelta = 6; in P_DeathThink()347 player->lookdir += lookDelta; in P_DeathThink()
320 int lookDelta; in P_DeathThink() local336 lookDelta = (60-player->lookdir)/8; in P_DeathThink()337 if(lookDelta < 1 && (leveltime&1)) in P_DeathThink()339 lookDelta = 1; in P_DeathThink()341 else if(lookDelta > 6) in P_DeathThink()343 lookDelta = 6; in P_DeathThink()345 player->lookdir += lookDelta; in P_DeathThink()
518 int lookDelta; in P_DeathThink() local542 lookDelta = (60 - player->plr->lookDir) / 8; in P_DeathThink()543 if(lookDelta < 1 && (mapTime & 1)) in P_DeathThink()545 lookDelta = 1; in P_DeathThink()547 else if(lookDelta > 6) in P_DeathThink()549 lookDelta = 6; in P_DeathThink()551 player->plr->lookDir += lookDelta; in P_DeathThink()
2930 int lookDelta = (60 - lookdir) / 8;2931 if (lookDelta < 1 && (level->tictime & 1))2933 lookDelta = 1;2935 else if (lookDelta > 6)2937 lookDelta = 6;2939 lookdir += lookDelta;
2051 int lookDelta; in P_DeathThink() local2064 lookDelta = (-(int)ANGLE_1*19 - player->mo->pitch) / 8; in P_DeathThink()2065 player->mo->pitch += lookDelta; in P_DeathThink()